golang fyne table用法
时间: 2025-01-08 22:01:45 浏览: 65
### Golang Fyne Framework Table Component Usage Example
In the context of using tables within the Fyne framework for developing graphical user interfaces with Go (Golang), a table is an essential widget that allows displaying data in rows and columns format. Below demonstrates how to create and customize a `Table` component.
To utilize the `Table` widget effectively, one must define its structure through implementing specific methods required by the interface such as creating cell widgets or determining content based on row and column indices[^1].
#### Basic Implementation of a Table Widget Using Fyne
```go
package main
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/widget"
)
func main() {
myApp := app.New()
window := myApp.NewWindow("Fyne Table Demo")
tableData := [][]string{
{"John", "Doe"},
{"Jane", "Smith"},
}
tableWidget := widget.NewTable(
func() (int, int) { return len(tableData), 2 }, // Number of rows and columns.
func(id fyne.CanvasObjectID, cell *widget.TableCell) {
row, col := id.Row, id.Col
cell.Text = tableData[row][col]
},
func() fyne.CanvasObject {
return widget.NewLabel("")
})
window.SetContent(container.NewVBox(
widget.NewLabel("Simple Table"),
tableWidget,
))
window.Resize(fyne.NewSize(300, 400))
window.ShowAndRun()
}
```
This code snippet initializes a simple application window containing a basic table populated with static string values arranged into two columns representing first names and last names respectively. The function provided when calling `NewTable()` specifies the number of rows and columns along with logic for populating each cell's text property dynamically according to position within the dataset.
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