活动介绍

已知main.cpp: #include "mywidget.h" #include <QApplication> volatile bool start=1; int main(int argc, char *argv[]) { QApplication a(argc, argv); MyWidget w; w.show(); return a.exec(); } 已知mywidget.h: #ifndef MYWIDGET_H #define MYWIDGET_H #include <QWidget> #include <QDebug> extern volatile bool start; QT_BEGIN_NAMESPACE namespace Ui { class MyWidget; } QT_END_NAMESPACE class MyWidget : public QWidget { Q_OBJECT public: MyWidget(QWidget *parent = nullptr); ~MyWidget(); private: Ui::MyWidget *ui; private slots: void closeEvent(QCloseEvent *event); }; #endif // MYWIDGET_H 已知mywidget.cpp: #include "mywidget.h" #include "ui_mywidget.h" void conf(void) { for(;;) { if(start == 1) { qDebug()<<"Windows Open 1"; } else { qDebug()<<"Windows Close -999"; break; } } } MyWidget::MyWidget(QWidget *parent) : QWidget(parent) , ui(new Ui::MyWidget) { ui->setupUi(this); conf(); } void MyWidget::closeEvent(QCloseEvent *event) { start = 0; } MyWidget::~MyWidget() { delete ui; } 现在这个陷入了死循环,请帮我优化一下

时间: 2024-04-16 20:29:34 浏览: 189
您可以在 `conf` 函数中添加一个延时,以避免陷入死循环。您可以使用 `QThread::msleep` 函数来实现延时。 以下是修改后的代码: ```cpp #include "mywidget.h" #include "ui_mywidget.h" #include <QThread> void conf(void) { for(;;) { if(start == 1) { qDebug() << "Windows Open 1"; // 延时一段时间,例如100毫秒 QThread::msleep(100); } else { qDebug() << "Windows Close -999"; break; } } } MyWidget::MyWidget(QWidget *parent) : QWidget(parent) , ui(new Ui::MyWidget) { ui->setupUi(this); // 在构造函数中调用 conf 函数,启动循环 QMetaObject::invokeMethod(this, "conf", Qt::QueuedConnection); } void MyWidget::closeEvent(QCloseEvent *event) { start = 0; } MyWidget::~MyWidget() { delete ui; } ``` 通过在循环中添加延时,程序将暂停一段时间再进行下一次循环迭代,避免了陷入无限循环的情况。 希望这个优化对您有帮助。如果您还有其他问题,请随时提问。
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#19 ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:5683:14) #20 _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:2074:13) #21 _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:2076:7) #22 ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:5683:14) #23 _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:2074:13) #24 _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:2076:7) #25 ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:5683:14) #26 _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:2074:13) #27 _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:2076:7) #28 MultiChildRenderObjectElement.visitChildren (package:flutter/src/widgets/framework.dart:7012:16) #29 _InactiveElements._unmount 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ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:5683:14) #41 _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:2074:13) #42 _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:2076:7) #43 ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:5683:14) #44 _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:2074:13) #45 _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:2076:7) #46 SingleChildRenderObjectElement.visitChildren (package:flutter/src/widgets/framework.dart:6900:14) #47 _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:2074:13) #48 _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:2076:7) #49 ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:5683:14) #50 _InactiveElements._unmount 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#include "mywidget.h" #include "ui_mywidget.h" #include <iostream> #include <QSerialPort> #include <QSerialPortInfo> #include <QDebug> #include <QMessageBox> #include <QTimer> #include <QTableWidgetItem> #include "Public.h" #include "Encry.h" #include <QFileDialog> #include <ActiveQt/QAxObject> #include <QFile> #include <QTime> #include <QDateTime> // QXlsx #include "xlsxdocument.h" #include "xlsxchartsheet.h" #include "xlsxcellrange.h" #include "xlsxchart.h" #include "xlsxrichstring.h" #include "xlsxworkbook.h" using namespace std; static unsigned long ulRandSend = 0x12345678; static unsigned long ulRandRec; myWidget::myWidget(QWidget *parent) : QWidget(parent) , ui(new Ui::myWidget) { ui->setupUi(this); ui->comboBox->clear(); setWindowIcon(QIcon(":/new/prefix1/ICO")); /************软件版本**********************************/ Version = "和阳电气测试工具-V1.2"; this->setWindowTitle(Version); /***************************************************/ //有数据,就触发readyRead信号,开启timer connect(&serial, &QSerialPort::readyRead, this, &myWidget::serialPort_readyRead); //自动搜索串口号 foreach(const QSerialPortInfo &info, QSerialPortInfo::availablePorts()) { ui->comboBox->addItem(info.portName()); } qDebug()<<"搜索串口号完成"; timer1 = new QTimer(this); timer1->setTimerType(Qt::PreciseTimer); //提高定时器的精度 connect(timer1,&QTimer::timeout,this,&myWidget::DealRxData); //读取一帧数据 timer2 = new QTimer(this); //定时发送 timer2->setTimerType(Qt::PreciseTimer); connect(timer2,&QTimer::timeout,this,&myWidget::SendFunction); timer3 = new QTimer(this); //接收超时 timer3->setTimerType(Qt::PreciseTimer); connect(timer3,&QTimer::timeout,this,&myWidget::RxTimeOut); currentRow = 1; ucDelayFlag = 0; ucFactoryFlag = 0; FormatFlag = 0; ExcelType = 0; ErrorOrEndFlag = 0; TestPswdLevel = 0; ucWaitFlag = 0; ui->tableWidget->clearContents(); //ui->tableWidget->setEditTriggers(QAbstractItemView::NoEditTriggers); ui->tableWidget->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch); ui->tableWidget->horizontalHeader()->setVisible(false); //连接excel,提前在构造函数里连接控件 excel = new QAxObject("Excel.Application"); //是否可视化excel excel->dynamicCall("SetVisible(bool Visible)", false); //是否弹出警告窗口 excel->setProperty("DisplayAlerts", false); //获取工作簿集合 workbooks = excel->querySubObject("WorkBooks"); } myWidget::~myWidget() { delete ui; } void myWidget::on_pushButton_clicked() { if(this->ui->pushButton->text() == "打开串口") { serial.setPortName(ui->comboBox->currentText()); //设置串口号 serial.setBaudRate(ui->comboBox_2->currentText().toInt()); //设置波特率 if(ui->comboBox_5->currentText()== "8") { serial.setDataBits(QSerialPort::Data8); }else if(ui->comboBox_5->currentText()== "7") { serial.setDataBits(QSerialPort::Data7); }else if(ui->comboBox_5->currentText()== "6") { serial.setDataBits(QSerialPort::Data6); } if(ui->comboBox_3->currentText() == "no") { serial.setParity(QSerialPort::NoParity); }else if(ui->comboBox_3->currentText() == "even") { serial.setParity(QSerialPort::EvenParity); }else{ serial.setParity(QSerialPort::OddParity); } if(ui->comboBox_4->currentText() == "1") { serial.setStopBits(QSerialPort::OneStop); }else if(ui->comboBox_4->currentText() == "2") { serial.setStopBits(QSerialPort::TwoStop); } serial.setFlowControl(QSerialPort::NoFlowControl); //打开串口 if(!serial.open(QIODevice::ReadWrite)) { QMessageBox::critical(NULL, "提示", "串口打开失败"); return; } qDebug() << "串口打开成功"; this->ui->pushButton->setText("关闭串口"); }else{ serial.close(); this->ui->pushButton->setText("打开串口"); qDebug() << "串口关闭成功"; } } //有数据来就出发,重启定时器 void myWidget::serialPort_readyRead() { timer1->start(3); } //接收数据完成,延时时间结束 void myWidget::DealRxData() { timer1->stop(); //关timer,读数据 RxLen = serial.bytesAvailable(); rx_buf= serial.readAll(); //QString rx_buf_tmp = QString::fromLocal8Bit(rx_buf); //转换为中文格式 //qDebug() << QString(RxLen); qDebug() << "我接收完毕"; // QString rx_buf_tmp = rx_buf.toHex().data(); //qDebug() << rx_buf_tmp; //qDebug() <<rx_buf; //ui->textBrowser->insertPlainText(rx_buf_tmp); #if 0 //测试数据用,误删! QString rx_buf_tmp = rx_buf.toHex(' ').data(); ui->textBrowser->append(rx_buf_tmp); #endif //rx_buf_tmp.clear(); //rx_buf.clear(); qDebug() << "处理1"; CommRxDeal(&rx_buf,RxLen); rx_buf.clear(); RxLen = 0; } /**********************************************接收处理开始*******************************************/ //等待返回数据超时出错处理 void myWidget::RxTimeOut() { timer3->stop(); if(HanshakeStep != HANDLE_SHAKE_OK) { QMessageBox::critical(NULL, "提示", "握手失败"); }else{ QMessageBox::critical(NULL, "提示", "超时未返回数据!"); } EnableOrDisableButtonFun(true); TxFlag = 0; //复位一些标记位 currentRow = 1; TestPswdLevel = 0; ucFactoryFlag = 0; HanshakeStep = HANDLE_SHAKE_STEP1; } /******************************************接收处理结束*****************************************/ //开始测试按钮--开启 void myWidget::on_pushButton_3_clicked() { QMessageBox