Showing posts with label speculative fiction. Show all posts
Showing posts with label speculative fiction. Show all posts

Tuesday, August 05, 2025

Top Science Fiction and Fantasy Magazines 2025

Since 2014, I've compiled an annual ranking of science fiction and fantasy magazines, based on prominent awards nominations and "best of" placements over the previous ten years. If you're curious what magazines tend to be viewed by insiders as elite, check the top of the list. If you're curious to discover reputable magazines that aren't as widely known (or aren't as widely known specifically for their science fiction and fantasy), check the bottom of the list.

Below is my list for 2025. (For previous lists, see here.)

Method and Caveats:

(1.) Only magazines are included (online or in print), not anthologies, standalones, or series.

(2.) I give each magazine one point for each story nominated for a Hugo, Nebula, Sturgeon, or World Fantasy Award in the past ten years; one point for each story appearance in the past ten years in the "best of" anthologies by Dozois, Horton, Strahan, Clarke, Adams, and Tidhar; and half a point for each story appearing in the short story or novelette category of the annual Locus Recommended list.

(3.) I am not attempting to include the horror / dark fantasy genre, except as it appears incidentally on the list.

(4.) Prose only, not poetry.

(5.) I'm not attempting to correct for frequency of publication or length of table of contents.

(6.) I'm also not correcting for a magazine's only having published during part of the ten-year period. Reputations of defunct magazines slowly fade, and sometimes they are restarted. Reputations of new magazines take time to build.

(7.) I take the list down to 1.5 points.

(8.) I welcome corrections.

(9.) I confess some ambivalence about rankings of this sort. They reinforce the prestige hierarchy, and they compress complex differences into a single scale. However, the prestige of a magazine is a socially real phenomenon worth tracking, especially for the sake of outsiders and newcomers who might not otherwise know what magazines are well regarded by insiders when considering, for example, where to submit.


Results:

1. Clarkesworld (187 points) 

2. Tor.com / Reactor (182.5) 

3. Uncanny (160)

4. Lightspeed (133.5) 

5. Asimov's (124.5) 

6. Fantasy & Science Fiction (100.5) 

7. Beneath Ceaseless Skies (57.5) 

8. Strange Horizons (incl Samovar) (47)

9. Analog (42) 

10. Nightmare (38.5) 

11. Apex (36.5) 

12. FIYAH (24.5) (started 2017) 

13. Slate / Future Tense (23; ceased 2024?) 

14. Fireside (18.5) (ceased 2022)

15. Fantasy Magazine (17.5) (off and on during the period) 

16. Interzone (16.5) 

17. The Dark (16) 

18. Sunday Morning Transport (12.5) (started 2022)

19. The Deadlands (10) (started 2021)

20. The New Yorker (9) 

21. Future Science Fiction Digest (7) (ran 2018-2023) 

22t. Diabolical Plots (6.5)

22t. Lady Churchill's Rosebud Wristlet (6.5)

24t. Conjunctions (6) 

24t. khōréō (6) (started 2021)

26t. GigaNotoSaurus (5.5) 

26t. Omni (5.5) (classic magazine relaunched 2017-2020) 

28t. Shimmer (5) (ceased 2018)

28t. Sirenia Digest (5) 

30t. Boston Review (4) 

30t. Omenana (4)

30t. Terraform (Vice) (4) (ceased 2023)

30t. Wired (4)

34t. B&N Sci-Fi and Fantasy Blog (3.5) (ceased 2019)

34t. McSweeney's (3.5) 

34t. Paris Review (3.5) 

37t. Anathema (3) (ran 2017-2022)

37t. Galaxy's Edge (3) (ceased 2023)

37t. Kaleidotrope (3) 

*37t. Psychopomp (3) (started 2023; not to be confused with Psychopomp Magazine)

41t. Augur (2.5) (started 2018)

41t. Beloit Fiction Journal (2.5) 

41t. Black Static (2.5) (ceased fiction 2023)

*41t. Bourbon Penn (2.5)

41t. Buzzfeed (2.5) 

41t. Matter (2.5) 

47t. Baffling (2) (started 2020)

47t. Flash Fiction Online (2)

47t. Fusion Fragment (2) (started 2020)

47t. Mothership Zeta (2) (ran 2015-2017) 

47t. Podcastle (2)

47t. Science Fiction World (2)

47t. Shortwave (2) (started 2022)

47t. Tin House (2) (ceased short fiction 2019) 

55t. e-flux journal (1.5)

55t. Escape Pod (1.5)

55t. MIT Technology Review (1.5) 

55t. New York Times (1.5) 

55t. Reckoning (1.5) (started 2017)

55t. Translunar Travelers Lounge (1.5) (started 2019)

[* indicates new to the list this year]

--------------------------------------------------

Comments:

(1.) Beloit Fiction Journal, Boston Review, Conjunctions, e-flux Journal, Matter, McSweeney's, The New Yorker, Paris Review, Reckoning, and Tin House are literary magazines that sometimes publish science fiction or fantasy. Buzzfeed, Slate and Vice are popular magazines, and MIT Technology Review, Omni, and Wired are popular science magazines that publish a bit of science fiction on the side. The New York Times ran a series of "Op-Eds from the Future" from 2019-2020. The remaining magazines focus on the science fiction and fantasy (SF) genre or related categories such as horror or "weird". All publish in English, except Science Fiction World, which is the leading science fiction magazine in China.

(2.) It's also interesting to consider a three-year window. Here are those results, down to six points:

1. Clarkesworld (54.5)  
2. Uncanny (47) 
3. Tor / Reactor (35) 
4. Lightspeed (33)
5. Asimov's (22) 
6. Strange Horizons (18) 
7. F&SF (16) 
8. Apex (13)
9. Sunday Morning Transport (12.5) 
10. Beneath Ceaseless Skies (11.5) 
11. FIYAH (10.5)
12t. Fantasy (9.5) 
12t. The Deadlands (9.5) 
14. Nightmare (8)
15. Analog (7.5) 

(3.) Other lists: The SFWA qualifying markets list is a list of "pro" science fiction and fantasy venues based on pay rates and track records of strong circulation. Submission Grinder is a terrific resource for authors, with detailed information on magazine pay rates, submission windows, and turnaround times.

(4.) Over the past decade, the classic "big three" print magazines -- Asimov's, F&SF, and Analog -- have been displaced in influence by the leading free online magazines, Clarkesworld, Tor / Reactor, Uncanny, and Lightspeed (all founded 2006-2014). In 2014, Asimov's and F&SF led the rankings by a wide margin (Analog had already slipped a bit, as reflected in its #5 ranking then). This year, Asimov's, F&SF, and Analog were all purchased by Must Read Publishing, which changed the author contracts objectionably enough to generate a major backlash, with SFWA considering delisting at least Analog from the qualifying markets list. F&SF has not published any new issues since summer 2024. It remains to be seen if the big three classic magazines can remain viable in print format.

(5.) Academic philosophy readers might also be interested in the following magazines that specialize specifically in philosophical fiction and/or fiction by academic writers: AcademFic, After Dinner Conversation, and Sci Phi Journal.

Monday, July 14, 2025

Yayflies and Rebugnant Conclusions

In Ned Beauman's 2023 novel Venomous Lumpsucker, the protagonist happens upon a breeding experiment in the open sea: a self-sustaining system designed to continually output an enormous number of blissfully happy insects, yayflies.

The yayflies, as he called them, were based on Nervijuncta nigricoxa, a type of gall gnat, but... he'd made a number of changes to their lifecycle. The yayflies were all female, and they reproduced asexually, meaning they were clones of each other. A yayfly egg would hatch into a larva, and the larva would feed greedily on kelp for several days. Once her belly was full, she would settle down to pupate. Later, bursting from her cocoon, the adult yayfly would already be pregnant with hundreds of eggs. She would lay these eggs, and the cycle would begin anew. But the adult yayfly still had another few hours to live. She couldn't feed; indeed, she had no mouthparts, no alimentary canal. All she could do was fly toward the horizon, feeling an unimaginably intense joy.

The boldest modifications... were to their neural architecture. A yayfly not only had excessive numbers of receptors for so-called pleasure chemicals, but also excessive numbers of neurons synthesizing them; like a duck leg simmering luxuriantly in its own fat, the whole brain was simultaneously gushing these neurotransmitters and soaking them up, from the moment it left the cocoon. A yayfly didn't have the ability to search for food or avoid predators or do almost any of the other things that Nervijuncta nigrocoxa could do; all of these functions had been edited out to free up space. She was, in the most literal sense, a dedicated hedonist, the minimum viable platform for rapture that could also take care of its own disposal. There was no way for a human being to understand quite what it was like to be a yayfly, but Lodewijk's aim had been to evoke the experience of a first-time drug user taking a heroic dose of MDMA, the kind of dose that would leave you with irreparable brain damage. And the yayflies were suffering brain damage, in the sense that after a few hours their little brains would be used-up husks; neurochemically speaking, the machine was imbalanced and unsound. But by then the yayflies would already be dead. They would never get as far as comedown.

