优化babylon js webgpu方式
optimizeScene(scene);
const optimizeScene = function(scene) {
scene.freezeMaterials();
scene.meshes.forEach((m) => {
m.isPickable = false;
m.alwaysSelectAsActiveMesh = true;
m.freezeWorldMatrix();
});
setTimeout(() => {
scene.freezeActiveMeshes();
}, 1000);
}