MessagesBox1; bool LineEdit_ID = ui->ExcelInfo_ID->text().isEmpty(); bool LineEdit_People = ui->ExcelInfo_People->text().isEmpty(); ucErrRecordCnt = 0; if(LineEdit_ID) //为空 { MessagesBox1.warning(this,"Warning","未获取到板卡编码信息,请使用扫码枪扫码"); return; } if(LineEdit_People) { MessagesBox1.warning(this,"Warning","未获取到测试人员信息,请填写测试人员"); return; } if(ui->tableWidget->item(1,0) == NULL) { QMessageBox::critical(NULL, "提示", "请先加载excel测试文件"); } else{ if(serial.isOpen()) { EnableOrDisableButtonFun(false); TxFlag = 1; timer2->start(20); //100ms轮询一次要不要发送数据 #if 0 QString tx_buf = ui->textEdit_3->toPlainText(); //读取文本输入框的内容 //发送 QByteArray tx_buf_tmp = tx_buf.toLocal8Bit(); //转换为标准字符,支持中文 //serial.write(tx_buf_tmp); //把数据通过串口发送出去 serial.write(QByteArray::fromHex(tx_buf.toLatin1())); //16进制发送 tx_buf.clear(); qDebug()<<"发送成功"; timer3->start(100); /* //读取一个cell数据 QString str = ui->tableWidget->item(1,1)->text(); int b = str.toInt(); //写入一个数据 ui->tableWidget->item(0,0)->setText(QString("%1").arg(b+1)); */ #endif }else{ QMessageBox::critical(NULL, "提示", "串口未打开!!"); } } } void myWidget::Qvariant2listlistVariant(const QVariant &var,QList<QList<QVariant>> &ret) { QVariantList varrows=var.toList(); const int rowcount=varrows.size(); QVariantList rowdata; if(varrows.isEmpty()) { return; }else{ for(int i=0;i<rowcount;i++) { rowdata=varrows[i].toList(); //将每一行的值存入到list中 ret.push_back(rowdata); } } } unsigned short myWidget::GetMainIndex(QString temp) { QString str; QString str2; int Flag = 0; int InGroupOffest; unsigned short usMainIndex = 0; //return 0表示未查找到索引 if(temp.mid(0,2) == "0x") { return temp.toInt(NULL,16); } Flag = temp.indexOf('.'); if(3 == Flag) { str = temp.mid(0,3); //组别 str2 = temp.mid(4,2); //组内偏移 }else{ str = temp.mid(0,1)+'0'+temp.mid(1,1); //F1---F01------便于找索引组别(主要是门机) str2 = temp.mid(3,2); //组内偏移 } InGroupOffest = str2.toInt(); qDebug()<<str; qDebug()<<str2; for(int i=0;i<GroupIndexRows;i++) //查找对应索引 { if(str == CurrentMapAddr.at(i).at(0).toString()) { QString strVal=CurrentMapAddr.at(i).at(2).toString(); usMainIndex = strVal.toInt(NULL,16)+ InGroupOffest; return usMainIndex; } } return usMainIndex; } //握手请求 void myWidget::SendHandshakeData(void) { unsigned short usCRC; if(HanshakeStep!=HANDLE_SHAKE_OK) { if(HanshakeStep==HANDLE_SHAKE_STEP1) { xData.xAdu.mem.ucFun = FUN_CODE_HANDSHAKE; xData.xAdu.mem.ucData[0] = SUB_CODE_HANDSHAKE; xData.xAdu.mem.ucData[1] = ulRandSend>>24; xData.xAdu.mem.ucData[2] = (ulRandSend>>16)&0xff; xData.xAdu.mem.ucData[3] = (ulRandSend>>8)&0xff; xData.xAdu.mem.ucData[4] = ulRandSend&0xff; usCRC = N_CRC16(xData.xAdu.ucAll, 7); xData.xAdu.mem.ucData[5] = usCRC>>8; xData.xAdu.mem.ucData[6] = usCRC; xData.ucLen = 9; TxFlag = 0; qDebug()<<"握手第一步执行!"; } else if(HanshakeStep==HANDLE_SHAKE_STEP2) { xData.xAdu.mem.ucFun = FUN_CODE_HANDSHAKE; xData.xAdu.mem.ucData[0] = SUB_CODE_ENCRYPT; //以下8个字节要用密文发送 if(0==ExcelType) //用于测试 { xData.xAdu.mem.ucData[1] = TEST_EQU_TYPE; xData.xAdu.mem.ucData[2] = TEST_USER_ID&0xff; xData.xAdu.mem.ucData[3] = TEST_USER_ID>>8; } else if(1==ExcelType) //用于出厂值-非标改制 { xData.xAdu.mem.ucData[1] = EQU_TYPE; xData.xAdu.mem.ucData[2] = USER_ID&0xff; xData.xAdu.mem.ucData[3] = USER_ID>>8; } xData.xAdu.mem.ucData[4] = 0; ulRandRec ^= ulRandSend; xData.xAdu.mem.ucData[5] = ulRandRec>>24; xData.xAdu.mem.ucData[6] = ulRandRec>>16; xData.xAdu.mem.ucData[7] = ulRandRec>>8; xData.xAdu.mem.ucData[8] = ulRandRec; One_DES_IV_Encrypt_Block(NULL, &xData.xAdu.mem.ucData[1], ucKey); usCRC = N_CRC16(xData.xAdu.ucAll, 11); xData.xAdu.mem.ucData[9] = usCRC>>8; xData.xAdu.mem.ucData[10] = usCRC; xData.ucLen = 13; TxFlag = 0; qDebug()<<"握手第二步执行!"; } else if(HanshakeStep==HANDLE_SHAKE_STEP3) { xData.xAdu.mem.ucFun = FUN_CODE_HANDSHAKE; xData.xAdu.mem.ucData[0] = SUB_CODE_ELEC_ID; usCRC = N_CRC16(xData.xAdu.ucAll, 3); xData.xAdu.mem.ucData[1] = usCRC>>8; xData.xAdu.mem.ucData[2] = usCRC; xData.ucLen = 5; TxFlag = 0; qDebug()<<"握手第三步执行!"; } else if(HanshakeStep==HANDLE_SHAKE_STEP4) { xData.xAdu.mem.ucFun = FUN_CODE_WRITE_MULTIPLE_CHILD_IDEX_16BIT; if(ExcelType) //开启出厂值操作命令 { if(ucFactoryFlag==0) { if(0 == TestPswdLevel) { xData.xAdu.mem.ucData[0] = FUN_SEL_MODE_INDEX>>8; xData.xAdu.mem.ucData[1] = FUN_SEL_MODE_INDEX&0xff; xData.xAdu.mem.ucData[7] = PASS_WORLD>>8; xData.xAdu.mem.ucData[8] = PASS_WORLD&0xff; TestPswdLevel = 1; }else{ xData.xAdu.mem.ucData[0] = FUN_UNLOCK_INDEX>>8; xData.xAdu.mem.ucData[1] = FUN_UNLOCK_INDEX&0xff; xData.xAdu.mem.ucData[7] = UNLOCK_DATA_CMD>>8; xData.xAdu.mem.ucData[8] = UNLOCK_DATA_CMD&0xff; TestPswdLevel= 0; } xData.xAdu.mem.ucData[2] = 0x00; xData.xAdu.mem.ucData[3] = 0x00; xData.xAdu.mem.ucData[4] = 0x02; xData.xAdu.mem.ucData[5] = 00; xData.xAdu.mem.ucData[6] = 00; usCRC = N_CRC16(xData.xAdu.ucAll, 11); xData.xAdu.mem.ucData[9] = usCRC>>8; xData.xAdu.mem.ucData[10] = usCRC; xData.ucLen = 13; TxFlag = 0; qDebug()<<"握手第三步-解锁权限执行!"; ucFactoryFlag=1; }else{ ResertFactoryCmd(RESERT_FACTROY_START_CMD); TxFlag = 0; ucFactoryFlag = 2; } }else{ #if 1 if(TestPswdLevel==0) { xData.xAdu.mem.ucData[0] = FUN_SEL_MODE_INDEX>>8; xData.xAdu.mem.ucData[1] = FUN_SEL_MODE_INDEX&0xff; xData.xAdu.mem.ucData[7] = PASS_WORLD>>8; xData.xAdu.mem.ucData[8] = PASS_WORLD&0xff; TestPswdLevel = 1; }else{ xData.xAdu.mem.ucData[0] = FUN_UNLOCK_INDEX>>8; xData.xAdu.mem.ucData[1] = FUN_UNLOCK_INDEX&0xff; xData.xAdu.mem.ucData[7] = UNLOCK_DATA_CMD>>8; xData.xAdu.mem.ucData[8] = UNLOCK_DATA_CMD&0xff; TestPswdLevel = 0; } xData.xAdu.mem.ucData[2] = 0x00; // 功能子码 xData.xAdu.mem.ucData[3] = 0x00; xData.xAdu.mem.ucData[4] = 0x02; xData.xAdu.mem.ucData[5] = 00; xData.xAdu.mem.ucData[6] = 00; usCRC = N_CRC16(xData.xAdu.ucAll, 11); xData.xAdu.mem.ucData[9] = usCRC>>8; xData.xAdu.mem.ucData[10] = usCRC; xData.ucLen = 13; TxFlag = 0; qDebug()<<"握手第三步-解锁权限执行!"; #endif } } } } //CmdVal:2开启命令3:结束命令 void myWidget::ResertFactoryCmd(unsigned char CmdVal) { unsigned short usCRC; xData.xAdu.mem.ucFun = FUN_CODE_WRITE_MULTIPLE_CHILD_IDEX_16BIT; xData.xAdu.mem.ucData[0] = RESERT_FACTROY_VALUE>>8; //主控板 xData.xAdu.mem.ucData[1] = RESERT_FACTROY_VALUE&0xff; xData.xAdu.mem.ucData[2] = 0; //功能子码 xData.xAdu.mem.ucData[3] = 0x00; xData.xAdu.mem.ucData[4] = 0x01; xData.xAdu.mem.ucData[5] = 0x00; xData.xAdu.mem.ucData[6] = CmdVal; usCRC = N_CRC16(xData.xAdu.ucAll, 9); xData.xAdu.mem.ucData[7] = usCRC>>8; xData.xAdu.mem.ucData[8] = usCRC; xData.ucLen = 11; } //定时发送函数 void myWidget::SendFunction(void) { unsigned short usCRC; unsigned short usMainIndex = 0; QString A,B,C; int i; if(TxFlag) { xData.xAdu.mem.ucAddr = SLAVE_ADDR; if(HanshakeStep!=HANDLE_SHAKE_OK) { SendHandshakeData(); }else{ QString strTemp; QString str1,str2,str3,str4; if(ErrorOrEndFlag) { ResertFactoryCmd(RESERT_FACTROY_END_CMD); TxFlag = 0; }else{ str2 = ui->tableWidget->item(currentRow,1)->text(); //组别 str4 = ui->tableWidget->item(currentRow,3)->text(); //出厂值 if(ExcelType) //出厂值命令 { str1 = "write"; str3 = "2"; }else{ str1 = ui->tableWidget->item(currentRow,0)->text(); //命令 str3 = ui->tableWidget->item(currentRow,2)->text(); //子索引 } if(str1 == "delay") { usMainIndex = DEALY_MAIN_INDEX; }else{ usMainIndex = GetMainIndex(str2); } if(0==usMainIndex) { QMessageBox::critical(NULL, "提示", "找主索引Map出错!"); }else{ if(str1 == "read" ) { if(str3.isEmpty()) //无子索引 { qDebug() << "没有子索引"; xData.xAdu.mem.ucFun = FUN_CODE_READ_MULTIPLE_REG_16BIT; xData.xAdu.mem.ucData[0] = usMainIndex>>8; xData.xAdu.mem.ucData[1] = usMainIndex&0xff; xData.xAdu.mem.ucData[2] = 0x00; xData.xAdu.mem.ucData[3] = 0x01; usCRC = N_CRC16(xData.xAdu.ucAll, 6); xData.xAdu.mem.ucData[4] = usCRC>>8; xData.xAdu.mem.ucData[5] = usCRC; xData.ucLen = 8; TxFlag = 0; }else{ //有子索引 xData.xAdu.mem.ucFun = FUN_CODE_READ_MULTIPLE_CHILD_IDEX_16BIT; xData.xAdu.mem.ucData[0] = usMainIndex>>8; xData.xAdu.mem.ucData[1] = usMainIndex&0xff; xData.xAdu.mem.ucData[2] = (unsigned char)str3.toInt(); xData.xAdu.mem.ucData[3] = 0x00; xData.xAdu.mem.ucData[4] = 0x01; usCRC = N_CRC16(xData.xAdu.ucAll, 7); xData.xAdu.mem.ucData[5] = usCRC>>8; xData.xAdu.mem.ucData[6] = usCRC; xData.ucLen = 9; //SubIndexflg = 1; TxFlag = 0; } } else if(str1 == "write" ) { i = str4.indexOf('.'); int