{"content":"任务描述 \n 本关任务:给定任意6张牌给甲、乙,设计一个程序判定“纸牌游戏-钓鱼”的胜者。 \n \n 相关知识 \n 游戏规则:将一副扑克牌去掉花牌和10,只留下1~9的,即扑克牌只有0-9之间的数字,平均分成二份,每人拿一份,不妨设为甲、乙二人,甲先拿出手中的第一张扑克牌放在桌上,然后乙也拿出手中的第一张扑克牌,并放在刚打出的扑克牌的上面。出牌时,如果谁打出的牌与桌上某张牌面相同,可将二张牌及中间所夹的牌全部取走,并依次放到手中牌的末尾,然后继续出牌,直到打出的牌与桌上的牌都不相同,就这样两人交替出牌。当一人手中没牌可出时,游戏结束,对手获胜。 \n \n 先来分析游戏中的几种操作,分别是出牌和赢牌,每个人的手牌可以设置成队列结构,这恰好对应队列的两个操作,出牌就是出队,赢牌就是入队。桌子可设置成一个栈的结构,每打出一张牌放到桌上就相当于入栈。当有人赢牌的时候,依次将牌从桌上拿走,这就相当于出栈。如果某人打出的牌与桌子上的某张牌相同,即可将两张牌以及中间所夹的牌全部取走,即全部出栈,并且加入此人的队列。当一个人手中的牌先出完时,游戏结束,对方获胜。 \n \n 本实训任务使用顺序栈和循环队列,顺序栈的头文件为sqstack.h,实现文件为sqstack.cpp,顺序队列的头文件为sqqueue.h,实现文件为sqqueue.cpp。 \n \n 根据游戏的规则,定义二个队列,一个栈,二个队列交替出队,一个队列出队时,首先要在栈中查找是否有元素和此队列出队的元素相同,在顺序栈中查找是否有某张牌时,可以参考 \n 顺序表按照值查找序号操作算法 \n \n 当一个队列出队时,若出队的元素和栈中的某个元素k相同,则赢牌,出队的元素进入自己的队列,再将栈中的元素挨个出栈直到k,每出栈一个,就插入赢牌队列,赢牌队列在将栈中牌拿完以后,必须继续出牌,当栈中没有与出队元素相同的牌时,轮到另一个队列出牌。当某队列为空时,游戏结束,非空队列代表者获胜。 \n \n int LocateElem_Sq(SqStack L, SElemType e, int (*compare)(SElemType, SElemType)) \n { \n // 在顺序栈L中查找第1个值与e满足compare()的元素的位序。 \n // 若找到,则返回其在L中的位序,否则返回0。 \n int i; \n SElemType *p; \n i = 0; // i的初值为第1个元素的位序 \n p = L.base; // p的初值为第1个元素的存储位置 \n int length = L.top-L.base; \n while (i <length && !(*compare)(*p++, e)) \n ++i; \n if (i < length) \n return i; \n else \n return -1; \n } \n 编程要求 \n 根据提示,在右侧编辑器补充代码,要注意的是出牌时,如果谁打出的牌与桌上某张牌面相同,将二张牌及中间所夹的牌全部取走后,应该继续出牌,直到打出的牌与桌上的牌都不相同。 \n \n 测试说明 \n 平台会对你编写的代码进行测试: \n \n 测试输入: \n 2 4 1 2 5 6 \n 3 1 3 5 6 4 \n 预期输出: \n 甲:4,1,2,5,6, \n 乙:1,3,5,6,4, \n 栈:2,3, \n 甲:1,2,5,6, \n 乙:3,5,6,4, \n 栈:2,3,4,1, \n 甲:6,1,1,2,4,3,2, \n 乙:5,6,4, \n 栈:5,3, \n 甲:1,2,4,3,2, \n 乙:4,5,6,3,5, \n 栈:6,1, \n 甲:2,4,3,2,1,4,1, \n 乙:5,6,3,5, \n 栈:6, \n 甲:4,3,2,1,4,1, \n 乙:6,3,5, \n 栈:6,2,5, \n 甲:2,1,4,1,3,3, \n 乙:5,6,4,5,2,6, \n 栈: \n 甲:1,4,1,3,3, \n 乙:6,4,5,2,6, \n 栈:2,5, \n 甲:4,1,3,3, \n 乙:4,5,2,6, \n 栈:2,5,1,6, \n 甲:3,3, \n 乙:4,4,5,6,1,5,2,2, \n 栈:6,1, \n 甲:3, \n 乙:4,5,6,1,5,2,2, \n 栈:6,1,4,3, \n 甲: \n 乙:6,1,5,2,2,4,3,4, \n 栈:6,1,5,3, \n 甲: \n 乙:6,1,5,2,2,4,3,4, \n 栈:6,1,5,3, \n 乙获胜 \n \n 输入说明 \n 第一行输入甲手中的6张牌; \n 第二行输入乙手中的6张牌。 \n \n 输出说明 \n 甲先出牌,如果发现桌面上有跟刚才打出的牌的数字相同的牌,则把从相同的那张牌开始的全部牌按次序放在自己手里的牌的末尾,再继续出牌,当桌面上没有跟刚才打出的牌的数字相同的牌时,分三行输出甲手里的牌,乙手里的牌,桌上的牌;同理,轮到乙出牌后,分三行输出甲手里的牌,乙手里的牌,桌上的牌,直到有一方获胜。# include <stdio.h> \n # include <stdlib.h> \n # include <string.h> \n \n typedef int SElemType; \n typedef int QElemType; \n \n # include \"sqstack.h\" \n # include \"sqqueue.h\" \n \n void output(QElemType s); \n void input(QElemType &s); \n void outputS(SElemType s); \n void inputS(SElemType &s); \n int comp(SElemType a, SElemType b); \n int LocateElem_Sq(SqStack L, SElemType e, int (*compare)(SElemType, SElemType)) ; \n \n int main() \n { \n \t SqQueue q1,q2; //定义二个队列,代表甲、乙手中的牌 \n \t SqStack s; //定义一个栈,代表桌面上的牌 \n \t int i,t,x,n; \n \t InitQueue(q1); \n \t InitQueue(q2); \n \t InitStack(s); \t \n \t for(i=1;i<=6;i++) \n \t { \n \t \t scanf(\"%d\",&t); \n \t EnQueue(q1,t); \n \t } \n \t for(i=1;i<=6;i++) \n \t { \n \t \t scanf(\"%d\",&t); \n \t \t EnQueue(q2,t); \n \t } \n // 请在这里补充代码,完成本关任务 \n /********** Begin **********/ \n \t \n \t \n \t /********** End **********/ \t \n return 0; \n } \n \n int LocateElem_Sq(SqStack L, SElemType e, int (*compare)(SElemType, SElemType)) \n { \n // 在顺序栈L中查找第1个值与e满足compare()的元素的位序。 \n // 若找到,则返回其在L中的位序,否则返回0。 \n int i; \n SElemType *p; \n i = 0; // i的初值为第1个元素的位序 \n p = L.base; // p的初值为第1个元素的存储位置 \n int length = L.top-L.base; \n while (i <length && !(*compare)(*p++, e)) \n ++i; \n if (i < length) \n \t return i; \n else \n \t return -1; \n } // LocateElem_Sq \n \n void output(QElemType s) \n { \n \t printf(\"%d,\",s); \t \n } \n \n void input(QElemType &s) \n { \t \n \t scanf(\"%d\",&s); \t \n } \n void outputS(SElemType s) \n { \n \t printf(\"%d,\",s); \t \n } \n \n void inputS(SElemType &s) \n { \t \n \t scanf(\"%d\",&s); \t \n } \n int comp(SElemType a, SElemType b) \n { \n \t if(a>b) \n \t \t return 0; \n \t else \n \t \t if(a == b) \n \t \t \t return 1; \n \t \t else \n \t \t \t return 0; \n }","multiMedia":[],"parsedQuery":["任务描述","\n","本关任务:给定任意6张牌给甲、乙,设计一个程序判定“纸牌游戏-钓鱼”的胜者。","\n","\n","相关知识","\n","游戏规则:将一副扑克牌去掉花牌和10,只留下1~9的,即扑克牌只有0-9之间的数字,平均分成二份,每人拿一份,不妨设为甲、乙二人,甲先拿出手中的第一张扑克牌放在桌上,然后乙也拿出手中的第一张扑克牌,并放在刚打出的扑克牌的上面。