I had the opportunity to sit down earlier today with Dan Kline, game developer and frequent commenter on this blog, and have a great chat about procedural content generation in games. He's posted it up on his blog: feel free to pop over and have a listen.
Showing posts with label interviews. Show all posts
Showing posts with label interviews. Show all posts
Sunday, 4 March 2012
A Conversation with Dan Kline
Posted by
Andrew Doull
at
21:43
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comments
Labels: interviews, links, podcasts
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