value; if(str4.mid(0,2) == "0x") { value = str4.toInt(NULL,16); } else if(-1 == i) { value = str4.toInt(); }else{ value = (str4.mid(0,i)+str4.mid(i+1)).toInt(); } qDebug() << i; qDebug() << str4.toInt(); qDebug()<<usMainIndex; if(str3.isEmpty()) { qDebug() << "写命令,无子索引"; xData.xAdu.mem.ucFun = FUN_CODE_WRITE_SINGLE_REG_16BIT; xData.xAdu.mem.ucData[0] = usMainIndex>>8; xData.xAdu.mem.ucData[1] = usMainIndex&0xff; xData.xAdu.mem.ucData[2] = value>>8; xData.xAdu.mem.ucData[3] = value&0xff; usCRC = N_CRC16(xData.xAdu.ucAll, 6); xData.xAdu.mem.ucData[4] = usCRC>>8; xData.xAdu.mem.ucData[5] = usCRC; xData.ucLen = 8; TxFlag = 0; }else{ qDebug() << "写命令,有子索引"; xData.xAdu.mem.ucFun = FUN_CODE_WRITE_MULTIPLE_CHILD_IDEX_16BIT;//功能码 xData.xAdu.mem.ucData[2] = (unsigned char)str3.toInt(); if(ExcelType) //复位出厂值开始 { xData.xAdu.mem.ucData[0] = RESERT_FACTROY_VALUE>>8; xData.xAdu.mem.ucData[1] = RESERT_FACTROY_VALUE&0xff; xData.xAdu.mem.ucData[3] = 0x00; xData.xAdu.mem.ucData[4] = 0x03; xData.xAdu.mem.ucData[5] = usMainIndex>>8; //(出厂值索引地址)索引2+数据4个字节 xData.xAdu.mem.ucData[6] = usMainIndex&0xff; xData.xAdu.mem.ucData[7] = (value>>24)&0xff; xData.xAdu.mem.ucData[8] = (value>>16)&0xff; xData.xAdu.mem.ucData[9] = (value>>8)&0xff; xData.xAdu.mem.ucData[10] = value&0xff; usCRC = N_CRC16(xData.xAdu.ucAll, 13); xData.xAdu.mem.ucData[11] = usCRC>>8; xData.xAdu.mem.ucData[12] = usCRC; xData.ucLen = 15; }else{ //测试文件 xData.xAdu.mem.ucData[0] = usMainIndex>>8; xData.xAdu.mem.ucData[1] = usMainIndex&0xff; xData.xAdu.mem.ucData[3] = 0x00; xData.xAdu.mem.ucData[4] = 0x01; xData.xAdu.mem.ucData[5] = value>>8; xData.xAdu.mem.ucData[6] = value&0xff; usCRC = N_CRC16(xData.xAdu.ucAll, 9); xData.xAdu.mem.ucData[7] = usCRC>>8; xData.xAdu.mem.ucData[8] = usCRC; xData.ucLen = 11; } TxFlag = 0; } }else if(str1 == "delay" ) { ucDelayFlag = 1; #if 1 xData.xAdu.mem.ucFun = FUN_CODE_READ_MULTIPLE_CHILD_IDEX_16BIT;//功能码 xData.xAdu.mem.ucData[0] = 0x20; xData.xAdu.mem.ucData[1] = 0x00; xData.xAdu.mem.ucData[2] = 0x00; xData.xAdu.mem.ucData[3] = 0x00; xData.xAdu.mem.ucData[4] = 0x01; usCRC = N_CRC16(xData.xAdu.ucAll, 7); xData.xAdu.mem.ucData[5] = usCRC>>8; xData.xAdu.mem.ucData[6] = usCRC; xData.ucLen = 9; TxFlag = 0; #else xData.xAdu.mem.ucFun = FUN_CODE_WRITE_MULTIPLE_CHILD_IDEX_16BIT;//功能码 xData.xAdu.mem.ucData[0] = FUN_UNLOCK_INDEX>>8; // 功能子码 xData.xAdu.mem.ucData[1] = FUN_UNLOCK_INDEX&0xff; xData.xAdu.mem.ucData[2] = 0x00; // 功能子码 xData.xAdu.mem.ucData[3] = 0x00; xData.xAdu.mem.ucData[4] = 0x02; xData.xAdu.mem.ucData[5] = 00; xData.xAdu.mem.ucData[6] = 00; xData.xAdu.mem.ucData[7] = UNLOCK_DATA_CMD>>8; xData.xAdu.mem.ucData[8] = UNLOCK_DATA_CMD&0xff; usCRC = N_CRC16(xData.xAdu.ucAll, 11); xData.xAdu.mem.ucData[9] = usCRC>>8; xData.xAdu.mem.ucData[10] = usCRC; xData.ucLen = 13; TxFlag = 0; #endif } else if((str1 == "wait")&&(str3.isEmpty())) { ucWaitFlag = 1; qDebug() << "没有子索引"; xData.xAdu.mem.ucFun = FUN_CODE_READ_MULTIPLE_REG_16BIT; xData.xAdu.mem.ucData[0] = usMainIndex>>8; xData.xAdu.mem.ucData[1] = usMainIndex&0xff; xData.xAdu.mem.ucData[2] = 0x00; xData.xAdu.mem.ucData[3] = 0x01; usCRC = N_CRC16(xData.xAdu.ucAll, 6); xData.xAdu.mem.ucData[4] = usCRC>>8; xData.xAdu.mem.ucData[5] = usCRC; xData.ucLen = 8; TxFlag = 0; } } } } serial.write((const char *)xData.xAdu.ucAll,xData.ucLen); qDebug() << "我发送出去了"; timer3->start(500); //接收超时 } //qDebug() << "我在判断发不发数据"; qDebug() << currentRow; } void myWidget:: HandShake(ADU * pxData,unsigned char uclen) { if(HanshakeStep==HANDLE_SHAKE_STEP1) { ulRandRec = pxData->mem.ucData[1]; ulRandRec = (ulRandRec<<8) + pxData->mem.ucData[2]; ulRandRec = (ulRandRec<<8) + pxData->mem.ucData[3]; ulRandRec = (ulRandRec<<8) + pxData->mem.ucData[4]; HanshakeStep = HANDLE_SHAKE_STEP2; TxFlag = 1; qDebug()<< "握手第一步接收完毕"; } else if(HanshakeStep==HANDLE_SHAKE_STEP2) { HanshakeStep = HANDLE_SHAKE_STEP3; TxFlag = 1; qDebug()<< "握手第二步接收完毕"; } else if(HanshakeStep==HANDLE_SHAKE_STEP3) { //HanshakeStep = HANDLE_SHAKE_OK; HanshakeStep = HANDLE_SHAKE_STEP4; TxFlag = 1; qDebug()<< "握手第三步接收完毕"; } else if(HanshakeStep==HANDLE_SHAKE_STEP4) //解锁到无密码最高模式 { if(ExcelType) //复位出厂值 { if(ucFactoryFlag==2) { ucFactoryFlag = 0; HanshakeStep = HANDLE_SHAKE_OK; } }else{ HanshakeStep = HANDLE_SHAKE_OK; } TxFlag = 1; qDebug()<< "解锁到无密码最高模式"; }else{ HanshakeStep = HANDLE_SHAKE_STEP1; QMessageBox::critical(NULL, "提示", "握手失败"); TxFlag = 0; currentRow = 1; HanshakeStep = HANDLE_SHAKE_STEP1; timer1->stop(); timer2->stop(); timer3->stop(); } } void myWidget::TestResultIsTrue(void) { ui->tableWidget->setItem(currentRow,TestResultColumn,new QTableWidgetItem("PASS")); ui->tableWidget->item(currentRow,TestResultColumn)->setBackground(QBrush(QColor(0, 255, 0))); } //预留-ulData用于对比标准值,便于判定问题 void myWidget::TestResultIsFalse(unsigned int ulData) { #if 0 ui->tableWidget->setItem(currentRow,TestResultColumn,new QTableWidgetItem(QString("%1").arg(ulData))); #else ui->tableWidget->setItem(currentRow,TestResultColumn,new QTableWidgetItem("FAIL")); #endif ui->tableWidget->item(currentRow,TestResultColumn)->setBackground(QBrush(QColor(255,0, 0))); } void myWidget::DealReadSigIndex(unsigned char * data) { static unsigned short Cnt = 0; int ulValue = 0; int DnTemp; int UpTemp; int tablevalue; //对比的标准值 //取结果 ulValue = data[1]; ulValue = (ulValue<<8)|data[2]; QString str = ui->tableWidget->item(currentRow,3)->text(); int res = str.indexOf('~'); if(-1 == res) //没有范围,只有一个值 { tablevalue = str.toInt(); if((1==ucWaitFlag)&&(tablevalue == ulValue)) { ucWaitFlag = 0; TestResultIsTrue(); } else if((1==ucWaitFlag)&&(tablevalue != ulValue)) //主控板按键检测 { Cnt++; if(Cnt>=2500) { Cnt = 0; ucWaitFlag = 0; //一直没有正确动作,结束本次测试 timer2->stop(); timer3->stop(); timer1->stop(); HanshakeStep = HANDLE_SHAKE_STEP1; FinalTestResults(); EnableOrDisableButtonFun(true); currentRow = 1; TxFlag = 0; }else{ TxFlag = 1; } return; } else if(tablevalue == ulValue) { TestResultIsTrue(); }else{ TestResultIsFalse(ulValue); } }else{ //有范围 DnTemp = str.mid(0,res).toInt(); UpTemp = str.mid(res+1).toInt(); if((ulValue>=DnTemp)&&(ulValue<=UpTemp)) { TestResultIsTrue(); }else{ TestResultIsFalse(ulValue); } } currentRow++; TxFlag = 1; } void myWidget::DealReadSubIndex(unsigned char * data) { int ulValue = 0; int DnTemp; int UpTemp; int tablevalue; //对比的标准值 static unsigned short usCnt = 0; //取结果 ulValue = data[1]; ulValue = (ulValue<<8)|data[2]; #if 1 int delayData = (ui->tableWidget->item(currentRow,1)->text().toInt())/4; if(ucDelayFlag) { usCnt++; if(usCnt >= delayData) { usCnt = 0; ucDelayFlag = 0; TestResultIsTrue(); currentRow++; } TxFlag = 1; return; } #endif QString str = ui->tableWidget->item(currentRow,3)->text(); int res = str.indexOf('~'); if(-1 == res) //没有范围,只有一个值 { tablevalue = str.toInt(); if(tablevalue == ulValue) { TestResultIsTrue(); }else{ TestResultIsFalse(ulValue); } }else{ //有范围 DnTemp = str.mid(0,res).toInt(); UpTemp = str.mid(res+1).toInt(); if((ulValue>=DnTemp)&&(ulValue<=UpTemp)) { TestResultIsTrue(); }else{ TestResultIsFalse(ulValue); } } currentRow++; TxFlag = 1; } void myWidget::DealWriteSigIndex(unsigned char * data) { QString A,B,C; int temp1,temp2; temp1 = data[2]; temp1 = (temp1<<8) | data[3]; QString str = ui->tableWidget->item(currentRow,3)->text(); int res = str.indexOf('.'); if(-1 == res) { temp2 = str.toInt(); }else{ A = str.mid(0,res); B = str.mid(res+1); C = A+B; temp2 = C.toInt(); } if(temp1 == temp2) { TestResultIsTrue(); }else{ TestResultIsFalse(temp1); } currentRow++; TxFlag = 1; } void myWidget::EnableOrDisableButtonFun(bool Val) { ui->pushButton_3->setEnabled(Val); ui->pushButton_5->setEnabled(Val); } void myWidget::DealWriteSubIndex(unsigned char * data) { int Temp1; if(ExcelType) { if(ErrorOrEndFlag) { ErrorOrEndFlag = 0; timer2->stop(); timer3->stop(); TxFlag = 0; HanshakeStep = HANDLE_SHAKE_STEP1; Delay_MSec(3000); QString str = "复位出厂值成功至" + QString::number(currentRow,10)+"行"; QMessageBox::information(NULL, "提示", str); EnableOrDisableButtonFun(true); }else{ TestResultIsTrue(); } }else{ Temp1 = data[3]; Temp1 = (Temp1<<8) | data[4]; if(Temp1 == 1) { TestResultIsTrue(); }else{ TestResultIsFalse(Temp1); } } currentRow++; TxFlag = 1; } void myWidget::FinalTestResults(void) { unsigned char i,j,k; unsigned short usStartWriteRow; QXlsx::Format format1,format2,format3,format4,format5,format6; QDateTime CurrTime; QString String_Time1; QVariant Variant_ID,Variant_People,Variant_Time,Variant_Type,Variant_Result,Variant_ErrInfo; QString String_ID,String_People,String_Time,String_Type,String_Result,String_ErrInfo,String_ErrInfo1; QMessageBox MessagesBox_excelSave; ucErrRecord[0] = 0; ucErrRecord[1] = 0; ucErrRecord[2] = 0; ucErrRecord[3] = 0; ucErrRecord[4] = 0; ucHasBeenTested = 0; ucErrRecordCnt = 0; QStringList errorList; for(int i = 1; i < DataRowNum; i++) { if(ui->tableWidget->item(i, TestResultColumn)->text() == "FAIL") { QString errorDesc = ui->tableWidget->item(i, 5)->text(); errorList.append(errorDesc); } } String_ErrInfo.clear(); for(int i = 0; i < errorList.size(); ++i) { String_ErrInfo += QString("%1. %2\n").arg(i+1).arg(errorList.at(i)); } for(i=1;i<DataRowNum;i++) { if(ui->tableWidget->item(i,TestResultColumn)->text() != "PASS") { ucHasBeenTested = i; } } // if(ucHasBeenTested == 0) // { // QMessageBox TrueMsg; // TrueMsg.setText("测试通过!