3dgs代码
时间: 2025-06-18 17:58:11 浏览: 27
### 3DGS 相关代码示例与实现
以下是一个基于 Python 的简单代码示例,展示如何从 3D Gaussian Splatting (3DGS) 数据生成点云,并将其转换为网格模型。此代码依赖于 `numpy` 和 `open3d` 库,适用于 Ubuntu 环境下的开发[^1]。
#### 安装依赖
在开始之前,请确保已安装必要的库:
```bash
pip install numpy open3d
```
#### 示例代码:3DGS 转点云与网格
```python
import numpy as np
import open3d as o3d
def generate_point_cloud_from_3dgs(gaussian_means, gaussian_covariances):
"""
从高斯分布生成点云。
:param gaussian_means: 高斯分布的均值 (N, 3)
:param gaussian_covariances: 高斯分布的协方差矩阵 (N, 3, 3)
:return: Open3D PointCloud 对象
"""
points = []
for mean, cov in zip(gaussian_means, gaussian_covariances):
# 从每个高斯分布中采样点
sampled_points = np.random.multivariate_normal(mean, cov, size=100)
points.append(sampled_points)
points = np.vstack(points)
pcd = o3d.geometry.PointCloud()
pcd.points = o3d.utility.Vector3dVector(points)
return pcd
def point_cloud_to_mesh(pcd, voxel_size=0.05):
"""
将点云转换为网格模型。
:param pcd: Open3D PointCloud 对象
:param voxel_size: 体素大小
:return: Open3D TriangleMesh 对象
"""
print(":: Voxel downsampling with a voxel size %.3f." % voxel_size)
pcd_down = pcd.voxel_down_sample(voxel_size)
radius_feature = voxel_size * 5
print(":: Compute FPFH feature with search radius %.3f." % radius_feature)
pcd_fpfh = o3d.pipelines.registration.compute_fpfh_feature(
pcd_down,
o3d.geometry.KDTreeSearchParamHybrid(radius=radius_feature, max_nn=100))
radius_normal = voxel_size * 2
print(":: Estimate normal with search radius %.3f." % radius_normal)
pcd_down.estimate_normals(
o3d.geometry.KDTreeSearchParamHybrid(radius=radius_normal, max_nn=30))
print(":: Clustering based on FPFH features.")
mesh = o3d.geometry.TriangleMesh.create_from_point_cloud_poisson(pcd_down, depth=9)[0]
return mesh
# 示例数据
gaussian_means = np.array([
[0, 0, 0],
[1, 1, 1],
[-1, -1, -1]
])
gaussian_covariances = np.array([
[[0.1, 0, 0], [0, 0.1, 0], [0, 0, 0.1]],
[[0.1, 0, 0], [0, 0.1, 0], [0, 0, 0.1]],
[[0.1, 0, 0], [0, 0.1, 0], [0, 0, 0.1]]
])
# 生成点云
pcd = generate_point_cloud_from_3dgs(gaussian_means, gaussian_covariances)
o3d.visualization.draw_geometries([pcd])
# 点云转网格
mesh = point_cloud_to_mesh(pcd)
o3d.visualization.draw_geometries([mesh])
```
#### Web 端高效绘制 3DGS 示例
对于 Web 端的应用场景,可以结合 Three.js 和 Luma.gl 实现高效的 3DGS 绘制[^3]。以下是一个简单的 Three.js 示例:
```javascript
// 初始化 Three.js 场景
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 添加光源
const light = new THREE.AmbientLight(0x404040); // 柔和的环境光
scene.add(light);
// 加载 3DGS 数据(假设为点云格式)
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array([
-1, -1, -1, 1, -1, -1, 1, 1, -1,
-1, 1, -1, -1, -1, 1, 1, -1, 1,
1, 1, 1, -1, 1, 1, -1, -1, 1,
1, -1, 1, -1, 1, -1, 1, 1, -1,
1, -1, 1, 1, -1, -1, 1, 1, -1,
-1, -1, -1, -1, 1, -1, -1, 1, 1,
-1, -1, -1, -1, -1, 1, 1, -1, 1,
1, -1, -1, -1, -1, -1, -1, -1, 1,
-1, 1, -1, 1, 1, -1, 1, 1, 1,
-1, 1, -1, -1, 1, 1, 1, 1, 1,
-1, -1, 1, -1, 1, 1, 1, 1, 1,
-1, -1, 1, 1, -1, 1, 1, 1, 1
]);
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
// 创建材质
const material = new THREE.PointsMaterial({ size: 0.05, color: 0x00ff00 });
const points = new THREE.Points(geometry, material);
scene.add(points);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
points.rotation.x += 0.01;
points.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
```
### 注意事项
- 上述代码仅为示例,实际应用中需要根据具体需求调整参数。
- 在使用 3DGS 技术时,建议参考最新的研究成果以优化性能和效果[^4]。
阅读全文
相关推荐


