You could argue, if you wanted, that a human orgasm was a more profound output of pleasure than even the most consuming gnat bliss, since a human brain was so much bigger than a gnat brain. But what if tens of thousands of these yayflies were born every second, billions every day? That would be a bigger contribution to the sum total of wellbeing in the universe than any conceivable humanitarian intervention. And it could go on indefinitely, an unending anti-disaster (p. 209-210).

Now suppose classical utilitarian ethics is correct and that yayflies are, as stipulated, both conscious and extremely happy. Then producing huge numbers of them would be a greater ethical achievement than anything our society could realistically do to improve the condition of ordinary humans. This requires insect sentience, of course, but that's increasingly a mainstream scientific position.

And if consciousness is possible in computers, we can skip the biology entirely, as one of Bauman's characters notes several pages later:

"Anyway, if you want purity, why does this have to be so messy? Just model a yayfly consciousness on a computer. But change one of the variables. Jack up the intensity of the pleasure by a trillion trillion trillion trillion. After that, you can pop an Inzidernil and relax. You've offset all the suffering in the world since the beginning of time" (p. 225).

Congratulations: You've made hedonium! You've fulfilled the dream of "Eric" in my 2013 story with R. Scott Bakker, Reinstalling Eden. By utilitarian consequentialist standards, you outshine every saint in history by orders of magnitude.

Philosopher Jeff Sebo calls this the rebugnant conclusion (punning on Derek Parfit's repugnant conclusion). If utilitarian consequentialism is right, it appears ethically preferable to create quadrillions of happy insects than billions of happy people.

Sebo seems ambivalent about this. He admits it's strange. However, he notes, "Ultimately, the more we accept how large and varied the moral community is, the stranger morality will become" (p. 262). Relievingly, Sebo argues, the short term implications are less radical: Keeping humans around, at least for a while, is probably a necessary first step toward maximizing insect happiness, since insects in the wild, without human help, probably suffer immensely in the aggregate due to their high infant mortality.

Even if insects (or computers) probably aren't sentient, the conclusion follows under standard expected value reasoning. Suppose you assign just a 0.1% chance to yayfly sentience. Suppose also that if they are sentient, the average yayfly experiences in its few hours one millionth the pleasure of the average human over a lifetime. Suppose further that a hundred million yayflies can be generated every day in a self-sustaining kelp-to-yayfly insectarium for the same resource cost as sustaining a single human for a day. (At a thousandth of a gram per fly, a hundred million yayflies would be the same total mass as a single hundred kilogram human.) Suppose finally that humans live for a hundred thousand days (rounding up to keep our numbers simple).

Then:

  • Expected value of sustaining the human: one human lifetime's worth of pleasure, i.e., one hedon.
  • Expected value of sustaining a yayfly insectarium that has only a 1/1000 chance of generating actually sentient insects: 1/1000 chance of sentience * 100,000,000 yayflies per day * 100,000 days * 1/1,000,000 total lieftime pleasure per yayfly (compared to a human) = a thousand hedons.

  • If prioritizing yayflies over humans seems like the wrong conclusion, I invite you to consider the possibility that classical utilitarianism is mistaken. Of course, you might have believed that anyway.

    (For a similar argument that explores possible rebuttals, see my Black Hole Objection to utilitarianism.)

    [the cover of Venomous Lumpsucker]

    Tuesday, March 18, 2025

    Writing Short Fiction: Suggestions for Academics

    I've published fifteen short, philosophically-themed science fiction stories in pro and semi-pro magazines, including in some of the most prestigious venues. Recently, a colleague asked my advice for academics interested in publishing short fiction. I figured I'd oblige with a blog post.

    Write and Discard

    You're a beginner. You're a beginner with a head start, because you can already write decent academic prose. But still, you're a beginner. Don't expect your first few efforts to be a publishable stories. So don't work on them too hard; don't get too invested in them; don't devote months to them and then abandon the whole enterprise when they aren't published.

    Instead, write quickly. Write part of a story as a sketch. Write a whole draft, give it to someone who will provide honest feedback, and learn from that feedback. Then move on to a different story.

    Most short fiction writers have large "trunks" of unpublished stories: early efforts, creative experiments, stories that didn't quite work out, stories they couldn't publish.

    Writing is a process of discovery. In the course of writing, as the story takes shape, you find out how good the idea really was.

    You'll find your voice better, and you'll cook up more interesting ideas, if you write lots and fast than if you belabor and belabor the same few pages.

    Cherish and Protect Your Joy in Writing

    If the thought of writing and discarding discourages you, ask yourself: Do you want to write? Or do you want, instead, to be someone who has written? If it's mainly the latter, then your approach might be too instrumental. You'll find it difficult to practice and to cultivate the traits that will set you apart.

    Writing fiction should be a joy, for three main reasons:

    First, if it's a joy, then if you discard many of your efforts, well, at least you enjoyed yourself!

    Second, if you write joyfully, your writing will carry your distinctive voice and style. We are more distinct and memorable in our joys than in our forced labors.

    Third, joy is intrinsically good, and the instrumental value of your writing fiction is at this point (let's be honest with ourselves) probably dubious. So whatever joy you derive is the most secure ground of value here.

    Writing joyfully doesn't mean that you need to wait to write until inspiration strikes. I accept the standard "butt-in-chair" writing advice: Planting yourself in a seat before a blank page for an hour or three at regular intervals can do wonders. So yes, you might need to needle yourself a bit to get rolling. But then, when the words start to flow, follow your joy.

    Writing joyfully doesn't mean writing only for yourself. It doesn't mean not valuing publication. Just don't let instrumentality poison your process.

    [from my author page at Clarkesworld]


    Write for the 10%

    I don't care for mariachi music. The world contains, I'm sure, many great mariachi bands -- but however great they are, I won't enjoy them. Your writing is mariachi music.

    Most of your friends won't like your writing enough to want to read it. (Maybe they'll politely read one story and say something encouraging.) Forget them. Don't try to please them. Ignore advice from the majority of people. Instead, find the mariachi lovers -- the people who like the particular, narrow type of thing that you are doing -- and notice their reactions. Otherwise, you'll be like a mariachi band taking musical advice from a country-music fan.

    Far, far better to write something that 10% of readers will love than something that 70% of readers will think is okay.

    The worst is to read some writing guide, or take some writing course, then follow the advice to the letter, trying to write some generic "good" story according to a formula. How depressing. You might as well set ChatGPT on the job. Be weird. Have fun by being different, expressing your quirky self.

    Expect Rejection; Where to Submit; Critiques

    Expect many rejections. Leading fiction magazines have rejection rates far worse than leading academic journals, often well over 99%.

    Notice where short stories you like have been published. Potentially more helpfully, notice other venues -- maybe less prestigious -- where authors you like have also recently published.

    You might be interested in my annual ranking of the most prestigious science fiction and fantasy magazines -- a good list for starting to think about venues in that genre. I also highly recommend the Submission Grinder.

    If you're interested in exchanging critiques with amateur aspiring writers, Critters Writers Workshop is a good resource. Once you've made your first "pro" sale (at the SFWA qualifying rate or at least $100 cumulatively), Codex Writers Forum is invaluable for community, critique-trading, news, and information.

    The Emotional Rollercoaster of Fiction Writing

    Writing academic prose is hard. Sometimes I think my stuff is great. Sometimes I grumpily cut and discard, feel disappointed with my work, restart. It varies considerably with mood. (And actually I think the mood fluctuations can be helpful.)

    In writing fiction, the ups and downs are -- for me and most others, I think -- substantially more intense. Take heed.

    This, plus the rejection, makes cultivating the joy both harder and more important. It can be easy to feel like everything you do is mediocre and you've wasted your time. Avoiding instrumentality is the most reliable cure. To repeat myself: Try to love the writing at least as much as the having written.

    Also, look, even if it's bad, there's a lot to be said for the value of bad art, enjoyed by one or a few. I plan to write a post on this topic, but in the meantime, consider my daughter's art car and The Vengefull Kurtain Rods.