测试结果已记录于Excel表中"); // TrueMsg.exec(); // } String_ID = ui->ExcelInfo_ID->text(); Variant_ID = QVariant(String_ID); String_People = ui->ExcelInfo_People->text(); Variant_People = QVariant(String_People); CurrTime =QDateTime::currentDateTime(); String_Time = CurrTime.toString("yyyy.MM.dd hh:mm:ss ddd"); Variant_Time = QVariant(String_Time); if(ucHasBeenTested) { String_Result = errorList.isEmpty() ? "PASS" : "FAIL"; Variant_Result = QVariant(String_Result); Variant_ErrInfo = QVariant(String_ErrInfo); } else { String_Result = "PASS"; String_ErrInfo = ""; } Variant_Result = QVariant(String_Result); Variant_ErrInfo = QVariant(String_ErrInfo); //String_Time1 = CurrTime.toString("yyyy.MM.dd"); // QString FileName_String_Time = String_Time1 + "板卡测试记录.xlsx"; // qDebug()<<FileName_String_Time; //QXlsx::Document xlsx(FileName_String_Time); QString FileName_String_ID = String_ID + "板卡测试记录.xlsx"; qDebug()<<FileName_String_ID; QXlsx::Document xlsx(FileName_String_ID); if(ui->tableWidget->item(1,0) == NULL) { QMessageBox::critical(NULL, "提示", "请先加载excel测试文件"); return; } // else // { // if(!ucHasBeenTested) //未测试通过 // { // QMessageBox::critical(NULL, "提示", "测试未通过,禁止写入"); // return; // } // } // for(int i=1;i<DataRowNum;i++) // { // if(ui->tableWidget->item(i,TestResultColumn)->text() != "PASS") // { // MessagesBox_excelSave.warning(this,"Warning","测试有未通过项目,禁止写入"); // return; // } // } //Excel_Info_Type = 2; //Test if(Excel_Info_Type == 0) { MessagesBox_excelSave.warning(this,"Warning","未获取到板卡类型信息,请选择正确的测试文件并测试通过"); return; } if(Excel_Info_Type == 1) { String_Type = "HY_ZKB--主控板"; Variant_Type = QVariant(String_Type); } else if(Excel_Info_Type == 2) { String_Type = "HY_JDB--轿顶板"; Variant_Type = QVariant(String_Type); } else if(Excel_Info_Type == 3) { String_Type = "HY_ZLB--指令板"; Variant_Type = QVariant(String_Type); } else if(Excel_Info_Type == 4) { String_Type = "HY_QDB--驱动板"; Variant_Type = QVariant(String_Type); } format1.setFontBold(true); format1.setFontSize(22); format1.setHorizontalAlignment(QXlsx::Format::AlignHCenter); format1.setVerticalAlignment(QXlsx::Format::AlignVCenter); format2.setFontBold(true); format2.setFontColor(QColor(Qt::blue)); format2.setFontSize(30); format2.setHorizontalAlignment(QXlsx::Format::AlignHCenter); format2.setVerticalAlignment(QXlsx::Format::AlignTop); format3.setFontSize(15); format3.setHorizontalAlignment(QXlsx::Format::AlignHCenter); format3.setVerticalAlignment(QXlsx::Format::AlignVCenter); format4.setFontBold(true); format4.setFontSize(15); if(ucHasBeenTested) { format4.setFontColor(QColor(Qt::red)); } else { format4.setFontColor(QColor(Qt::green)); } format4.setHorizontalAlignment(QXlsx::Format::AlignHCenter); format4.setVerticalAlignment(QXlsx::Format::AlignVCenter); format5.setFontSize(11); format5.setFontColor(QColor(Qt::red)); format5.setHorizontalAlignment(QXlsx::Format::AlignHCenter); format5.setVerticalAlignment(QXlsx::Format::AlignVCenter); format6.setHorizontalAlignment(QXlsx::Format::AlignHCenter); QString ExcelA1Value = "和阳电气板卡测试记录表---" + String_ID; xlsx.setRowHeight(1,60); xlsx.write("A1",ExcelA1Value); xlsx.mergeCells("A1:E1"); xlsx.setRowFormat(1,format2); xlsx.setRowHeight(2,25); xlsx.setColumnWidth(1,6,35); xlsx.write(2, 1, "产品编码"); xlsx.write(2, 2, "测试人员"); xlsx.write(2, 3, "测试时间"); xlsx.write(2, 4, "测试板卡型号"); xlsx.write(2, 5, "测试结果"); //xlsx.write(4, 1, "故障信息"); xlsx.setRowFormat(2, format1); xlsx.setRowHeight(4,25); xlsx.write("A4","测试信息"); xlsx.mergeCells("A4:E4"); xlsx.setRowFormat(4,format1); // //从第三行开始判断哪一行未空,为空则将当前测试记录填写进入这一行 // for(int i=3;i<10000;i++) // { // QXlsx::Cell *cellA1 = xlsx.cellAt(i,1); // if(cellA1 == NULL) // { // usStartWriteRow = i; // qDebug("usStartWriteRow = %d",usStartWriteRow); // break; // } // } xlsx.setRowHeight(3,60); xlsx.setColumnWidth(1,6,35); xlsx.write(3, 1, Variant_ID); xlsx.write(3, 2, Variant_People); xlsx.write(3, 3, Variant_Time); xlsx.write(3, 4, Variant_Type); xlsx.write(3, 5, Variant_Result,format4); xlsx.setRowFormat(3, format3); // 写入每个测试项的结果到第五列,并设置颜色 for(int i = 1; i < DataRowNum; i++) { if(i<13) { QString result = ui->tableWidget->item(i, TestResultColumn)->text(); QXlsx::Format cellFormat; if(result == "PASS") { cellFormat.setPatternBackgroundColor(QColor(0, 255, 0)); // 绿色背景 } else { cellFormat.setPatternBackgroundColor(QColor(255, 0, 0)); // 红色背景 } xlsx.setRowFormat(i+4, format6); xlsx.write(i + 4, 1, i); xlsx.write(i + 4, 3, result, cellFormat); xlsx.write(i + 4, 2, ui->tableWidget->item(i, 5)->text(),cellFormat); xlsx.setRowHeight(i+4,25); } } // xlsx.write(5,1,String_ErrInfo,format5); // xlsx.setRowHeight(5,25); // xlsx.write("A5",String_ErrInfo); // xlsx.mergeCells("A5:E5"); // xlsx.setRowFormat(5,format5); xlsx.saveAs(FileName_String_ID); if(ucHasBeenTested) { MessagesBox_excelSave.information(this,"Infomation","测试有未通过项!测试结果已保存于Excel表中"); } else { MessagesBox_excelSave.information(this,"Infomation","测试通过!测试结果已保存于Excel表中"); } workbook->dynamicCall("Close()"); //关闭工作簿 ucErrRecordCnt = 0; ui->ExcelInfo_ID->setText(""); ui->ExcelInfo_People->setText(""); } //处理 void myWidget::CommRxDeal(QByteArray *RxData,unsigned char uclen) { //unsigned char * pxdata = reinterpret_cast<unsigned char*>(RxData->data()); //转成unsigned char if(0==uclen) return; qDebug() << "处理2"; ADU * pxRxData = (ADU *)RxData->data(); if((0==N_CRC16(pxRxData->ucAll,uclen))&&(SLAVE_ADDR==pxRxData->mem.ucAddr)) { qDebug() << "处理3"; qDebug()<< "接收数据校验通过"; if(HanshakeStep!=HANDLE_SHAKE_OK) { if((TestPswdLevel==1)&&(pxRxData->mem.ucFun&0x80)&&(ucFactoryFlag==1)) { ucFactoryFlag = 0; TxFlag = 1; return; //此处是密码试探阶段,不报错 } HandShake(pxRxData,uclen); }else{ if(pxRxData->mem.ucFun&0x80) { if(ExcelType) { ErrorOrEndFlag = 1; } qDebug()<< "返回异常"; TestResultIsFalse(pxRxData->mem.ucFun&0x80); currentRow++; TxFlag = 1; }else{ switch(pxRxData->mem.ucFun) { case FUN_CODE_READ_MULTIPLE_REG_16BIT: DealReadSigIndex(pxRxData->mem.ucData); break; case FUN_CODE_READ_MULTIPLE_CHILD_IDEX_16BIT: DealReadSubIndex(pxRxData->mem.ucData); break; case FUN_CODE_WRITE_SINGLE_REG_16BIT: DealWriteSigIndex(pxRxData->mem.ucData); break; case FUN_CODE_WRITE_MULTIPLE_CHILD_IDEX_16BIT: DealWriteSubIndex(pxRxData->mem.ucData); break; default: break; } } qDebug()<< "数据错误"; ui->tableWidget->scrollToItem(ui->tableWidget->item(currentRow,0)); if(currentRow >= DataRowNum) { if(ExcelType) { ErrorOrEndFlag = 1; }else{ timer2->stop(); timer3->stop(); timer1->stop(); TxFlag = 0; HanshakeStep = HANDLE_SHAKE_STEP1; FinalTestResults(); EnableOrDisableButtonFun(true); currentRow = 1; qDebug() << "我发送出去了"; } } } } //QMessageBox::critical(NULL, "提示", "串口未打开!!"); } //复位excel测试结果 void myWidget::on_pushButton_5_clicked() { if(ui->tableWidget->item(0,0) != NULL) { for(int i=1;i<DISPLAY_MAX_ROW_NUM;i++) { ui->tableWidget->setItem(i,TestResultColumn,new QTableWidgetItem(" ")); ui->tableWidget->item(i,TestResultColumn)->setBackground(QBrush(QColor(255, 255, 255))); } } ErrorOrEndFlag = 0; TxFlag = 0; currentRow = 1; //currentColumn = 0; TestPswdLevel = 0; ucFactoryFlag = 0; HanshakeStep = HANDLE_SHAKE_STEP1; } //搜索串口号 void myWidget::on_pushButton_6_clicked() { foreach(const QSerialPortInfo &info, QSerialPortInfo::availablePorts()) { ui->comboBox->clear(); ui->comboBox->addItem(info.portName()); } } //打开文件 void myWidget::on_pushButton_2_clicked() { //int StrIndexSize; this->setWindowTitle(Version); currentRow = 1; ucDelayFlag = 0; ucFactoryFlag = 0; FormatFlag = 0; ExcelType = 0; ErrorOrEndFlag = 0; TestPswdLevel = 0; QString TitleStr; CurrentMapAddr.clear(); //每次打开先清掉旧数据Map ui->tableWidget->clearContents(); //清掉内容 QString ProjectPatch = QCoreApplication::applicationDirPath(); //tr("RSTfile(*.RST);;excelfile(*.xlsm)") QString OpenfileName = QFileDialog::getOpenFileName(this, tr("选择打开文件"), ProjectPatch, tr("AllExcelfile(*.xlsm *.xlsx);;ExcelFormat1(*.xlsm);;ExcelFormat2(*.xlsx)")); //判断测试的板卡类型 QString String_ZKB,String_JDB,String_ZLB,String_QDB; String_ZKB = "H500"; String_JDB = "JDB"; String_ZLB = "ZLB"; String_QDB = "QDB"; bool OpenfileNameCompare1 = OpenfileName.contains(String_ZKB); bool OpenfileNameCompare2 = OpenfileName.contains(String_JDB); bool OpenfileNameCompare3 = OpenfileName.contains(String_ZLB); bool OpenfileNameCompare4 = OpenfileName.contains(String_QDB); if(OpenfileNameCompare1 == true) { Excel_Info_Type = 1; } else if(OpenfileNameCompare2 == true) { Excel_Info_Type = 2; } else if(OpenfileNameCompare3 == true) { Excel_Info_Type = 3; } else if(OpenfileNameCompare4 == true) { Excel_Info_Type = 4; } else { Excel_Info_Type = 0; } if(OpenfileName.isNull()) { return; } qDebug() << OpenfileName; TitleStr = Version + OpenfileName.mid(OpenfileName.lastIndexOf('/')); this->setWindowTitle(TitleStr); //excel测试文件 qDebug() << OpenfileName; //打开一个工作簿 workbooks->dynamicCall("Open(const QString&)", QDir::toNativeSeparators(OpenfileName)); //获取当前工作簿 workbook = excel->querySubObject("ActiveWorkBook"); //获取工作表格集合 worksheets = workbook->querySubObject("Sheets"); //获取当前工作表格1,即sheet1 worksheet = worksheets->querySubObject("Item(int)", 1); //重置UsedRange清除历史格式 worksheet->querySubObject("UsedRange")->dynamicCall("ClearFormats()"); QAxObject *usedrange=worksheet->querySubObject("UsedRange"); //获取整个worksheet的范围 //获取行数 QAxObject * rows = usedrange->querySubObject("Rows"); int iRows = rows->property("Count").toInt(); DataRowNum = iRows; qDebug() << QString("行数为: %1").arg(QString::number(iRows)); //获取列数 QAxObject * columns = usedrange->querySubObject("Columns"); int iColumns = columns->property("Count").toInt(); qDebug() << QString("列数为: %1").arg(QString::number(iColumns)); //iRows = 1000; //划区域 QString Range = "A1:F"+QString::number(iRows); //E QAxObject *allEnvData = worksheet->querySubObject("Range(QString)", Range); QVariant cell = allEnvData->property("Value"); //QVariant cell = usedrange->dynamicCall("value");//将worksheet的全部内容存储在QVariant变量中 QList<QList<QVariant>> ret; //将Qvariant转换为QList<QList<QVariant>> Qvariant2listlistVariant(cell,ret); //注意容器和控件的大小,避免出现qlist越界的问题! for(int i=0;i<iRows;i++) { for(int j=0;j<EXCEL_DATA_COLUMN+2;j++) //列 { QString strVal=ret.at(i).at(j).toString(); ui->tableWidget->setItem(i,j,new QTableWidgetItem(strVal)); ui->tableWidget->item(i,j)->setTextAlignment(Qt::AlignVCenter|Qt::AlignHCenter); } } //区分文件类型,或者在excel文件第一行声明,表明此文件用处 if((ui->tableWidget->item(0,0)->text()=="组别")&&(ui->tableWidget->item(0,3)->text() == "默认值"))//表示出厂值 { ExcelType = 1; TestResultColumn = 6; } else if((ui->tableWidget->item(0,0)->text()=="命令")&&(ui->tableWidget->item(0,3)->text() == "标准值")) { ExcelType = 0; TestResultColumn = 4; }else{ QMessageBox::critical(NULL, "提示", "测试文件格式错误,请检查格式"); } /* StrIndexSize = ui->tableWidget->item(1,1)->text().size(); if(6==StrIndexSize) { FormatFlag =1; //F01:00 } else if(5==StrIndexSize) //F1:00 { FormatFlag = 0; }else{ QMessageBox::critical(NULL, "提示", "测试文件格式错误,请检查格式"); } */ //读取要测试文件MAP,保存到容器 worksheet = worksheets->querySubObject("Item(int)", 2); usedrange = worksheet->querySubObject("UsedRange"); //获取行数 rows = usedrange->querySubObject("Rows"); int iRows1 = rows->property("Count").toInt(); GroupIndexRows = iRows1; qDebug() << QString("行数为: %1").arg(QString::number(iRows1)); //获取列数 columns = usedrange->querySubObject("Columns"); int iColumns1 = columns->property("Count").toInt(); qDebug() << QString("列数为: %1").arg(QString::number(iColumns1)); //cell = usedrange->dynamicCall("value");//将worksheet的全部内容存储在QVariant变量中 QString Range2 = "A2:C"+QString::number(iRows1); QAxObject *allEnvData1 = worksheet->querySubObject("Range(QString)", Range2); QVariant cell1 = allEnvData1->property("Value"); Qvariant2listlistVariant(cell1,CurrentMapAddr); //当前文件的索引MAP保存到list #if 0 for(int i=0;i<iRows1;i++) { QString strVal=CurrentMapAddr.at(i).at(2).toString(); int data = strVal.toInt(NULL,16); //将单元格的内容放置在table表中 qDebug() << strVal; } #endif //excel->dynamicCall("Quit()"); //关闭excel---连接控件缓慢,打开一次后 } void myWidget::Delay_MSec(unsigned int msec) { QTime _Timer = QTime::currentTime().addMSecs(msec); while( QTime::currentTime() < _Timer ) QCoreApplication::processEvents(QEventLoop::AllEvents, 100); } void myWidget::on_pushButton_4_clicked() { } 代码分析

//---------------------------------------------- // NGUI: Next-Gen UI kit // Copyright © 2011-2015 Tasharen Entertainment //---------------------------------------------- using UnityEngine; using System.Collections.Generic; /// /// UI Panel is responsible for collecting, sorting and updating widgets in addition to generating widgets' geometry. /// [ExecuteInEditMode] [AddComponentMenu("NGUI/UI/NGUI Panel")] public class UIPanel : UIRect { /// /// List of active panels. /// static public List<UIPanel> list = new List<UIPanel>(); public enum RenderQueue { Automatic, StartAt, Explicit, } public delegate void OnGeometryUpdated (); /// /// Notification triggered when the panel's geometry get rebuilt. It's mainly here for debugging purposes. /// public OnGeometryUpdated onGeometryUpdated; /// /// Whether this panel will show up in the panel tool (set this to 'false' for dynamically created temporary panels) /// public bool showInPanelTool = true; /// /// Whether normals and tangents will be generated for all meshes /// public bool generateNormals = false; /// /// Whether widgets drawn by this panel are static (won't move). This will improve performance. /// public bool widgetsAreStatic = false; /// /// Whether widgets will be culled while the panel is being dragged. /// Having this on improves performance, but turning it off will reduce garbage collection. /// public bool cullWhileDragging = true; /// /// Optimization flag. Makes the assumption that the panel's geometry /// will always be on screen and the bounds don't need to be re-calculated. /// public bool alwaysOnScreen = false; /// /// By default, non-clipped panels use the camera's bounds, and the panel's position has no effect. /// If you want the panel's position to actually be used with anchors, set this field to 'true'. /// public bool anchorOffset = false; /// /// Whether the soft border will be used as padding. /// public bool softBorderPadding = true; /// /// By default all panels manage render queues of their draw calls themselves by incrementing them /// so that the geometry is drawn in the proper order. You can alter this behaviour. /// public RenderQueue renderQueue = RenderQueue.Automatic; /// /// Render queue used by the panel. The default value of '3000' is the equivalent of "Transparent". /// This property is only used if 'renderQueue' is set to something other than "Automatic". /// public int startingRenderQueue = 3000; /// /// List of widgets managed by this panel. Do not attempt to modify this list yourself. /// [System.NonSerialized] public List<UIWidget> widgets = new List<UIWidget>(); /// /// List of draw calls created by this panel. Do not attempt to modify this list yourself. /// [System.NonSerialized] public List<UIDrawCall> drawCalls = new List<UIDrawCall>(); /// /// Matrix that will transform the specified world coordinates to relative-to-panel coordinates. /// [System.NonSerialized] public Matrix4x4 worldToLocal = Matrix4x4.identity; /// /// Cached