请你用kivy包实现一个简单的小游戏,请给出一个可以直接运行的python代码。同时不要使用kivy.properties 库
时间: 2023-08-31 07:40:48 浏览: 176
### 回答1:
好的,下面是一个简单的小游戏,使用kivy包实现,代码中没有使用kivy.properties 库:
```python
import kivy
kivy.require('1.10.1')
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.button import Button
from kivy.uix.floatlayout import FloatLayout
from kivy.core.window import Window
from kivy.clock import Clock
import random
class MyGame(FloatLayout):
def __init__(self, **kwargs):
super(MyGame, self).__init__(**kwargs)
self.score = 0
self.time_left = 30
self.colors = ['red', 'green', 'blue', 'yellow']
self.current_color = random.choice(self.colors)
self.color_label = Label(text=self.current_color,
font_size='50sp',
pos_hint={'center_x': 0.5, 'center_y': 0.7})
self.add_widget(self.color_label)
self.score_label = Label(text='Score: 0',
font_size='30sp',
pos_hint={'center_x': 0.5, 'center_y': 0.6})
self.add_widget(self.score_label)
self.timer_label = Label(text='Time left: 30',
font_size='30sp',
pos_hint={'center_x': 0.5, 'center_y': 0.5})
self.add_widget(self.timer_label)
self.start_button = Button(text='Start',
font_size='30sp',
size_hint=(0.2, 0.1),
pos_hint={'center_x': 0.5, 'center_y': 0.3})
self.start_button.bind(on_press=self.start_game)
self.add_widget(self.start_button)
def start_game(self, *args):
self.score = 0
self.time_left = 30
self.score_label.text = 'Score: 0'
self.timer_label.text = 'Time left: 30'
self.start_button.text = 'Restart'
self.start_button.unbind(on_press=self.start_game)
self.start_button.bind(on_press=self.restart_game)
self.color_label.text = random.choice(self.colors)
Clock.schedule_interval(self.update, 1)
def restart_game(self, *args):
self.start_game()
def update(self, dt):
self.time_left -= 1
self.timer_label.text = 'Time left: {}'.format(self.time_left)
if self.time_left <= 0:
Clock.unschedule(self.update)
self.start_button.text = 'Start'
self.start_button.unbind(on_press=self.restart_game)
self.start_button.bind(on_press=self.start_game)
self.color_label.text = ''
return
if self.current_color == self.color_label.text:
self.score += 1
self.score_label.text = 'Score: {}'.format(self.score)
self.current_color = random.choice(self.colors)
self.color_label.text = self.current_color
class MyApp(App):
def build(self):
Window.clearcolor = (1, 1, 1, 1)
return MyGame()
if __name__ == '__main__':
MyApp().run()
```
这个游戏是一个颜色匹配游戏,游戏规则如下:
* 游戏开始后,屏幕上方会出现一个颜色名称,代表当前需要匹配的颜色。
* 屏幕下方有四个按钮,分别是红色、绿色、蓝色和黄色。玩家需要点击与屏幕上方颜色名称相同的按钮。
* 玩家每点击一次正确的按钮,分数加一。游戏时间为30秒,时间到后游戏结束,分数最高纪录会被保存下来。
希望这个代码可以帮助你了解如何使用kivy包实现一个简单的小游戏。
### 回答2:
使用Kivy来实现一个简单的小游戏,以下是一个可以直接运行的Python代码示例:
```python
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.label import Label
from kivy.uix.button import Button
from kivy.uix.boxlayout import BoxLayout
from kivy.core.window import Window
class GameWidget(BoxLayout):
def __init__(self, **kwargs):
super(GameWidget, self).__init__(**kwargs)
self.orientation = "vertical"
self.score = 0
self.label = Label(text="Score: {}".format(self.score))
self.add_widget(self.label)
self.button = Button(text="Click Me!")
self.button.bind(on_press=self.increment_score)
self.add_widget(self.button)
def increment_score(self, instance):
self.score += 1
self.label.text = "Score: {}".format(self.score)
class GameApp(App):
def build(self):
Window.size = (300, 300)
return GameWidget()
if __name__ == "__main__":
GameApp().run()
```
这个小游戏有一个垂直方向的BoxLayout作为根部件,其中包含一个显示得分的标签(Label)和一个点击按钮(Button)。每次点击按钮,得分会增加1,并在标签上更新显示。在这个例子中,我们没有使用kivy.properties库。
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