    The Rhythm of Stories and Articles:
    initial hook → engagement of interest → developing trust → satisfying resolution

    You're already familiar with the intellectual arc of an academic article. Your title is your initial hook. Your introduction builds up interest. By several hundred words in, your reader should feel they are in competent, trustworthy hands, headed along the path of a worthwhile argument or exploration. By the end, the reader should feel that you've presented a satisfying overall package.

    For a short story, you need to transpose that knowledge into a different key.

    Initial hook: The initial hook of a story is the title and the first few sentences. You can't yet emotionally engage the reader, but you normally (1.) convey something about the style, tone, and topic of the story, (2.) give the reader a little something to be curious about.

    On 1: If it's a humorous space comedy, that should be evident right away. Same if it's an emotionally dark story of witchcraft. Of course you can't convey everything immediately and shouldn't overburden those sentences. But readers judge by their first nibble. If the first nibble doesn't match the overall meal, then readers who like that nibble might not like the whole story, and those who would have liked the whole story might not get past the first nibble.

    On 2: Although you can't really emotionally engage readers in the first paragraph, you can draw them along by piquing their curiosity. This could be a bit of action you've dropped them in the middle of or an unusual social or physical event that has begun to unfold. Or it could be a more intellectual curiosity: an intriguing term, idea, event, or action they don't quite understand.

    Engaging interest: The title might be great, but if the introduction isn't promising, you'll give up on reading an academic article. Same with a story. By about the end of the first page, the reader should move from initial curiosity to engaged interest.

    In fiction-writing circles, you'll often hear advice to start the story in the middle. This isn't really necessary, though there's nothing wrong with it. Beginners often make the mistake of opening with not-especially-interesting background or scene-setting. Starting in the middle is one way to avoid this error -- and if it's slightly confusing as a result, that can actually serve as a bit of a curiosity hook.

    The first page of your story serves some of the same purposes as an academic introduction. It's not of course an overview, but it is a promise. The reader should think, "Interesting, let's see where this goes."

    Developing trust: By about page three or four of an academic article, the reader should feel that they are in good hands. It should be clear how the author is building toward the essential moves. Otherwise, you won't trust the author enough to give them more of your valuable reading time.

    Analogously, in a short story by about page three or four the reader must feel emotionally invested or intellectually intrigued. They should trust your storytelling. They should feel the arc building. They should care about what happens next, due to engaging characters or fascinating ideas. If and only if they care by page three or four will they read to the end.

    Reach a satisfying conclusion: Of course! Every scene, every thread, should come together by the end -- ideally, but not necessarily, with some development or revelation, not out of the blue but neither entirely expected, that suddenly shows the beginning and middle in a new light. Unless, of course, you don't want to.

    Thursday, February 02, 2023

    Larva Pupa Imago

    Yesterday, my favorite SF magazine, Clarkesworld, published another story of mine: "Larva Pupa Imago".

    "Larva Pupa Imago" follows the life-cycle of a butterfly with human-like intelligence, from larva through mating journey.  This species of butterfly blurs the boundaries between self and other by swapping "cognitive fluids".  And of course I couldn't resist a reference to Zhuangzi.

    Monday, August 08, 2022

    Top Science Fiction and Fantasy Magazines 2022

    Since 2014, I've compiled an annual ranking of science fiction and fantasy magazines, based on prominent awards nominations and "best of" placements over the previous ten years. Below is my list for 2022. (For all previous lists, see here.)

    [A DALL-E output for "science fiction and fantasy magazine"]


    Method and Caveats:

    (1.) Only magazines are included (online or in print), not anthologies, standalones, or series.

    (2.) I gave each magazine one point for each story nominated for a Hugo, Nebula, Sturgeon, or World Fantasy Award in the past ten years; one point for each story appearance in any of the Dozois, Horton, Strahan, Clarke, or Adams "year's best" anthologies; and half a point for each story appearing in the short story or novelette category of the annual Locus Recommended list.

    (2a.) Methodological notes for 2022: Starting this year, I swapped the Sturgeon for the Eugie award for all award years 2013-2022. Also, with the death of Dozois in 2018, the [temporary?] cessation of the Strahan anthology, and the delay of the Horton and Clarke anthologies, the 2022 year includes only one new anthology source: Adams 2021. Given the ten-year-window, anthologies still comprise about half the weight of the rankings overall.

    (3.) I am not attempting to include the horror / dark fantasy genre, except as it appears incidentally on the list.

    (4.) Prose only, not poetry.

    (5.) I'm not attempting to correct for frequency of publication or length of table of contents.

    (6.) I'm also not correcting for a magazine's only having published during part of the ten-year period. Reputations of defunct magazines slowly fade, and sometimes they are restarted. Reputations of new magazines take time to build.

    (7.) I take the list down to 1.5 points.

    (8.) I welcome corrections.

    (9.) I confess some ambivalence about rankings of this sort. They reinforce the prestige hierarchy, and they compress interesting complexity into a single scale. However, the prestige of a magazine is a socially real phenomenon that deserves to be tracked, especially for the sake of outsiders and newcomers who might not otherwise know what magazines are well regarded by insiders when considering, for example, where to submit.


    Results:

    1. Tor.com (198 points) 

    2. Clarkesworld (185.5) 

    3. Asimov's (160.5) 

    4. Lightspeed (129) 

    5. Fantasy & Science Fiction (127.5) 

    6. Uncanny (113) (started 2014) 

    7. Beneath Ceaseless Skies (59.5) 

    8. Analog (55) 

    9. Strange Horizons (46)

    10. Subterranean (35) (ceased short fiction 2014) 

    11. Nightmare (31.5) 

    12. Apex (30) 

    13. Interzone (30.5) 

    14. Fireside (18.5) 

    15. Slate / Future Tense (17.5) 

    16. FIYAH (13.5) (started 2017) 

    17. The Dark (11.5) 

    18. Fantasy Magazine (10) (occasional special issues during the period, fully relaunched in 2020) 

    19. The New Yorker (9.5) 

    20t. Lady Churchill's Rosebud Wristlet (7) 

    20t. McSweeney's (7) 

    22. Sirenia Digest (6) 

    23t. Omni (5.5) (classic magazine, briefly relaunched 2017-2018) 

    23t. Tin House (5.5) (ceased short fiction 2019) 

    25t. Black Static (5) 

    25t. Conjunctions (5) 

    25t. Diabolical Plots (5) (started 2015)

    25t. Shimmer (5) (ceased 2018) 

    29. Terraform (4.5) (started 2014) 

    30t. Boston Review (4) 

    30t. GigaNotoSaurus (4) 

    32. Paris Review (3.5) 

    33t. Daily Science Fiction (3) 

    33t. Electric Velocipede (3) (ceased 2013) 

    33t. Future Science Fiction Digest (3) (started 2018) 

    *33t. Galaxy's Edge (3)

    33t. Kaleidotrope (3) 

    33t. Omenana (3) (started 2014) 

    33t. Wired (3)

    40t. Anathema (2.5) (started 2017)

    40t. B&N Sci-Fi and Fantasy Blog (2.5) (started 2014)

    40t. Beloit Fiction Journal (2.5) 

    40t. Buzzfeed (2.5) 

    40t. Matter (2.5) 

    40t. Weird Tales (2.5) (classic magazine, off and on throughout the period)

    46t. Harper's (2) 

    46t. Mothership Zeta (2) (ran 2015-2017) 

    *48t khōréō (1.5) (started 2021)

    48t. MIT Technology Review (1.5) 

    48t. New York Times (1.5) 

    48t. Translunar Travelers Lounge (1.5) (started 2019)

    [* indicates new to the list this year]

    --------------------------------------------------

    Comments:

    (1.) The New Yorker, McSweeney's, Tin House, Conjunctions, Boston Review, Beloit Fiction Journal, Harper's, Matter, and Paris Review are literary magazines that occasionally publish science fiction or fantasy.  Slate and Buzzfeed are popular magazines, and Omni, Wired, and MIT Technology Review are popular science magazines, which publish a bit of science fiction on the side.  The New York Times is a well-known newspaper that ran a series of "Op-Eds from the Future" from 2019-2020.  The remaining magazines focus on the F/SF genre.