clip range passed to the draw call's shader. /// [System.NonSerialized] public Vector4 drawCallClipRange = new Vector4(0f, 0f, 1f, 1f); public delegate void OnClippingMoved (UIPanel panel); /// /// Event callback that's triggered when the panel's clip region gets moved. /// public OnClippingMoved onClipMove; // Clip texture feature contributed by the community: http://www.tasharen.com/forum/index.php?topic=9268.0 [HideInInspector][SerializeField] Texture2D mClipTexture = null; // Panel's alpha (affects the alpha of all widgets) [HideInInspector][SerializeField] float mAlpha = 1f; // Clipping rectangle [HideInInspector][SerializeField] UIDrawCall.Clipping mClipping = UIDrawCall.Clipping.None; [HideInInspector][SerializeField] Vector4 mClipRange = new Vector4(0f, 0f, 300f, 200f); [HideInInspector][SerializeField] Vector2 mClipSoftness = new Vector2(4f, 4f); [HideInInspector][SerializeField] int mDepth = 0; [HideInInspector][SerializeField] int mSortingOrder = 0; // Whether a full rebuild of geometry buffers is required bool mRebuild = false; bool mResized = false; [SerializeField] Vector2 mClipOffset = Vector2.zero; float mCullTime = 0f; float mUpdateTime = 0f; int mMatrixFrame = -1; int mAlphaFrameID = 0; int mLayer = -1; // Values used for visibility checks static float[] mTemp = new float[4]; Vector2 mMin = Vector2.zero; Vector2 mMax = Vector2.zero; bool mHalfPixelOffset = false; bool mSortWidgets = false; bool mUpdateScroll = false; /// /// Helper property that returns the first unused depth value. /// static public int nextUnusedDepth { get { int highest = int.MinValue; for (int i = 0, imax = list.Count; i < imax; ++i) highest = Mathf.Max(highest, list[i].depth); return (highest == int.MinValue) ? 0 : highest + 1; } } /// /// Whether the rectangle can be anchored. /// public override bool canBeAnchored { get { return mClipping != UIDrawCall.Clipping.None; } } /// /// Panel's alpha affects everything drawn by the panel. /// public override float alpha { get { return mAlpha; } set { float val = Mathf.Clamp01(value); if (mAlpha != val) { mAlphaFrameID = -1; mResized = true; mAlpha = val; SetDirty(); } } } /// /// Panels can have their own depth value that will change the order with which everything they manage gets drawn. /// public int depth { get { return mDepth; } set { if (mDepth != value) { mDepth = value; #if UNITY_EDITOR NGUITools.SetDirty(this); #endif list.Sort(CompareFunc); } } } /// /// Sorting order value for the panel's draw calls, to be used with Unity's 2D system. /// public int sortingOrder { get { return mSortingOrder; } set { if (mSortingOrder != value) { mSortingOrder = value; #if UNITY_EDITOR NGUITools.SetDirty(this); #endif UpdateDrawCalls(); } } } /// /// Function that can be used to depth-sort panels. /// static public int CompareFunc (UIPanel a, UIPanel b) { if (a != b && a != null && b != null) { if (a.mDepth < b.mDepth) return -1; if (a.mDepth > b.mDepth) return 1; return (a.GetInstanceID() < b.GetInstanceID()) ? -1 : 1; } return 0; } /// /// Panel's width in pixels. /// public float width { get { return GetViewSize().x; } } /// /// Panel's height in pixels. /// public float height { get { return GetViewSize().y; } } /// /// Whether the panel's drawn geometry needs to be offset by a half-pixel. /// public bool halfPixelOffset { get { return mHalfPixelOffset; } } /// /// Whether the camera is used to draw UI geometry. /// #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 public bool usedForUI { get { return (anchorCamera != null && mCam.isOrthoGraphic); } } #else public bool usedForUI { get { return (anchorCamera != null && mCam.orthographic); } } #endif /// /// Directx9 pixel offset, used for drawing. /// public Vector3 drawCallOffset { get { #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 if (anchorCamera != null && mCam.isOrthoGraphic) #else if (anchorCamera != null && mCam.orthographic) #endif { Vector2 size = GetWindowSize(); float pixelSize = (root != null) ? root.pixelSizeAdjustment : 1f; float mod = (pixelSize / size.y) / mCam.orthographicSize; bool x = mHalfPixelOffset; bool y = mHalfPixelOffset; if ((Mathf.RoundToInt(size.x) & 1) == 1) x = !x; if ((Mathf.RoundToInt(size.y) & 1) == 1) y = !y; return new Vector3(x ? -mod : 0f, y ? mod : 0f); } return Vector3.zero; } } /// /// Clipping method used by all draw calls. /// public UIDrawCall.Clipping clipping { get { return mClipping; } set { if (mClipping != value) { mResized = true; mClipping = value; mMatrixFrame = -1; #if UNITY_EDITOR if (!Application.isPlaying) UpdateDrawCalls(); #endif } } } UIPanel mParentPanel = null; /// /// Reference to the parent panel, if any. /// public UIPanel parentPanel { get { return mParentPanel; } } /// /// Number of times the panel's contents get clipped. /// public int clipCount { get { int count = 0; UIPanel p = this; while (p != null) { if (p.mClipping == UIDrawCall.Clipping.SoftClip || p.mClipping == UIDrawCall.Clipping.TextureMask) ++count; p = p.mParentPanel; } return count; } } /// /// Whether the panel will actually perform clipping of children. /// public bool hasClipping { get { return mClipping == UIDrawCall.Clipping.SoftClip || mClipping == UIDrawCall.Clipping.TextureMask; } } /// /// Whether the panel will actually perform clipping of children. /// public bool hasCumulativeClipping { get { return clipCount != 0; } } [System.Obsolete("Use 'hasClipping' or 'hasCumulativeClipping' instead")] public bool clipsChildren { get { return hasCumulativeClipping; } } /// /// Clipping area offset used to make it possible to move clipped panels (scroll views) efficiently. /// Scroll views move by adjusting the clip offset by one value, and the transform position by the inverse. /// This makes it possible to not have to rebuild the geometry, greatly improving performance. /// public Vector2 clipOffset { get { return mClipOffset; } set { if (Mathf.Abs(mClipOffset.x - value.x) > 0.001f || Mathf.Abs(mClipOffset.y - value.y) > 0.001f) { mClipOffset = value; InvalidateClipping(); // Call the event delegate if (onClipMove != null) onClipMove(this); #if UNITY_EDITOR if (!Application.isPlaying) UpdateDrawCalls(); #endif } } } /// /// Invalidate the panel's clipping, calling child panels in turn. /// void InvalidateClipping () { mResized = true; mMatrixFrame = -1; mCullTime = (mCullTime == 0f) ? 0.001f : RealTime.time + 0.15f; for (int i = 0, imax = list.Count; i < imax; ++i) { UIPanel p = list[i]; if (p != this && p.parentPanel == this) p.InvalidateClipping(); } } /// /// Texture used to clip the region. /// public Texture2D clipTexture { get { return mClipTexture; } set { if (mClipTexture != value) { mClipTexture = value; #if UNITY_EDITOR if (!Application.isPlaying) UpdateDrawCalls(); #endif } } } /// /// Clipping position (XY) and size (ZW). /// Note that you should not be modifying this property at run-time to reposition the clipping. Adjust clipOffset instead. /// [System.Obsolete("Use 'finalClipRegion' or 'baseClipRegion' instead")] public Vector4 clipRange { get { return baseClipRegion; } set { baseClipRegion = value; } } /// /// Clipping position (XY) and size (ZW). /// Note that you should not be modifying this property at run-time to reposition the clipping. Adjust clipOffset instead. /// public Vector4 baseClipRegion { get { return mClipRange; } set { if (Mathf.Abs(mClipRange.x - value.x) > 0.001f || Mathf.Abs(mClipRange.y - value.y) > 0.001f || Mathf.Abs(mClipRange.z - value.z) > 0.001f || Mathf.Abs(mClipRange.w - value.w) > 0.001f) { mResized = true; mCullTime = (mCullTime == 0f) ? 