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Java Projects

Java Projects

By : Peter Verhas
1.9 (9)
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Java Projects

Java Projects

1.9 (9)
By: Peter Verhas

Overview of this book

Java is one of the most commonly used software languages by programmers and developers. In this book, you’ll learn the new features of Java 11 quickly and experience a simple and powerful approach to software development. You’ll see how to use the Java runtime tools, understand the Java environment, and create a simple namesorting Java application. Further on, you'll learn about advanced technologies that Java delivers, such as web programming and parallel computing, and will develop a mastermind game. Moving on, we provide more simple examples, to build a foundation before diving into some complex data structure problems that will solidify your Java 11 skills. With a special focus on the features of new projects: Project Valhalla, Project Panama, Project Amber, and Project Loom, this book will help you get employed as a top-notch Java developer. By the end of the book, you’ll have a firm foundation to continue your journey toward becoming a professional Java developer.
Table of Contents (12 chapters)
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The game

Mastermind (https://en.wikipedia.org/wiki/Mastermind_(board_game)) is an old game. The plastic version ubiquitous in every house with children was invented in 1970. I got a board around 1980 as a Christmas gift, and a program for solving the game puzzle in the BASIC language was one of the first programs that I created, in around 1984.

The game board contains holes in several rows in four columns. There are plastic pins of six different colors that can be inserted into the holes. Each pin has one color. They are usually red, green, blue, yellow, black, and white. There is a special row that is hidden from one of the players (the guesser).

To play the game, one of the players (hider) has to select four pins from a set of pins. The selected pins should have different colors. The pins are placed in the hidden row, one by one, each into a position.

The guesser tries to find...

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