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Minimal CMake

Minimal CMake

By : Tom Hulton-Harrop
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Minimal CMake

Minimal CMake

5 (1)
By: Tom Hulton-Harrop

Overview of this book

Minimal CMake guides you through creating a CMake project one step at a time. The book utilizes the author's unique expertise in game and engine development to craft compelling examples of how CMake can be used to build complex software. The chapters introduce concepts gradually, each one building on the last. Throughout the course of the book, you will progress from a simple console application all the way through to a full windowed app. The book will help you build a strong foundation in CMake that will translate to future projects. You'll learn how to integrate existing software libraries to enhance your app's functionality, how to build reusable libraries to share with others, and how to manage developing for multiple platforms simultaneously, including macOS, Windows, and Linux. You'll also find out how CMake facilitates testing and how to package your application ready for distribution. The book aims to not overwhelm you with everything there is to know about CMake. Instead, it focuses on the most relevant and important parts that will help you become productive quickly. By the end of this book, you will be a confident CMake user and will have gained the skills and experience to build and share your own libraries and applications.
Table of Contents (17 chapters)
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Part 1: Starting Up
6
Part 2: Scaling Up
11
Part 3: Wrapping Up

Creating Libraries for FetchContent

In Chapter 3, Using FetchContent with External Dependencies, we covered a lot of ground understanding how to use FetchContent as an application developer. This is super useful, and if you’re not interested in creating your own libraries, then this knowledge will take you a long way. If, however, you’re excited about the possibility of creating a library to share across more than one of your projects (or even better, with the broader open source community!), then this chapter is for you.

In this chapter, we’re going to cover the CMake commands to create a library, and then make it easily accessible through FetchContent. The skills you’ll learn here are useful for your libraries but can also be applied to other projects not using CMake. Depending on the size and complexity of the library, it can often only take a few commands to add FetchContent support.

In this chapter, we’re going to cover the following main...

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