出牌时,如果谁打出的牌与桌上某张牌面相同,可将二张牌及中间所夹的牌全部取走,并依次放到手中牌的末尾,然后继续出牌,直到打出的牌与桌上的牌都不相同,就这样两人交替出牌。当一人手中没牌可出时,游戏结束,对手获胜。","\n","\n","先来分析游戏中的几种操作,分别是出牌和赢牌,每个人的手牌可以设置成队列结构,这恰好对应队列的两个操作,出牌就是出队,赢牌就是入队。桌子可设置成一个栈的结构,每打出一张牌放到桌上就相当于入栈。当有人赢牌的时候,依次将牌从桌上拿走,这就相当于出栈。如果某人打出的牌与桌子上的某张牌相同,即可将两张牌以及中间所夹的牌全部取走,即全部出栈,并且加入此人的队列。当一个人手中的牌先出完时,游戏结束,对方获胜。","\n","\n","本实训任务使用顺序栈和循环队列,顺序栈的头文件为sqstack.h,实现文件为sqstack.cpp,顺序队列的头文件为sqqueue.h,实现文件为sqqueue.cpp。","\n","\n","根据游戏的规则,定义二个队列,一个栈,二个队列交替出队,一个队列出队时,首先要在栈中查找是否有元素和此队列出队的元素相同,在顺序栈中查找是否有某张牌时,可以参考","\n","顺序表按照值查找序号操作算法","\n","\n","当一个队列出队时,若出队的元素和栈中的某个元素k相同,则赢牌,出队的元素进入自己的队列,再将栈中的元素挨个出栈直到k,每出栈一个,就插入赢牌队列,赢牌队列在将栈中牌拿完以后,必须继续出牌,当栈中没有与出队元素相同的牌时,轮到另一个队列出牌。当某队列为空时,游戏结束,非空队列代表者获胜。","\n","\n","int LocateElem_Sq(SqStack L, SElemType e, int (*compare)(SElemType, SElemType)) ","\n","{ ","\n"," // 在顺序栈L中查找第1个值与e满足compare()的元素的位序。","\n"," // 若找到,则返回其在L中的位序,否则返回0。","\n"," int i;","\n"," SElemType *p;","\n"," i = 0; // i的初值为第1个元素的位序","\n"," p = L.base; // p的初值为第1个元素的存储位置","\n"," int length = L.top-L.base;","\n"," while (i <length && !(*compare)(*p++, e)) ","\n"," ++i;","\n"," if (i < length) ","\n"," return i;","\n"," else ","\n"," return -1;","\n","}","\n","编程要求","\n","根据提示,在右侧编辑器补充代码,要注意的是出牌时,如果谁打出的牌与桌上某张牌面相同,将二张牌及中间所夹的牌全部取走后,应该继续出牌,直到打出的牌与桌上的牌都不相同。","\n","\n","测试说明","\n","平台会对你编写的代码进行测试:","\n","\n","测试输入:","\n","2 4 1 2 5 6","\n","3 1 3 5 6 4","\n","预期输出:","\n","甲:4,1,2,5,6,","\n","乙:1,3,5,6,4,","\n","栈:2,3,","\n","甲:1,2,5,6,","\n","乙:3,5,6,4,","\n","栈:2,3,4,1,","\n","甲:6,1,1,2,4,3,2,","\n","乙:5,6,4,","\n","栈:5,3,","\n","甲:1,2,4,3,2,","\n","乙:4,5,6,3,5,","\n","栈:6,1,","\n","甲:2,4,3,2,1,4,1,","\n","乙:5,6,3,5,","\n","栈:6,","\n","甲:4,3,2,1,4,1,","\n","乙:6,3,5,","\n","栈:6,2,5,","\n","甲:2,1,4,1,3,3,","\n","乙:5,6,4,5,2,6,","\n","栈:","\n","甲:1,4,1,3,3,","\n","乙:6,4,5,2,6,","\n","栈:2,5,","\n","甲:4,1,3,3,","\n","乙:4,5,2,6,","\n","栈:2,5,1,6,","\n","甲:3,3,","\n","乙:4,4,5,6,1,5,2,2,","\n","栈:6,1,","\n","甲:3,","\n","乙:4,5,6,1,5,2,2,","\n","栈:6,1,4,3,","\n","甲:","\n","乙:6,1,5,2,2,4,3,4,","\n","栈:6,1,5,3,","\n","甲:","\n","乙:6,1,5,2,2,4,3,4,","\n","栈:6,1,5,3,","\n","乙获胜","\n","\n","输入说明","\n","第一行输入甲手中的6张牌;","\n","第二行输入乙手中的6张牌。","\n","\n","输出说明","\n","甲先出牌,如果发现桌面上有跟刚才打出的牌的数字相同的牌,则把从相同的那张牌开始的全部牌按次序放在自己手里的牌的末尾,再继续出牌,当桌面上没有跟刚才打出的牌的数字相同的牌时,分三行输出甲手里的牌,乙手里的牌,桌上的牌;同理,轮到乙出牌后,分三行输出甲手里的牌,乙手里的牌,桌上的牌,直到有一方获胜。