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Mastering SFML Game Development

Mastering SFML Game Development

By : Pupius
3 (2)
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Mastering SFML Game Development

Mastering SFML Game Development

3 (2)
By: Pupius

Overview of this book

SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.
Table of Contents (11 chapters)
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What you need for this book

 First and foremost, a compiler that supports new C++ standards is required. The actual SFML library is also needed, as it powers the game we’re building. Chapters 7 and up require the newest versions of the GLEW and GLM libraries as well. Any other individual tools that may be used throughout the course of this book have been mentioned in the individual chapters they’re used in.

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