    (2.) It's also interesting to consider a three-year window.  Here are those results, down to six points:

    1. Uncanny (59) 
    2. Tor.com (56.5) 
    3. Clarkesworld (37.5)
    4. F&SF (36)
    5. Lightspeed (29)
    6. Asimov's (25.5)
    7t. Beneath Ceaseless Skies (14) 
    7t. Nightmare (14)
    9. Analog (11) 
    10. Strange Horizons (10.5) 
    11. Slate / Future Tense (9) 
    12. FIYAH (8.5) 
    13. Apex (8) 
    14. Fireside (7)

    (3.) For the past several years it has been clear that the classic "big three" print magazines -- Asimov's, F&SF, and Analog -- are slowly being displaced in influence by the four leading free online magazines, Tor.com, Clarkesworld, Lightspeed, and Uncanny (all founded 2006-2014).  Contrast this year's ranking with the ranking from 2014, which had Asimov's and F&SF on top by a wide margin.  Presumably, a large part of the explanation is that there are more readers of free online fiction than of paid subscription magazines, which is attractive to authors and probably also helps with voter attention for the Hugo, Nebula, and World Fantasy awards.

    (4.) Left out of these numbers are some terrific podcast venues such as the Escape Artists' podcasts (Escape Pod, Podcastle, Pseudopod, and Cast of Wonders), Drabblecast, and StarShipSofa. None of these qualify for my list by existing criteria, but podcasts are also important venues.

    (5.) Other lists: The SFWA qualifying markets list is a list of "pro" science fiction and fantasy venues based on pay rates and track records of strong circulation. Ralan.com is a regularly updated list of markets, divided into categories based on pay rate.

    Monday, June 27, 2022

    If We're Living in a Simulation, The Gods Might Be Crazy

    [A comment on David Iverson's new short story, "This, But Again", in Slate's Future Tense]

    That we’re living in a computer simulation—it sounds like a paranoid fantasy. But it’s a possibility that futurists, philosophers, and scientific cosmologists treat increasingly seriously. Oxford philosopher and noted futurist Nick Bostrom estimates there’s about a 1 in 3 chance that we’re living in a computer simulation. Prominent New York University philosopher David J. Chalmers, in his recent book, estimates at least a 25 percent chance. Billionaire Elon Musk says it’s a near-certainty. And it’s the premise of this month’s Future Tense Fiction story by David Iserson, “This, but Again.”

    Let’s consider the unnerving cosmological and theological implications of this idea. If it’s true that we’re living in a computer simulation, the world might be weirder, smaller, and more unstable than we ordinarily suppose.

    Full story here.

    ----------------------------------------

    Related:

    "Skepticism, Godzilla, and the Artificial Computerized Many-Branching You" (Nov. 15, 2013).

    "Our Possible Imminent Divinity" (Jan. 2, 2014).

    "1% Skepticism" (Nous (2017) 51, 271-290).

    Related "Is Life a Simulation? If So, Be Very Afraid" (Los Angeles Times, Apr. 22, 2022).

    Tuesday, April 12, 2022

    Let Everyone Sparkle: Psychotechnology in the Year 2067

    My latest science fiction story, in Psyche.

    Thank you, everyone, for coming to my 60th birthday celebration! I trust that you all feel as young as ever. I feel great! Let’s all pause a moment to celebrate psychotechnology. The decorations and Champagne are not the only things that sparkle. We ourselves glow and fizz as humankind never has before. What amazing energy drinks we have! What powerful and satisfying neural therapies!

    If human wellbeing is a matter of reaching our creative and intellectual potential, we flourish now beyond the dreams of previous generations. Sixth-graders master calculus and critique the works of Plato, as only college students could do in the early 2000s. Scientific researchers work 16-hour days, sleeping three times as efficiently as their parents did, refreshed and eager to start at 2:30am. Our athletes far surpass the Olympians of the 2030s, and ordinary fans, jazzed up with attentional cocktails, appreciate their feats with awesome clarity of vision and depth of understanding. Our visual arts, our poetry, our dance and craftwork – all arguably surpass the most brilliant artists and performers of a century ago, and this beauty is multiplied by audiences’ increased capacity to relish the details.

    Yet if human wellbeing is a matter not of creative and intellectual flourishing but consists instead in finding joy, tranquility and life satisfaction, then we attain these things too, as never before. Gone are the blues. Our custom pills, drinks and magnetic therapies banish all dull moods. Gone is excessive anxiety. Gone even are grumpiness and dissatisfaction, except as temporary spices to balance the sweetness of life. If you don’t like who you are, or who your spouses and children are, or if work seems a burden, or if your 2,000-square-foot apartment seems too small, simply tweak your emotional settings. You need not remain dissatisfied unless you want to. And why on Earth would anyone want to?

    Gone are anger, cruelty, immorality and bitter conflict. There can be no world war, no murderous Indian Partition, no Rwandan genocide. There can be no gang violence, no rape, no crops rotting in warehouses while the masses starve. With the help of psychotechnology, we are too mature and rational to allow such things. Such horrors are fading into history, like a bad dream from which we have collectively woken – more so, of course, among advanced societies than in developing countries with less psychotechnology.

    We are Buddhists and Stoics improved. As those ancient philosophers noticed, there have always been two ways to react if the world does not suit your desires. You can struggle to change the world – every success breeding new desires that leave you still unhappy – or you can, more wisely, adjust your desires to match the world as it already is, finding peace. Ancient meditative practices delivered such peace only sporadically and imperfectly, to the most spiritually accomplished. Now, spiritual peace is democratised. You need only twist a dial on your transcranial stimulator or rebalance your morning cocktail.

    [continued here]

    Tuesday, March 01, 2022

    Do Androids Dream of Sanctuary Moon?

    guest post by Amy Kind

    In the novel that inspired the movie Blade Runner, Philip K. Dick famously asked whether androids dream of electric sheep. Readers of the Murderbot series by Martha Wells might be tempted to ask a parallel question: Do androids dream of The Rise and Fall of Sanctuary Moon?

    Let me back up a moment for those who haven’t read any of the works making up The Murderbot Diaries.[1] The series’ titular character is a SecUnit (short for Security Unit). SecUnits are bot-human constructs, and though they are humanoid in form, they generally don’t act especially human-like and they have all sorts of non-human attributes including a built-in weapons system. Like other SecUnits, Murderbot has spent most of its existence providing security to humans who are undertaking various scientific, exploratory, or commercial missions. But unlike other SecUnits, Murderbot has broken free of the tight restrictions and safeguards that are meant to keep it in check. About four years prior to the start of the series, Murderbot had hacked its governor module, the device that monitors a SecUnit and controls its behavior, sometimes by causing it pain, sometimes by immobilizing it, and sometimes by ending its existence.

    So how has Murderbot taken advantage of its newfound liberty? How has it kept itself occupied in its free time? The answer might initially seem surprising: Murderbot has spent an enormous amount of its downtime watching and rewatching entertainment media. In particular, it’s hooked on a serial drama called The Rise and Fall of Sanctuary Moon. We’re not told very much about Sanctuary Moon, or why it would be so especially captivating to a SecUnit, though we get some throw-away details now and then over the course of the series. We know it takes place in space, that it involves murder, sex, and legal drama, and that it has at least 397 episodes. In an interview with Newsweek in 2020, Wells has said that the show “is kind of based on How to Get Away with Murder, but in space, on a colony, with all different characters and hundreds more episodes, basically.”

    It's not uncommon for the sophisticated AI of science fiction to adopt hobbies and pursue various activities in their leisure time. Andrew, the robot in Asimov’s Bicentennial Man, takes up wood carving, while Data, the android of Star Trek, takes up painting and spends time with his cat, Spot. HAL, the computing system built into the Discovery One spaceship in 2001: A Space Odyssey, plays chess. But it does seem fairly unusual for an AI to spend so much of its time binge-watching entertainment media. Murderbot’s obsession (one might even say addiction) is somewhat puzzling, at least to its human clients. In All Systems Red, when one of these clients reviews the SecUnit’s personal logs to see what it’s been up to, he discovers that it has downloaded 700 hours of media in the short time since their spacecraft landed on the planet they are exploring. The client hypothesizes that Murderbot must be using the media for some hidden, possibly nefarious purpose, perhaps to mask other data. As the client says, “It can’t be watching it, not in that volume; we’d notice.” (One has to love Murderbot’s response: “I snorted. He underestimated me.”)

    Over the course of the series, as we learn more and more about Murderbot, the puzzle starts to dissipate. Certainly, Sanctuary Moon is entertainment for Murderbot. It’s an amusing diversion from its daily grind of security work. But it’s also much more than that. As Murderbot explicitly tells us, rewatching old episodes calms it down in times of stress. It borrows various details from Sanctuary Moon to help it in its work, as when it adopts one of the character’s names as an alias or when it decides what to do based on what characters on the show have done in parallel scenarios. And watching this serial helps Murderbot to process emotions. As it states on more than one occasion, it doesn’t like to have emotions about real life and would much prefer to have them about the show.