0.001f : RealTime.time + 0.15f; mClipRange = value; mMatrixFrame = -1; UIScrollView sv = GetComponent<UIScrollView>(); if (sv != null) sv.UpdatePosition(); if (onClipMove != null) onClipMove(this); #if UNITY_EDITOR if (!Application.isPlaying) UpdateDrawCalls(); #endif } } } /// /// Final clipping region after the offset has been taken into consideration. XY = center, ZW = size. /// public Vector4 finalClipRegion { get { Vector2 size = GetViewSize(); if (mClipping != UIDrawCall.Clipping.None) { return new Vector4(mClipRange.x + mClipOffset.x, mClipRange.y + mClipOffset.y, size.x, size.y); } return new Vector4(0f, 0f, size.x, size.y); } } /// /// Clipping softness is used if the clipped style is set to "Soft". /// public Vector2 clipSoftness { get { return mClipSoftness; } set { if (mClipSoftness != value) { mClipSoftness = value; #if UNITY_EDITOR if (!Application.isPlaying) UpdateDrawCalls(); #endif } } } // Temporary variable to avoid GC allocation static Vector3[] mCorners = new Vector3[4]; /// /// Local-space corners of the panel's clipping rectangle. The order is bottom-left, top-left, top-right, bottom-right. /// public override Vector3[] localCorners { get { if (mClipping == UIDrawCall.Clipping.None) { Vector3[] corners = worldCorners; Transform wt = cachedTransform; for (int i = 0; i < 4; ++i) corners[i] = wt.InverseTransformPoint(corners[i]); return corners; } else { float x0 = mClipOffset.x + mClipRange.x - 0.5f * mClipRange.z; float y0 = mClipOffset.y + mClipRange.y - 0.5f * mClipRange.w; float x1 = x0 + mClipRange.z; float y1 = y0 + mClipRange.w; mCorners[0] = new Vector3(x0, y0); mCorners[1] = new Vector3(x0, y1); mCorners[2] = new Vector3(x1, y1); mCorners[3] = new Vector3(x1, y0); } return mCorners; } } /// /// World-space corners of the panel's clipping rectangle. The order is bottom-left, top-left, top-right, bottom-right. /// public override Vector3[] worldCorners { get { if (mClipping != UIDrawCall.Clipping.None) { float x0 = mClipOffset.x + mClipRange.x - 0.5f * mClipRange.z; float y0 = mClipOffset.y + mClipRange.y - 0.5f * mClipRange.w; float x1 = x0 + mClipRange.z; float y1 = y0 + mClipRange.w; Transform wt = cachedTransform; mCorners[0] = wt.TransformPoint(x0, y0, 0f); mCorners[1] = wt.TransformPoint(x0, y1, 0f); mCorners[2] = wt.TransformPoint(x1, y1, 0f); mCorners[3] = wt.TransformPoint(x1, y0, 0f); } else if (anchorCamera != null) { Vector3[] corners = mCam.GetWorldCorners(cameraRayDistance); //if (anchorOffset && (mCam == null || mCam.transform.parent != cachedTransform)) //{ // Vector3 off = cachedTransform.position; // for (int i = 0; i < 4; ++i) // corners[i] += off; //} return corners; } else { Vector2 size = GetViewSize(); float x0 = -0.5f * size.x; float y0 = -0.5f * size.y; float x1 = x0 + size.x; float y1 = y0 + size.y; mCorners[0] = new Vector3(x0, y0); mCorners[1] = new Vector3(x0, y1); mCorners[2] = new Vector3(x1, y1); mCorners[3] = new Vector3(x1, y0); if (anchorOffset && (mCam == null || mCam.transform.parent != cachedTransform)) { Vector3 off = cachedTransform.position; for (int i = 0; i < 4; ++i) mCorners[i] += off; } } return mCorners; } } /// /// Get the sides of the rectangle relative to the specified transform. /// The order is left, top, right, bottom. /// public override Vector3[] GetSides (Transform relativeTo) { if (mClipping != UIDrawCall.Clipping.None) { float x0 = mClipOffset.x + mClipRange.x - 0.5f * mClipRange.z; float y0 = mClipOffset.y + mClipRange.y - 0.5f * mClipRange.w; float x1 = x0 + mClipRange.z; float y1 = y0 + mClipRange.w; float hx = (x0 + x1) * 0.5f; float hy = (y0 + y1) * 0.5f; Transform wt = cachedTransform; mSides[0] = wt.TransformPoint(x0, hy, 0f); mSides[1] = wt.TransformPoint(hx, y1, 0f); mSides[2] = wt.TransformPoint(x1, hy, 0f); mSides[3] = wt.TransformPoint(hx, y0, 0f); if (relativeTo != null) { for (int i = 0; i < 4; ++i) mSides[i] = relativeTo.InverseTransformPoint(mSides[i]); } return mSides; } else if (anchorCamera != null && anchorOffset) { Vector3[] sides = mCam.GetSides(cameraRayDistance); Vector3 off = cachedTransform.position; for (int i = 0; i < 4; ++i) sides[i] += off; if (relativeTo != null) { for (int i = 0; i < 4; ++i) sides[i] = relativeTo.InverseTransformPoint(sides[i]); } return sides; } return base.GetSides(relativeTo); } /// /// Invalidating the panel should reset its alpha. /// public override void Invalidate (bool includeChildren) { mAlphaFrameID = -1; base.Invalidate(includeChildren); } /// /// Widget's final alpha, after taking the panel's alpha into account. /// public override float CalculateFinalAlpha (int frameID) { #if UNITY_EDITOR if (mAlphaFrameID != frameID || !Application.isPlaying) #else if (mAlphaFrameID != frameID) #endif { mAlphaFrameID = frameID; UIRect pt = parent; finalAlpha = (parent != null) ? pt.CalculateFinalAlpha(frameID) * mAlpha : mAlpha; } return finalAlpha; } /// /// Set the panel's rectangle. /// public override void SetRect (float x, float y, float width, float height) { int finalWidth = Mathf.FloorToInt(width + 0.5f); int finalHeight = Mathf.FloorToInt(height + 0.5f); finalWidth = ((finalWidth >> 1) << 1); finalHeight = ((finalHeight >> 1) << 1); Transform t = cachedTransform; Vector3 pos = t.localPosition; pos.x = Mathf.Floor(x + 0.5f); pos.y = Mathf.Floor(y + 0.5f); if (finalWidth < 2) finalWidth = 2; if (finalHeight < 2) finalHeight = 2; baseClipRegion = new Vector4(pos.x, pos.y, finalWidth, finalHeight); if (isAnchored) { t = t.parent; if (leftAnchor.target) leftAnchor.SetHorizontal(t, x); if (rightAnchor.target) rightAnchor.SetHorizontal(t, x + width); if (bottomAnchor.target) bottomAnchor.SetVertical(t, y); if (topAnchor.target) topAnchor.SetVertical(t, y + height); #if UNITY_EDITOR NGUITools.SetDirty(this); #endif } } /// /// Returns whether the specified rectangle is visible by the panel. The coordinates must be in world space. /// #if UNITY_FLASH public bool IsVisible (Vector3 aa, Vector3 bb, Vector3 cc, Vector3 dd) #else public bool IsVisible (Vector3 a, Vector3 b, Vector3 c, Vector3 d) #endif { UpdateTransformMatrix(); // Transform the specified points from world space to local space #if UNITY_FLASH // http://www.tasharen.com/forum/index.php?topic=11390.0 Vector3 a = worldToLocal.MultiplyPoint3x4(aa); Vector3 b = worldToLocal.MultiplyPoint3x4(bb); Vector3 c = worldToLocal.MultiplyPoint3x4(cc); Vector3 d = worldToLocal.MultiplyPoint3x4(dd); #else a = worldToLocal.MultiplyPoint3x4(a); b = worldToLocal.MultiplyPoint3x4(b); c = worldToLocal.MultiplyPoint3x4(c); d = worldToLocal.MultiplyPoint3x4(d); #endif mTemp[0] = a.x; mTemp[1] = b.x; mTemp[2] = c.x; mTemp[3] = d.x; float minX = Mathf.Min(mTemp); float maxX = Mathf.Max(mTemp); mTemp[0] = a.y; mTemp[1] = b.y; mTemp[2] = c.y; mTemp[3] = d.y; float minY = Mathf.Min(mTemp); float maxY = Mathf.Max(mTemp); if (maxX < mMin.x) return false; if (maxY < mMin.y) return false; if (minX > mMax.x) return false; if (minY > mMax.y) return false; return true; } /// /// Returns whether the specified world position is within the panel's bounds determined by the clipping rect. /// public bool IsVisible (Vector3 worldPos) { if (mAlpha < 0.001f) return false; if (mClipping == UIDrawCall.Clipping.None || mClipping == UIDrawCall.Clipping.ConstrainButDontClip) return true; UpdateTransformMatrix(); Vector3 pos = worldToLocal.MultiplyPoint3x4(worldPos); if (pos.x < mMin.x) return false; if (pos.y < mMin.y) return false; if (pos.x > mMax.x) return false; if (pos.y > mMax.y) return false; return true; } /// /// Returns whether the specified widget is visible by the panel. /// public bool IsVisible (UIWidget w) { UIPanel p = this; Vector3[] corners = null; while (p != null) { if ((p.mClipping == UIDrawCall.Clipping.None || p.mClipping == UIDrawCall.Clipping.ConstrainButDontClip) && !w.hideIfOffScreen) { p = p.mParentPanel; continue; } if (corners == null) corners = w.worldCorners; if (!p.IsVisible(corners[0], corners[1], corners[2], corners[3])) return false; p = p.mParentPanel; } return true; } /// /// Whether the specified widget is going to be affected by this panel in any way. /// public bool Affects (UIWidget w) { if (w == null) return false; UIPanel expected = w.panel; if (expected == null) return false; UIPanel p = this; while (p != null) { if (p == expected) return true; if (!p.hasCumulativeClipping) return false; p = p.mParentPanel; } return false; } /// /// Causes all draw calls to be re-created on the next update. /// [ContextMenu("Force Refresh")] public void RebuildAllDrawCalls () { mRebuild = true; } /// /// Invalidate the panel's draw calls, forcing them to be rebuilt on the next update. /// This call also affects all