86856527, Bump (Free Indie Gam.es, Metafilter), Sunk Coast, 24 Killers
More to come. And feel free to follow the results at 7drl.org and hit up Adam Smith on twitter if you want RPS to check out your 7DRL contribution.
Monday, 18 March 2013
Early coverage
Posted by
Andrew Doull
at
21:21
6
comments
Labels: 7drl
Monday, 11 March 2013
Sidelines
Number of entries for 7DRLC 2012 (last year’s challenge): 100.I feel like I should be handing out polystyrene cups full of water and cheering people on.
Number of entries for 7DRLC 2013 (this year’s challenge): 253 (so far). [Edit for the history books: 357 entries, at least 139 successes].
Posted by
Andrew Doull
at
20:37
3
comments
Labels: 7drl
Monday, 19 March 2012
Time for the postmortem
Björn Ritzl has put together a list of the 7DRL successes and failures here. I've played only one so far (Ido Yehieli, Tom Whetnall and John Cleary's Fuel) - there's a big list to get through.
Posted by
Andrew Doull
at
20:27
3
comments
Friday, 9 March 2012
Good luck
To everyone participating in the 7DRL this year. Google Plus page, Facebook page Facebook event, Twitter #7DRL2012, 7drl.org community blog, rec.games.roguelike.development, TIG source thread, Roguelike Radio episodes, Rogue Basin page, Temple of the Roguelike thread. Feel free to contribute other links or discussion.
Posted by
Andrew Doull
at
23:30
2
comments
Thursday, 1 April 2010
Dwarf Fortress 2 open beta coming soon (design notes - part ten)
I've got plenty more design notes, but I think you should just get over to the official announcement where you can register your interest.
Posted by
Andrew Doull
at
09:31
0
comments
Labels: 7drl, development updates, df2, releases
Thursday, 11 March 2010
When the infinite well-springs of the Internet run dry, and you wish to quench your thirst
There is an unfeasibly large number of roguelikes being developed this year for the 7 day roguelike challenge - 84 at last count.
For more coverage, see Temple of the Roguelike, TIGSource and rec.games.roguelike.development.
For everyone in their final coding hours, I wish you good luck and salute you!
Posted by
Andrew Doull
at
19:42
0
comments
Friday, 20 March 2009
7DRL Competition 2009
The 7 day roguelike competition is over for another year. I've not even had a chance to follow development of any of the attempts this year: but for completionists amongst you, you may want to see the list of 25 successful entries, as well as Cymon's Games attempt to review them all.
Posted by
Andrew Doull
at
14:16
1 comments
Labels: 7drl, links, roguelikes
Friday, 16 May 2008
Fatherhood and Moorcock
Following the review of the 7 day roguelike Fatherhood on Play This Thing Jeff Lait has written up his design notes of the philosophy behind the game. It is well worth reading for to see how he uses simple mechanics to reflect real world behaviour and how those translated into the game.
And off-topic from roguelikes, but interesting nonetheless, I've been enjoying Chris Bateman's series on the works of Michael Moorcock. I immensely enjoy Moorcock's approach to fantasy writing as opposed to the staid generic fantasy worlds of so many other authors. You definitely have to start with his earlier work to build up to the incomprehensibility of some of his later novels and get a feel for his rhythm of writing and ideas behind the worlds.
Posted by
Andrew Doull
at
15:07
2
comments
Saturday, 22 March 2008
It always pays to ask nicely
Kieron Gillen's just written up a short article on the 7 Day Roguelike Competition results for Rock, Paper, Shotgun.
Posted by
Andrew Doull
at
10:37
0
comments
Thursday, 20 March 2008
Results of 'Are you writing a 7DRL this year?'; new poll
Thanks to the 51 of you who voted. The results, as well as the roguelikes themselves are in.
Yes | 3 (5%) |
No | 25 (49%) |
Maybe | 11 (21%) |
I don't have a spare 168 hours | 12 (23%) |
I've written one already this year | 0 (0%) |
I'm going to mix the poll format up just a little. Go to Temple of the Roguelikes ultimate coverage of the 7DRL here. Download and play as many of the completed 7 day roguelikes as you want to. This poll you'll vote to let everyone know which ones you have played. Then next week, you vote on which one(s) is you favourite.
I realise the point of the 7DRL is not a popularity contest. But let's pretend awhile.
Posted by
Andrew Doull
at
23:51
0
comments
Friday, 14 March 2008
Busy week for many
As you may have guessed from the lack of posts, it's been a busy week for me. Unfortunately, I'm not secretly working on a 7 day roguelike - the company I'm working for have just done a major software release and I've been busy with support. Fortunately, there are plenty of people working on the 7DRL competition. I point you in the direction of Temple of the Roguelike's 2 part coverage of announced entries.
Posted by
Andrew Doull
at
22:07
0
comments
Labels: 7drl, links, roguelikes
Tuesday, 26 February 2008
Poll results for 'How much time do you spend?'; new poll
With 54 votes, the results are:
Playing roguelikes: less than 1 hour per week | 12 (22%) |
Playing roguelikes: 1 - 2 hours per week | 10 (18%) |
Playing roguelikes: 3 - 5 hours per week | 14 (25%) |
Playing roguelikes: 6 - 10 hours per week | 8 (14%) |
Playing roguelikes: 11 - 20 hours per week | 3 (5%) |
Playing roguelikes: more than 20 hours per week | 5 (9%) |
Playing other computer games: less than 1 hour per week | 6 (11%) |
Playing other computer games: 1 - 2 hours per week | 7 (12%) |
Playing other computer games: 3 - 5 hours per week | 10 (18%) |
Playing other computer games: 6 - 10 hours per week | 11 (20%) |
Playing other computer games: 11 - 20 hours per week | 8 (14%) |
Playing other computer games: more than 20 hours per week | 3 (5%) |
I'm sure that a nicer bar chart view of the above would be more interesting, but that'd take time. Next poll - with the 7 day roguelike competition coming up, I should really be giving it more coverage.
Posted by
Andrew Doull
at
23:07
0
comments
Thursday, 31 January 2008
7 Day Roguelike Challenge dates are set
Temple of the Roguelike has the details.
Who's thinking about entering this year? I've got a little caught up with the new job, so I'm not so sure at this stage. I'm trying to organise a little extra publicity, and will be running some relevant polls closer to the date, as well as cheering from the sidelines and providing support if I don't end up competing.
I'm open to suggestions about articles to write to help would be developers out as well.
Posted by
Andrew Doull
at
21:28
0
comments
Labels: 7drl
Thursday, 24 January 2008
Seven Day Roguelike 2008: Call For Dates
Jeff Lait has just issued the call for dates for the 4th annual 7 Day Roguelike Challenge. This involves deciding which of three weeks the 7DRL challenge will be run on. See the announcement post for the suggested dates and reply to indicate your availability.
For more details on the history of Seven Day Roguelikes, check the article on 7 day roguelikes on RogueBasin. You can also read my brief teaser reviews of 6 of the best from previous challenges.
The seven day roguelike challenge is a great programming exercise to test your ability to design and code with the best. For anyone out there who thinks they have what it takes on the game design front, you're more than welcome to enter. You have 168 hours...
(The medal above is from the 2006 7DRL challenge and was issued to the people who completed the challenge. The 7DRL 2006 Contest Medal was designed by Paula Agudelo.)
Posted by
Andrew Doull
at
22:06
0
comments
Labels: 7drl, game-design, roguelikes