    Though Murderbot is not comfortable engaging in self-reflection and prefers to avoid examination of its feelings and motivations, it cannot escape this altogether. We do see occasional moments of introspection. One particularly illuminating moment comes during an exchange between the SecUnit and Mensah, the human to which it is closest. In the novella Exit Strategy, when Mensah asks why it likes Sanctuary Moon so much, it doesn’t know how to answer at first. But then, once it pulls up the relevant memory, it’s startled by what it discovers and says more than it means to: “It’s the first one I saw. When I hacked my governor module and picked up the entertainment feed. It made me feel like a person.”

    When Mensah pushes Murderbot for more, for why Sanctuary Moon would make it feel that way, it replies haltingly:

    “I don’t know.” That was true. But pulling the archived memory had brought it back, vividly, as if it had all just happened. (Stupid human neural tissue does that.) The words kept wanting to come out. It gave me context for the emotions I was feeling, I managed not to say. “It kept me company without…” “Without making you interact?” she suggested.

    Not only does Murderbot want to avoid having emotions about events in real life, it also wants to avoid emotional connections with humans. It is scared to form such connections. But a life without any connection is a lonely one. For Murderbot, watching media is not just about combatting boredom. It’s also about combatting loneliness.

    As it turns out, then, Murderbot is addicted to Sanctuary Moon for many of the same reasons that any of us humans are addicted to the shows we watch – whether it’s Ted Lasso or Agents of Shield or Buffy the Vampire Slayer. These shows are diverting, yes, but they also bring us comfort, they give us outlets for our emotions, and they help us to fight against isolation. (Think of all the pandemic-induced binge-watching of the last two years.) So even though it might seem surprising at first that a sophisticated AI would want to devote so much of its time to entertainment media, it really is no more surprising than the fact that so many of us want to devote so much of our time to the same thing. Though it seems tempting to ask why an AI would do this, the only real answer is simply: Why wouldn’t it?

    The reflections in this post thus bring us to a further moral about science fiction and what we can learn from it about the nature of artificial intelligence. In our abstract thinking about AI, we tend to get caught up in some Very Big Questions: Could they really be intelligent? Could they be conscious? Could they have emotions? Could we love them, and could they love us? None of these questions is easy to answer, and sometimes it’s hard to see how we could make progress on them. So perhaps what we need to do is to step back and think about some smaller questions. It’s here, I think, that science fiction can prove especially useful. When we try to imagine an AI existence, as works of science fiction help us to do, we need to imagine that life in a multi-faceted way. By thinking about what a bot’s daily life might be like, not just how a bot would interact with humans but how it would make sense of those interactions, or how it would learn to get better at them, or even just by thinking about what a bot would do in its free time, we start to flesh out some of our background assumptions about the capabilities of AI. In making progress on these smaller questions, perhaps we’ll also find ourselves better able to make progress on the bigger questions as well. To understand better the possibilities of AI sentience, we have to better understand the contours of what sentience brings along with it.

    Ultimately, I don’t know whether androids would dream of Sanctuary Moon, or even of anything at all.[2] But thinking about why they might be obsessed with entertainment media like this can help us to get a better big-picture understanding of the sentience of an AI system like Murderbot… and perhaps even a better understanding of our own sentience as well.

    -----------------------------------

    [1] And if you haven’t read them yet, what are you waiting for? I highly recommend them – and rest assured, this post is free of any major spoilers.

    [2] Though see Asimov’s story “Robot Dreams” for further reflection on this.

    [image source]

    -----------------------------------

    Postscript by Eric Schwitzgebel:

    This concludes Amy Kind's guest blogging stint at The Splintered Mind. Thanks, Amy, for this fascinating series of guest posts!

    You can find all six of Amy's posts under the label Amy Kind.

    Monday, February 14, 2022

    The Time of Your Life

    guest post by Amy Kind

    In The Matrix, Morpheus presents Neo with a difficult choice.  Take the red pill, and get access to genuine reality, as brutal and painful as it is.  Take the blue pill, and remain in blissful ignorance in the world of illusion.  Neo chooses the red pill, and to my mind, he makes the right choice – though others disagree.  But now suppose that we were in another movie altogether, one in which someone was offered pills that asked them to make an entirely different difficult choice.  Take the red pill, and get access to endless reality, that is, become immortal.  Take the blue pill, and go back to your normal mortal life.  What’s the right choice here?  

    This latter dilemma is essentially the scenario envisioned by the Čapek play, The Makropulous Secret. Having been given an elixir of life, Elina Makropulous has lived for over three centuries.  But now, though she is scared to die, she no longer has any desire to live on.  Should she take another dose of the elixir, or should she let her life end?  As Elina assesses things, immortality is not something to be valued.  She describes herself as frozen, as in a state of ennui, and she thinks anyone else who lived as long as she has would likewise come to see that nothing matters.  There is nothing to believe in, no real progress, no higher values, no love.  Yes, she could continue to exist forever, but it would be an existence in which “life has stopped.” 

    In an influential philosophical discussion of this play, Bernard Williams agrees with Elina’s assessment of an immortal life.  In his view, immortality is not something to be valued.  No matter what kind of person one is, at a certain point one’s ceaseless life would by necessity become tedious.  One simply runs out of the kinds of desires that can sustain one through eternity.  The case against immortality is bolstered by numerous works of science fiction, from Wim Wenders’ film Wings of Desire to The Twilight Zone episode “Long Live Walter Jameson” to the story “The Immortal” by Jorge Luis Borges.  As Jameson says in the Twilight Zone episode, it’s death that gives life its point.

    But there are other SF works that present a different picture – works like Octavia Butler’s Wild Seed, in which the immortal characters Anyanwu and Doro each find projects to sustain themselves.  Williams’ view has also come under criticism from philosophers.  Some have argued that he neglects to consider the fact that many pleasurable experiences are infinitely repeatable and thus can continue to sustain us through an immortal life.  Others have argued that he is working with a misconception of the notion of boredom.  When it comes to the value of immortality, there thus seems room for reasonable disagreement.

    This question concerns the temporal duration of life.  But in addition to questions about life’s duration, there are other kinds of temporally related questions we might ask about life.  And just as SF has valuable insights to provide about life’s temporal duration, we might naturally expect that SF would have some valuable insights to provide in exploring these other questions as well.[1] 

    One such question has to do with the temporal directionality of life:  What would happen if instead of starting as a baby and growing older over time, we started at an advanced age and grew younger over time?  Here our expectations about the relevance of science fiction are indeed met.  The archaeologist Rachel Weintraub in Dan Simmons’ Hyperion presents a thought-provoking case study of backwards aging.  Likewise, Philip K. Dick’s short story “Your Appointment Will Be Yesterday” presents an entire world that is aging in reverse; in doing so, Dick shows how hard it is to conceptualize what life would be like were this to happen.

    Yet another question has to do with the temporal rate of life:  What would happen if we aged at a vastly different rate?  This issue too has often been explored in science fiction, and we see case studies from Star Trek to Star Wars.  In “The Deadly Years,” an episode of Star Trek: The Original Series, various members of the Enterprise crew begin to age about a decade a day after coming down with an unusual form of radiation poisoning.  The clones bred to be clone troopers in Star Wars II: Attack of the Clones are genetically engineered to age at twice the normal rate.  And we see numerous other examples of rapid aging throughout science fiction, from books and stories to tv shows and movies.

    Oddly, however, when these SF works explore themes of rapid aging, they don’t really seem to pursue any interesting philosophical issues that it might raise.  Are there other works that do so?  Or is the problem that there aren’t really any interesting philosophical issues to be raised on this topic?

    I was prompted to think about this issue recently after watching, “Old,” a 2021 film by M. Night Shyamalan.  According to the promos, the movie follows a family on vacation “who discover that the secluded beach where they are relaxing for a few hours is somehow causing them to age rapidly … reducing their entire lives into a single day.”  I didn’t expect the movie to be good.  Its score on Rotten Tomatoes was worrisome.  But I did expect it to raise interesting philosophical questions about aging.  Alas, though my first expectation was proved correct, my second was not.

