改脚本挂在摄像机上
using System.Collections;
using System.Collections.Generic;using UnityEngine;
using UnityEngine.VR.WSA.Input;
public class GestureManagerrr : MonoBehaviour {
GestureRecognizer gesture;
// Use this for initialization
void Start () {
gesture = new GestureRecognizer();
gesture.TappedEvent += Gesture_TappedEvent;//手势点击
gesture.StartCapturingGestures();//开启手势捕捉
}
private void Gesture_TappedEvent(InteractionSourceKind source, int tapCount, Ray headRay)
{
FindObjectOfType<Cbuerrr>().OnTapped();
}
}
此脚本挂在Cube上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cbuerrr : MonoBehaviour {
public void OnTapped()
{
gameObject.SetActive(false);
}
}