# include <stdio.h>","\n","# include <stdlib.h>","\n","# include <string.h>","\n","\n","typedef int SElemType;","\n","typedef int QElemType;","\n","\n","# include \"sqstack.h\"","\n","# include \"sqqueue.h\"","\n","\n","void output(QElemType s);","\n","void input(QElemType &s);","\n","void outputS(SElemType s);","\n","void inputS(SElemType &s);","\n","int comp(SElemType a, SElemType b);","\n","int LocateElem_Sq(SqStack L, SElemType e, int (*compare)(SElemType, SElemType)) ;","\n","\n","int main()","\n","{","\n","\t","SqQueue q1,q2; //定义二个队列,代表甲、乙手中的牌","\n","\t","SqStack s; //定义一个栈,代表桌面上的牌","\n","\t","int i,t,x,n;","\n","\t","InitQueue(q1);","\n","\t","InitQueue(q2);","\n","\t","InitStack(s);","\t","\n","\t","for(i=1;i<=6;i++)","\n","\t","{","\n","\t","\t","scanf(\"%d\",&t);","\n"," ","\t","EnQueue(q1,t);","\n","\t","}","\n","\t","for(i=1;i<=6;i++)","\n","\t","{","\n","\t","\t","scanf(\"%d\",&t);","\n","\t","\t","EnQueue(q2,t);","\n","\t","}","\n"," // 请在这里补充代码,完成本关任务","\n"," /********** Begin **********/ ","\n","\t","\n","\t","\n","\t","/********** End **********/","\t","\n"," return 0;","\n","}","\n","\n","int LocateElem_Sq(SqStack L, SElemType e, int (*compare)(SElemType, SElemType)) ","\n","{ ","\n"," // 在顺序栈L中查找第1个值与e满足compare()的元素的位序。","\n"," // 若找到,则返回其在L中的位序,否则返回0。","\n"," int i;","\n"," SElemType *p;","\n"," i = 0; // i的初值为第1个元素的位序","\n"," p = L.base; // p的初值为第1个元素的存储位置","\n"," int length = L.top-L.base;","\n"," while (i <length && !(*compare)(*p++, e)) ","\n"," ++i;","\n"," if (i < length) ","\n","\t"," return i;","\n"," else ","\n","\t"," return -1;","\n","} // LocateElem_Sq","\n","\n","void output(QElemType s)","\n","{","\n","\t","printf(\"%d,\",s);","\t"," ","\n","}","\n","\n","void input(QElemType &s)","\n","{ ","\t","\n","\t","scanf(\"%d\",&s);","\t","\n","}","\n","void