    Afterwards, I found myself thinking more and more about this second expectation.  Why didn’t the movie raise any interesting questions?  I don’t buy the answer that it’s because it was a bad movie.  In fact, I think there are all sorts of bad movies that raise interesting philosophical questions.[2] 

    Initially I was toying with the idea that it had something to do with the genre of the movie.  “Old” is a horror movie, not a science fiction movie.  And while the genre of science fiction is well positioned to raise philosophical questions in an interesting way, perhaps the genre of horror is not.  The fact that there’s very little coverage of horror in the Blackwell or Open Court pop culture and philosophy series might provide some very small measure of support for this hypothesis (though I’m hesitant to put too much weight on this kind of evidence).  Having thought it over more, however, I’m less sure that the hypothesis is right.  To take one salient counterexample, Jordan Peele’s 2017 film Get Out explores all sorts of important philosophical issues about black lives and black bodies.  In any event, though I know lots about SF, I don’t think I know enough about horror or have enough familiarity with horror to make a real judgment about this.

    Ultimately, my reflections about horror/science fiction led me to a second hypothesis.  As I thought more about genre and how it affected the kinds of reflections on aging that “Old” undertook (or, rather, failed to undertake), I started wondering what the movie would have been like had it been a SF film.  How would the questions have been explored?  My main thought was that the accelerated rate of aging would have to be considerably slowed down.  In “Old,” with the characters aging at the rate of two years per hour, life moves too quickly for one even to have time to reflect on how one would want to live it.  I’m not sure what acceleration rate would be more thought-provoking.  A year a day?  At that rate, an average US lifespan of 78 years would be lived in less than three months.  A year a week?  At that rate, an average US lifespan would be lived in roughly a year and a half.  But neither of these strikes me as a particularly interesting scenario to explore – even via SF.  Thus, my second hypothesis arose:  The problem wasn’t genre, the problem was the topic itself.  Unlike other temporal questions related to life, issues about temporal rate aren’t especially ripe for philosophical exploration.  

    I’m not convinced this hypothesis is right, and I worry that I’m missing something obvious here.  Perhaps those of you more creative than I am can think of something.  (And maybe those of you who write SF can take this as a challenge.)  In any case, I’d welcome your thoughts in the comments.

    But I’ll close with one last thought that might seem to support the hypothesis.  There’s lot of room to disagree about which choice is right with Morpheus’ red pill/blue pill choice, i.e., lots of room to disagree about whether ignorance is bliss.  And there’s lots of room to disagree about which choice is right with my amended red pill/blue choice, i.e., lots of room to disagree about whether immortality is desirable.  But were Morpheus to offer you a choice between the red pill that would make you age at a rate vastly quicker than normal, and the blue pull that would allow you to return to your normal aging rate, it’s hard to see how there’s any room for disagreement here.  Why would anyone want to take the red pill?


    ---------------------------------------------

    [1] Of course, in addition to exploring temporal questions about life, science fiction also explores issues relating to the nature of time and our experience of it. I take up the treatment of time in Star Trek (and particularly in Star Trek: Deep Space Nine) in my “Time, the Final Frontier.”

    [2] Many of my former students will attest to this, as I have often assigned (forced) them to watch bad movies in the service of a philosophical point. Perhaps the most dramatic example is The Thirteenth Floor (which scores 30% on the Tomatometer). The entire room of students exploded into laughter at various parts of the movie – parts that unfortunately were not at all intended to be funny.

    [image source]

    Tuesday, December 07, 2021

    Uncle Iroh Is Discernibly Wise from the Beginning (with David Schwitzgebel)

    My son David and I have been working on an essay about the wisdom of Uncle Iroh in Avatar: The Last Airbender. (David is a graduate student at Institut Jean Nicod in Paris.)

    If you know the series, you'll know that Uncle Iroh's wisdom is hidden beneath a veneer of foolishness. He is a classic Daoist / Zhuangzian wise fool, who uses apparent stupidity and shortsightedness as a guise to achieve noble ends (in particular the end of steering his nephew Zuko onto a more humane path as future ruler of the Fire Nation). See our discussion of this in last week's post.

    Since Iroh disguises his wisdom with foolishness, we thought it possible that ordinary viewers of Avatar: The Last Airbender would tend to initially regard Iroh as actually foolish, while more knowledgeable viewers would better understand the wisdom beneath the guise.

    For example, in Iroh's very first appearance in the series, Zuko sees a supernatural beam of light signaling the release of the Avatar, and Iroh reacts by dismissing it as probably just celestial lights, expressing disappointment that chasing after the light would interrupt a game he was playing with tiles. It would be easy to interpret Iroh in this scene as self-absorbed, lazy, and undiscerning, and we thought that naive viewers of the series, but not knowledgeable viewers, would tend to do so. We decided to test this empirically.

    Our approach fits within the general framework of "experimental aesthetics." A central aesthetic property of a work of art is how people respond psychologically to it. Those responses can be measured empirically, and in measuring them, we gain understanding of the underlying mechanisms by which we are affected by a work of art. If Iroh is perceived differently by naive versus knowledgeable viewers, then the experience of Avatar: The Last Airbender changes with repeated viewing: In the first view, people read Iroh's actions as foolish and lazy; in the second view, they appreciate the wisdom behind them. If, in contrast, Iroh is perceived as similarly wise by naive and knowledgeable viewers, then the series operates differently: It portrays Iroh in such a manner that ordinary viewers can discern from the beginning that a deeper wisdom drives his apparent foolishness.

    We recruited 200 participants from Prolific, an online source of research participants commonly used in psychological research. All participants were U.S. residents aged 18-25, since we wanted an approximately equal mix of participants who knew and who did not know Avatar: The Last Airbender and we speculated that most older adults would be unfamiliar with the series. We asked participants to indicate their familiarity with Avatar: The Last Airbender on a 1-7 scale from "not at all familiar" to "very familiar." We also asked six multiple-choice knowledge questions about the series (e.g., "What was the anticipated effect of Sozin's Comet?"). In accordance with our preregistration, participants were classified as "knowledgeable" if their self-rated knowledge was four or higher and if they answered four or more of the six knowledge questions correctly. Full methodological details, raw data, and supplementary analyses are available in the online appendix.

    Somewhat to our surprise, the majority of respondents -- 63% -- were knowledgeable by these criteria, and almost none were completely naive: 95% correctly answered the first (easiest) knowledge question, identifying "Aang" as the name of the main character of the series. Perhaps this was because our online recruitment language explicitly mentioned Avatar: The Last Airbender. It is thus possible that we disproportionately recruited Avatar fans or those with at least a passing knowledge of the series.

    Participants viewed three short clips (about 60-90 seconds) featuring Iroh and another three short clips featuring Katara (another character in the series), in random order, with half of participants seeing all the Iroh clips first and the other half seeing all the Katara clips first. The Iroh clips were scenes from Book One in which Iroh is superficially foolish: the opening scene described above; a scene in which Iroh falls asleep in a hot spring instead of boarding Zuko's ship at the appointed time ("Winter Solstice, Part 1: The Spirit World", Episode 7, Book 1); and a scene in which Iroh "wastes time" redirecting Zuko's ship in search of gaming tile ("The Waterbending Scroll", Episode 9, Book 1). The Katara clips were similar in length; they were clips from Book One, featuring some of her relatively wiser moments.

    After each scene, participants rated the character's (Iroh's or Katara's) actions on six seven-point scales: from lazy to hard-working, kind to unkind, foolish to clever, peaceful to angry, helpful to unhelpful, and most crucially for our analysis wise to unwise. After watching all three scenes for each character, participants were asked to provide a qualitative (open-ended, written) description of whether the character seemed to be wise or unwise in the three scenes.

    As expected, participants rated Katara as wise in the selected scenes, with a mean response of 1.85 on our 1 (wise) to 7 (unwise) scale, with no statistically detectable difference between the naive (1.95) and knowledgeable (1.80) groups (t(192) = 1.35, p = .18). (Note that wisdom here is indicated by a relatively low number on the scale.) However, contrary to our expectations, we also found no statistically significant difference between naive and knowledgeable participants' ratings of Iroh's wisdom. Overall, participants rated him as somewhat wise in these scenes: 3.04 on the 1-7 scale (3.08 among naive participants, 3.02 among knowledgeable participants, t(192) = -0.35, p = .73).

    For example, 81% of naive participants rated Iroh as wise (3 or less on the 7-point scale) in the scene described near the beginning of this post, where Iroh superficially appears to be more concerned about his tile game than about the supernatural sign of the Avatar. (Virtually the same percentage of knowledgeable participants describe him as wise in this scene: 83%.) The naive participants' written responses suggest that they tend to see Iroh's calm attitude as wise, and several naive participants appear already to discern that his superficial foolishness hides a deeper wisdom. For example, one writes:

    I actually believe that though he appears to be childish and foolish that he is probably very wise. He comes off as having been through a lot and understanding how life works out. I think he hides his intelligence.