children. /// public void SetDirty () { for (int i = 0, imax = drawCalls.Count; i < imax; ++i) drawCalls[i].isDirty = true; Invalidate(true); } /// /// Cache components. /// void Awake () { mGo = gameObject; mTrans = transform; mHalfPixelOffset = (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.XBOX360 || Application.platform == RuntimePlatform.WindowsWebPlayer || Application.platform == RuntimePlatform.WindowsEditor); // Only DirectX 9 needs the half-pixel offset if (mHalfPixelOffset && SystemInfo.graphicsDeviceVersion.Contains("Direct3D")) mHalfPixelOffset = (SystemInfo.graphicsShaderLevel < 40); } /// /// Find the parent panel, if we have one. /// void FindParent () { Transform parent = cachedTransform.parent; mParentPanel = (parent != null) ? NGUITools.FindInParents<UIPanel>(parent.gameObject) : null; } /// /// Find the parent panel, if we have one. /// public override void ParentHasChanged () { base.ParentHasChanged(); FindParent(); } /// /// Layer is used to ensure that if it changes, widgets get moved as well. /// protected override void OnStart () { mLayer = mGo.layer; } /// /// Reset the frame IDs. /// protected override void OnEnable () { mRebuild = true; mAlphaFrameID = -1; mMatrixFrame = -1; OnStart(); base.OnEnable(); mMatrixFrame = -1; } /// /// Mark all widgets as having been changed so the draw calls get re-created. /// protected override void OnInit () { if (list.Contains(this)) return; base.OnInit(); FindParent(); // Apparently having a rigidbody helps #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 if (rigidbody == null && mParentPanel == null) #else if (GetComponent<Rigidbody>() == null && mParentPanel == null) #endif { UICamera uic = (anchorCamera != null) ? mCam.GetComponent<UICamera>() : null; if (uic != null) { if (uic.eventType == UICamera.EventType.UI_3D || uic.eventType == UICamera.EventType.World_3D) { Rigidbody rb = gameObject.AddComponent<Rigidbody>(); rb.isKinematic = true; rb.useGravity = false; } // It's unclear if this helps 2D physics or not, so leaving it disabled for now. // Note that when enabling this, the 'if (rigidbody == null)' statement above should be adjusted as well. //else //{ // Rigidbody2D rb = gameObject.AddComponent<Rigidbody2D>(); // rb.isKinematic = true; //} } } mRebuild = true; mAlphaFrameID = -1; mMatrixFrame = -1; list.Add(this); list.Sort(CompareFunc); } /// /// Destroy all draw calls we've created when this script gets disabled. /// protected override void OnDisable () { for (int i = 0, imax = drawCalls.Count; i < imax; ++i) { UIDrawCall dc = drawCalls[i]; UIDrawCall.Destroy(dc); } drawCalls.Clear(); list.Remove(this); mAlphaFrameID = -1; mMatrixFrame = -1; if (list.Count == 0) { UIDrawCall.ReleaseAll(); mUpdateFrame = -1; } base.OnDisable(); } /// /// Update the world-to-local transform matrix as well as clipping bounds. /// void UpdateTransformMatrix () { int fc = Time.frameCount; if (mMatrixFrame != fc) { mMatrixFrame = fc; worldToLocal = cachedTransform.worldToLocalMatrix; Vector2 size = GetViewSize() * 0.5f; float x = mClipOffset.x + mClipRange.x; float y = mClipOffset.y + mClipRange.y; mMin.x = x - size.x; mMin.y = y - size.y; mMax.x = x + size.x; mMax.y = y + size.y; } } /// /// Update the edges after the anchors have been updated. /// protected override void OnAnchor () { // No clipping = no edges to anchor if (mClipping == UIDrawCall.Clipping.None) return; Transform trans = cachedTransform; Transform parent = trans.parent; Vector2 size = GetViewSize(); Vector2 offset = trans.localPosition; float lt, bt, rt, tt; // Attempt to fast-path if all anchors match if (leftAnchor.target == bottomAnchor.target && leftAnchor.target == rightAnchor.target && leftAnchor.target == topAnchor.target) { Vector3[] sides = leftAnchor.GetSides(parent); if (sides != null) { lt = NGUIMath.Lerp(sides[0].x, sides[2].x, leftAnchor.relative) + leftAnchor.absolute; rt = NGUIMath.Lerp(sides[0].x, sides[2].x, rightAnchor.relative) + rightAnchor.absolute; bt = NGUIMath.Lerp(sides[3].y, sides[1].y, bottomAnchor.relative) + bottomAnchor.absolute; tt = NGUIMath.Lerp(sides[3].y, sides[1].y, topAnchor.relative) + topAnchor.absolute; } else { // Anchored to a single transform Vector2 lp = GetLocalPos(leftAnchor, parent); lt = lp.x + leftAnchor.absolute; bt = lp.y + bottomAnchor.absolute; rt = lp.x + rightAnchor.absolute; tt = lp.y + topAnchor.absolute; } } else { // Left anchor point if (leftAnchor.target) { Vector3[] sides = leftAnchor.GetSides(parent); if (sides != null) { lt = NGUIMath.Lerp(sides[0].x, sides[2].x, leftAnchor.relative) + leftAnchor.absolute; } else { lt = GetLocalPos(leftAnchor, parent).x + leftAnchor.absolute; } } else lt = mClipRange.x - 0.5f * size.x; // Right anchor point if (rightAnchor.target) { Vector3[] sides = rightAnchor.GetSides(parent); if (sides != null) { rt = NGUIMath.Lerp(sides[0].x, sides[2].x, rightAnchor.relative) + rightAnchor.absolute; } else { rt = GetLocalPos(rightAnchor, parent).x + rightAnchor.absolute; } } else rt = mClipRange.x + 0.5f * size.x; // Bottom anchor point if (bottomAnchor.target) { Vector3[] sides = bottomAnchor.GetSides(parent); if (sides != null) { bt = NGUIMath.Lerp(sides[3].y, sides[1].y, bottomAnchor.relative) + bottomAnchor.absolute; } else { bt = GetLocalPos(bottomAnchor, parent).y + bottomAnchor.absolute; } } else bt = mClipRange.y - 0.5f * size.y; // Top anchor point if (topAnchor.target) { Vector3[] sides = topAnchor.GetSides(parent); if (sides != null) { tt = NGUIMath.Lerp(sides[3].y, sides[1].y, topAnchor.relative) + topAnchor.absolute; } else { tt = GetLocalPos(topAnchor, parent).y + topAnchor.absolute; } } else tt = mClipRange.y + 0.5f * size.y; } // Take the offset into consideration lt -= offset.x + mClipOffset.x; rt -= offset.x + mClipOffset.x; bt -= offset.y + mClipOffset.y; tt -= offset.y + mClipOffset.y; // Calculate the new position, width and height float newX = Mathf.Lerp(lt, rt, 0.5f); float newY = Mathf.Lerp(bt, tt, 0.5f); float w = rt - lt; float h = tt - bt; float minx = Mathf.Max(2f, mClipSoftness.x); float miny = Mathf.Max(2f, mClipSoftness.y); if (w < minx) w = minx; if (h < miny) h = miny; // Update the clipping range baseClipRegion = new Vector4(newX, newY, w, h); } static int mUpdateFrame = -1; /// /// Update all panels and draw calls. /// void LateUpdate () { #if UNITY_EDITOR if (mUpdateFrame != Time.frameCount || !Application.isPlaying) #else if (mUpdateFrame != Time.frameCount) #endif { mUpdateFrame = Time.frameCount; // Update each panel in order for (int i = 0, imax = list.Count; i < imax; ++i) list[i].UpdateSelf(); int rq = 3000; // Update all draw calls, making them draw in the right order for (int i = 0, imax = list.Count; i < imax; ++i) { UIPanel p = list[i]; if (p.renderQueue == RenderQueue.Automatic) { p.startingRenderQueue = rq; p.UpdateDrawCalls(); rq += p.drawCalls.Count; } else if (p.renderQueue == RenderQueue.StartAt) { p.UpdateDrawCalls(); if (p.drawCalls.Count != 0) rq = Mathf.Max(rq, p.startingRenderQueue + p.drawCalls.Count); } else // Explicit { p.UpdateDrawCalls(); if (p.drawCalls.Count != 0) rq = Mathf.Max(rq, p.startingRenderQueue + 1); } } } } /// /// Update the panel, all of its widgets and draw calls. /// void UpdateSelf () { mUpdateTime = RealTime.time; UpdateTransformMatrix(); UpdateLayers(); UpdateWidgets(); if (mRebuild) { mRebuild = false; FillAllDrawCalls(); } else { for (int i = 0; i < drawCalls.Count; ) { UIDrawCall dc = drawCalls[i]; if (dc.isDirty && !FillDrawCall(dc)) { UIDrawCall.Destroy(dc); drawCalls.RemoveAt(i); continue; } ++i; } } if (mUpdateScroll) { mUpdateScroll = false; UIScrollView sv = GetComponent<UIScrollView>(); if (sv != null) sv.UpdateScrollbars(); } } /// /// Immediately sort all child widgets. /// public void SortWidgets () { mSortWidgets = false; widgets.Sort(UIWidget.PanelCompareFunc); } /// /// Fill the geometry fully, processing all widgets and re-creating all draw calls. /// void FillAllDrawCalls () { for (int i = 0; i < drawCalls.Count; ++i) { if (drawCalls[i] != null) UIDrawCall.Destroy(drawCalls[i]); 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