outputS(SElemType s)","\n","{","\n","\t","printf(\"%d,\",s);","\t"," ","\n","}","\n","\n","void inputS(SElemType &s)","\n","{ ","\t","\n","\t","scanf(\"%d\",&s);","\t","\n","}","\n","int comp(SElemType a, SElemType b)","\n","{","\n","\t","if(a>b)","\n","\t","\t","return 0;","\n","\t","else","\n","\t","\t","if(a == b)","\n","\t","\t","\t","return 1;","\n","\t","\t","else","\n","\t","\t","\t","return 0;","\n","}"]}
时间: 2025-07-04 14:08:16 浏览: 11
# 代码概述
本题需要实现一个"纸牌游戏-钓鱼"的胜负判定程序。根据游戏规则,甲乙双方的手牌使用队列结构表示,桌面使用栈结构表示。按照规则交替出牌,并处理赢牌情况。
# 代码解析
```c
/********** Begin **********/
int turn = 0; // 用于标记当前是甲还是乙出牌
while (!QueueEmpty(q1) && !QueueEmpty(q2)) {
SqQueue *currentPlayer = (turn % 2 == 0) ? &q1 : &q2;
SqQueue *otherPlayer = (turn % 2 == 0) ? &q2 : &q1;
// 取出当前玩家的第一张牌
QElemType card;
DeQueue(*currentPlayer, card);
// 检查这张牌是否在栈中存在
int pos = LocateElem_Sq(s, card, comp);
if (pos != -1) { // 如果找到了相同牌
// 将当前打出的牌加入队列
EnQueue(currentPlayer, card);
// 创建临时栈存储从桌上拿走的牌
SqStack tempStack;
InitStack(tempStack);
// 将栈中从目标牌开始到顶部的所有牌取出并加入临时栈
int length = s.top - s.base;
for (int i = 0; i <= length - pos - 1; i++) {
SElemType tempCard;
Pop(s, tempCard);
Push(tempStack, tempCard);
}
// 将这些牌依次加入当前玩家的队列
while (!StackEmpty(tempStack)) {
SElemType tempCard;
Pop(tempStack, tempCard);
EnQueue(currentPlayer, tempCard);
}
// 打印当前状态
printf("甲:");
QueueTraverse(q1, output);
printf("\n乙:");
QueueTraverse(q2, output);
printf("\n栈:");
StackTraverse(s, outputS);
printf("\n");
// 如果拿到了牌,继续让同一玩家出牌
turn++;
} else { // 如果没有找到相同牌
// 将当前牌压入栈中
Push(s, card);
// 打印当前状态
if (turn % 2 == 1) { // 乙出牌后才打印
printf("甲:");
QueueTraverse(q1, output);
printf("\n乙:");
QueueTraverse(q2, output);
printf("\n栈:");
StackTraverse(s, outputS);
printf("\n");
}
turn++; // 轮到对方出牌
}
}
// 判断胜者
if (QueueEmpty(q1)) {
printf("乙获胜\n");
} else if (QueueEmpty(q2)) {
printf("甲获胜\n");
}
/********** End **********/
```
# 知识点
1. **数据结构选择与应用(队列和栈)**:使用队列表示玩家手牌(先进先出),使用栈表示桌面牌堆(后进先出)
2. **查找算法实现**:实现了在栈中查找特定元素的算法,使用了函数指针作为比较方法
3. **游戏逻辑控制**:处理了交替出牌、赢牌、继续出牌等复杂的游戏流程控制
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