    And another writes:

    I am not familiar with the character, but from a brief glance he seems to be somewhat foolish and unwise. For some reason however, it seems like he might be putting on a facade and acting this way on purpose for some alterier [sic] motive, which would mean that he actually is very wise. I do not have any evidence for this though, it's just a feeling.

    Although not all naive participants were this insightful into Iroh's character, the similarity in mean scores between the naive and knowledgeable participants speaks against our hypothesis that knowledgeable participants would view Iroh as overall wiser in these scenes. Nor did naive participants detectably differ from knowledgeable participants in their ratings of how lazy, kind, foolish, peaceful, or helpful Iroh or Katara are.

    Although these data tended to disconfirm our hypothesis, we wondered whether it was because the "naive" participants in this study were not truly naive. Recall that 95% correctly identified the main character's name as "Aang". Many, perhaps, had already seen a few episodes or already knew about Iroh from other sources. Perhaps knowledge of Avatar: The Last Airbender is a cultural touchstone for this age group, similar to Star Wars for the older generation, so that few respondents were truly naive?

    To address this possibility, we recruited 80 additional participants, ages 40-99 (mean age 51), using more general recruitment language that did not mention Avatar: The Last Airbender. In sharp contrast with our first recruitment group, few of the participants -- 7% -- were "knowledgeable" by our standards, and only 28% identified "Aang" as the main character in a multiple-choice knowledge question.

    Overall, the naive participants in this older group gave Iroh a mean wisdom rating of 3.00, not significantly different from the mean of 3.08 for the naive younger participants (t(139) = -0.43, p = .67). ("Hyper-naive" participants who failed even to recognize "Aang" as the name of the main character similarly gave a mean Iroh wisdom rating of 2.89.) Qualitatively, their answers are also similar to those of the younger participants, emphasizing Iroh's calmness as his source of wisdom. As with the younger participants, some explicitly guessed that Iroh's superficial foolishness was strategic. For example:

    I'm not familiar with these characters, but I think Iroh is (wisely) trying to stop his nephew from going down "the path of evil." He knows that playing the bumbling fool is the best way to give his nephew time to realize that he's on a dangerous path.

    And

    He comes off a as [sic] very foolish and lazy old man. But i have a feeling he is probably a lot wiser than these scenes show.

    We conclude that ordinary viewers -- at least viewers in the United States that can be accessed through Prolific -- can see Iroh's foolish wisdom from the start, contrary to our initial hypothesis.

    #

    In Book One, Iroh behaves in ways that are superficially foolish, despite acting in obviously wise ways later in the series. There are three possible aesthetic interpretations. One is that Iroh begins the series unwise and learns wisdom along the way. Another is that Iroh is acting wise, but in a subtle way that is not visible to most viewers until later in the series, only becoming evident on a second watch. A third is that, even from the beginning, it is evident to most intended viewers that Iroh's seeming foolishness conceals a deeper wisdom. On a combination of interpretive and empirical grounds, explored in this blog post and last week's, the third interpretation is the best supported.

    To understand Iroh's wisdom, it is useful to look to the ancient Daoist Zhuangzi, specifically Zhuangzi's advice for dealing with incompetent rulers by following peacefully along with them, unthreateningly modeling disregard for fame and accomplishment while not being too useful for their ends. Since Zhuangzi provides no concrete examples of how this is supposed to work, we can look to Iroh's character as an illustration of the Zhuangzian approach to political advising. In this way, Avatar: The Last Airbender -- and the beloved uncle Iroh -- can help us better understand Zhuangzi in particular and the Daoist tradition in general.

    -----------------------------------

    Full draft essay available here. Comments and suggestions welcome! It's under revise and resubmit, and we hope to submit the revised version by the end of the month.

    [image source]

    Tuesday, November 30, 2021

    Uncle Iroh as Daoist Sage

    You're a fan of Avatar: The Last Airbender. Of course you are! How could you not be? (Okay, if you don't know what I'm talking about, check it out here.)

    And if you're a fan of Avatar: The Last Airbender, you love Uncle Iroh. Of course you do! How could you not?

    So my son David and I have been working on an essay celebrating Iroh. (David is a cognitive science graduate student at Institut Jean Nicod in Paris.) Uncle Iroh deserves an essay in celebration. Yes, there will be spoilers if you haven't finished viewing the series.

    Uncle Iroh, from Fool to Sage -- or Sage All Along?

    by Eric Schwitzgebel and David Schwitzgebel

    Book Three of Avatar: The Last Airbender portrays Uncle Iroh as wise and peace-loving, in the mold of a Daoist sage. However, in Book One, Iroh doesn't always appear sage-like. Instead, he can come across as lazy, incompetent, and unconcerned about the fate of the world.

    Consider Iroh's first appearance, in Book One, Episode 1, after Prince Zuko sees a giant beam of light across the sky, signaling the release of the Avatar:

    Zuko: Finally! Uncle, do you realize what this means?

    Iroh: [playing a game with tiles] I won't get to finish my game?

    Zuko: It means my search is about to come to an end. [Iroh sighs with apparent lack of interest and places a tile on the table.] That light came from an incredibly powerful source! It has to be him!

    Iroh: Or it's just the celestial lights. We've been down this road before, Prince Zuko. I don't want you to get too excited over nothing.[1]

    On the surface, Iroh's reaction appears thoughtless, self-absorbed, and undiscerning. He seems more concerned about his game than about the search for the Avatar, and he fails to distinguish a profound supernatural occurrence from ordinary celestial lights. Several other early scenes are similar. Iroh can appear inept, distractible, lazy, and disengaged, very different from the energetic, focused, competent, and concerned Iroh of Book Three.

    We will argue [in this post] that Iroh's Book One foolishness is a pose. Iroh's character does not fundamentally change. In Book One, he is wisely following strategies suggested by the ancient Chinese Daoist philosopher Zhuangzi for dealing with incompetent leaders. His seeming foolishness in Book One is in fact a sagacious strategy for minimizing the harm that Prince Zuko would otherwise inflict on himself and others -- a gentle touch that more effectively helps Prince Zuko find wisdom than would be possible with a more confrontational approach.

    We will also present empirical evidence [in a subsequent post] that -- contrary to our expectations before collecting that evidence -- Iroh's wisdom-through-foolishness is evident to most viewers unfamiliar with the series, even on their first viewing. Viewers can immediately sense that Iroh's superficial foolishness has a deeper purpose, even if that purpose is not immediately apparent.

    Iroh as a Zhuangzian Wise Fool

    Like Iroh, Zhuangzi mixes jokes and misdirection with wisdom, so that it's not always clear how seriously to take him. The "Inner Chapters" of the Zhuangzi contain several obviously fictional dialogues, including one between Confucius and his favorite disciple, Yan Hui. Yan Hui asks Confucius' political advice:

    I have heard that the lord of Wei is young and willful. He trifles with his state and does not acknowledge his mistakes. He is so careless with people's lives that the dead fill the state like falling leaves in a swamp. The people have nowhere to turn. I have heard you, my teacher, say, "Leave the well-governed state and go to the chaotic one. There are plenty of sick people at the doctor's door." I want to use what I have learned to think of a way the state may be saved (Kjellberg trans., p. 226-227) [2].

    Zuko, like the lord of Wei in Yan Hui's telling, is a young, willful prince, leading his companions into danger, unwilling to acknowledge his mistakes. Even more so, the Fire Nation is led into peril and chaos by Fire Lord Ozai and Princess Azula. If ever a nation needed wise redirection by someone as practiced in conventional virtue as Confucius and his leading disciples, it would be the Fire Nation.

    Zhuangzi's "Confucius," however, gives a very un-Confucian reply: "Sheesh! You’re just going to get yourself hurt." Through several pages of text, Yan Hui proposes various ways of dealing with misguided leaders, such as being "upright but dispassionate, energetic but not divisive" and being "inwardly straight and outwardly bending, having integrity but conforming to my superiors," but Zhuangzi's Confucius rejects all of Yan Hui's ideas. None of these conventional Confucian approaches will have any positive effect, he says. Yan Hui will just be seen as a plague and a scold, or he will provoke unproductive counterarguments, or he'll be pressured into agreeing with the leader's plans. At best, his advice will simply be ignored. Imagine a well-meaning conventional ethicist trying to persuade Zuko (in Book One), much less Ozai or Azula, to embrace peace, devoting themselves to improving the lives of ordinary people! It won’t go well.

    So what should Yan Hui do, according to Zhuangzi's Confucius? He should "Fast his mind." He should be "empty" and unmoved by fame or accomplishment. "If you’re getting through, sing. If not, stop. No schools. No prescriptions. Dwell in unity and lodge in what cannot be helped, and you’re almost there." Advising another worried politician a few pages later, Zhuangzi's Confucius says:

    Let yourself be carried along by things so that the mind wanders freely. Hand it all over to the unavoidable so as to nourish what is central within you. That is the most you can do. What need is there to deliberately seek any reward? The best thing is just to fulfill what’s mandated to you, your fate -- how could there be any difficulty in that?

    Zhuangzi's advice is cryptic -- intentionally so, we think, so as to frustrate attempts to rigidify it into fixed doctrines. Nevertheless, we will rigidify it here, into two broadly Zhuangzian or Daoist policies for dealing with misguided rulers:

    (1.) Do not attempt to pressure a misguided ruler into doing what is morally right. You'll only become noxious or be ignored. Instead, go along with what can't be helped. "Sing" -- that is, express your opinions and ideas -- only when the ruler is ready to listen.

    (2.) Empty your mind of theories and doctrines, as well as desires for fame, reward, or accomplishment. These are unproductive sources of distortion, wrangling, and strife.

    Despite advocating, or appearing to advocate, this two-pronged approach to dealing with misguided rulers, Zhuangzi doesn’t explicitly explain why this approach might work.

    Here Avatar: The Last Airbender proves an aid to Zhuangzi interpretation. We can see how Iroh, by embodying these policies (especially in Book One), helps to redirect Zuko onto a better path. We thus gain a feel for Zhuangzian political action at work.

    Iroh doesn't resist Zuko's unwise plans, except in indirect, non-threatening ways. He does suggest that Zuko relax and enjoy some tea. At one point, he redirects their ship to a trading town in search of a gaming tile. At another point, he allows himself to relax in a hot spring, delaying the departure of their ship. Despite these suggestions and redirections, he does not outright reject Zuko's quest to capture the Avatar and even helps in that quest. He does not make himself noxious to Zuko by arguing against Zuko's plans, or by parading his sagely virtue, or by advancing moral or political doctrines. Indeed, he actively undercuts whatever tendency Zuko or others might have to see him as wise (and thus noxious or threatening, judgmental or demanding) by playing the fool -- forgetful, unobservant, lazy, and excessively interested in tea and the tile game Pai Sho. In this way, Iroh keeps himself by Zuko's side, modeling peaceful humaneness and unconcern about fame, reward, wealth, or honor. He remains available to help guide Zuko in the right direction, when Zuko is ready.

    A related theme in Zhuangzi is "the use of uselessness." For example, Zhuangzi celebrates the yak, big as a cloud but lacking any skill useful to humans and thus not forced into labor, and ancient, gnarled trees no good for fruit or timber and thus left in peace to live out their years. Zhuangzi's trees and yak are glorious life forms, for whom existence is enough, without further purpose. Uncle Iroh, though not wholly useless (especially in battle) and though he can devote himself to aims beyond himself (in caring for Zuko and later helping Aang restore balance to the world), possesses some of that Zhuangzian love of the useless: tea, Pai Sho, small plants and animals, which need no further justification for their existence. Through his love of the useless and simple appreciation of existence, Uncle Iroh unthreateningly models another path for Zuko, one of joyful harmony with the world.

    We can distill Iroh's love of uselessness into a third piece of Zhuangzian political advice:

    (3.) Don't permit yourself to become too useful. If the ruler judges you useful, you might be "cut down" like a high-quality tree and converted to a tool at the ruler's disposal. Only be useful when it's necessary to avoid becoming noxious.

    Iroh is an expert firebender with years of military wisdom who could surely be a valuable asset in capturing and dispatching the Avatar if he really focused on it. However, Zuko rarely recruits Iroh's aid beyond the bare minimum, probably as a consequence of Iroh's façade of uselessness. Through conspicuous napping, laziness, and distractability, Iroh encourages Zuko and others to perceive him as a mostly harmless and not particularly valuable traveling companion.

    By following Zhuangzi's first piece of advice (don't press for change before the time is right), the Daoist can stay close to a misguided leader in an unthreatening and even foolish-seeming way without provoking resistance, counterargument, or shame. By following Zhuangzi's second piece of advice (empty your mind of doctrines and striving), the Daoist models an alternative path, which the misguided leader might eventually in their own time appreciate -- perhaps more quickly than would be possible through disputation, argumentation, doctrine, intellectual engagement, or high-minded sagely posturing. By following Zhuangzi's third piece of advice (embrace uselessness), the Daoist can avoid being transformed into a disposable tool recruited for the ruler's schemes. This is Iroh's Zhuangzian approach to the transformation of Zuko.

    Throughout Book One and the beginning of Book Two, we observe only three exceptions to Iroh's Zhuangzian approach. All are informative. First, Iroh is stern and directive with Zuko when instructing him in firebending. We see that Iroh is capable of opinionated command; he is not lazy and easygoing in all things. But elementary firebending appears to require no spiritual insight, so there need be no threatening moral instruction or questioning of Zuko's projects and values.

    Second, Iroh gives Zuko one stern piece of advice that Zuko rejects, seemingly thus violating Policy 1. In Book One, Episode 12, Iroh warns of an approaching storm. When Zuko refuses to acknowledge the risk, Iroh urges Zuko to consider the safety of the crew. Zuko responds "The safety of the crew doesn't matter!" and continues toward the storm. When they encounter the storm and the crew complain, Iroh attempts to defuse the situation by suggesting noodles. Zuko is again offended, saying he doesn't need help keeping order on his ship. However, at the climax of the episode, when the storm is raging and the Avatar is finally in sight, Zuko chooses to let the Avatar go so that the ship can steer to safety. The viewer is, we think, invited to suppose that in making that decision Zuko is reflecting on Iroh's earlier words. Iroh's advice -- though at first seemingly ignored and irritating to Zuko, and thus un-Zhuangzian -- was well-placed after all.

    Third, consider Iroh's and Zuko's split in the Book Two, Episode 5. Book Two, Episode 1 sets up the conflict. Azula has tricked Zuko into thinking that their father Ozai wants him back. In an un-Zhuangzian moment, Iroh directly, though mildly, challenges Zuko's judgment: "If Ozai wants you back, well, I think it may not be for the reasons you imagine... in our family, things are not always what they seem." This prompts Zuko's angry retort: "I think you are exactly what you seem! A lazy, mistrustful, shallow old man who's always been jealous of his brother!"

    The immediate cause of their split seems trivial. They have survived briefly together as impoverished refugees when Zuko suddenly presents Iroh with delicious food and a fancy teapot. Iroh enjoys the food but asks where it came from, and he opines that tea is just as delicious in cheap tin as in fancy porcelain. Zuko refuses to reveal how he acquired the goods. Iroh is remarkably gentle in response, saying only that poverty is nothing to be ashamed of and noting that their troubles are now so deep that even finding the Avatar would not resolve them. When Zuko replies that therefore there is no hope, Iroh answers:

    You must never give in to despair. Allow yourself to slip down that road and you surrender to your lowest instincts. In the darkest times, hope is something you give yourself. That is the meaning of inner strength.

    A bit of sagely advice, kindly delivered? This is the next we see of Zuko and Iroh:

    Zuko: Uncle ... I thought a lot about what you said.

    Iroh: You did? Good, good.

    Zuko: It's helped me realize something. We no longer have anything to gain by traveling together. I need to find my own way.

    Zuko's and Iroh's falling out reinforces the Zhuangzian message of Avatar: The Last Airbender. As soon as Iroh deviates from the first of the three Zhuangzian policies -- as soon as he challenges Zuko's morality and starts offering sagely advice, however gently -- Zuko reacts badly, rejecting both the advice and Iroh himself.

    Zuko and Iroh of course later reunite and Zuko eventually transforms himself under the influence of Iroh, with Iroh becoming more willing to advise Zuko and dispense explicit wisdom, in proportion to Zuko's readiness for that advice and wisdom. Apart from his un-Zhuangzian moments in the first part of Book Two, Iroh "sings" only when he is getting through, just as Zhuangzi's "Confucius" advises. Otherwise, Iroh acts by joke, misdirection, and a clownishly unthreatening modeling of peaceful humaneness and unconcern.

    How might a Zhuangzian Daoist might effectively interact with a misguided ruler? Iroh’s interactions with Zuko throughout Book One serve as illustration.

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    [1] All transcripts are adapted from https://avatar.fandom.com/wiki/Avatar_Wiki:Transcripts

    [2] All translations are Kjellberg's, with some minor modifications, from Ivanhoe and Van Norden's Readings in Classical Chinese Philosophy, 2nd ed.

    [image source]