python五子棋random
时间: 2023-09-04 07:15:01 浏览: 207
在Python的五子棋游戏中,random模块可以用来实现随机走子的功能。使用random模块中的函数可以生成随机整数,从而在游戏中随机选择下棋的位置。通过调用random.randint函数并指定棋盘的大小,可以生成一个随机的行列坐标,然后将棋子放置在该位置上。这样可以实现在每一步下棋时,选择一个随机的位置进行落子,增加游戏的随机性和趣味性。<span class="em">1</span>
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python 五子棋 random
你可以使用Python编写一个简单的五子棋游戏,并使用随机策略来进行对战。以下是一个简单的示例代码:
```python
import random
# 创建五子棋棋盘
board = [[' ' for _ in range(15)] for _ in range(15)]
# 随机选择下棋位置
def random_move():
while True:
row = random.randint(0, 14)
col = random.randint(0, 14)
if board[row][col == ' ':
return row, col
# 打印棋盘
def print_board():
for row in board:
print(' '.join(row))
# 主循环
while True:
print_board()
# 玩家下棋
player_row = int(input('请输入要下棋的行号(0-14):'))
player_col = int(input('请输入要下棋的列号(0-14):'))
# 判断玩家下棋位置是否合法
if board[player_row][player_col != ' ':
print('该位置已经有棋子了,请重新选择!')
continue
# 在棋盘上落子
board[player_row][player_col = 'X'
# 判断是否连成五子
# ...
# AI随机下棋
ai_row, ai_col = random_move()
# 在棋盘上落子
board = 'O'
# 判断是否连成五子
# ...
```
请注意,这个示例代码只是一个简单的实现,缺少了很多功能,例如判断胜负、检查是否连成五子等。你可以根据需求进行扩展和优化。
九步python五子棋
好的,以下是九步Python五子棋的代码:
```python
import numpy as np
def create_board():
board = np.zeros((15,15))
return board
def place(board, player, position):
if board[position] == 0:
board[position] = player
return board
def possibilities(board):
positions = np.where(board == 0)
return list(zip(positions[0], positions[1]))
def random_place(board, player):
selections = possibilities(board)
if len(selections) > 0:
position = selections[np.random.randint(len(selections))]
board = place(board, player, position)
return board
def row_win(board, player):
for i in range(15):
if np.all(board[i,:] == player):
return True
return False
def col_win(board, player):
for i in range(15):
if np.all(board[:,i] == player):
return True
return False
def diag_win(board, player):
if np.all(board.diagonal() == player):
return True
if np.all(np.fliplr(board).diagonal() == player):
return True
return False
def evaluate(board):
winner = 0
for player in [1,2]:
if (row_win(board, player) or col_win(board,player) or diag_win(board,player)):
winner = player
if np.all(board != 0) and winner == 0:
winner = -1
return winner
def play_game():
board = create_board()
winner = 0
while winner == 0:
for player in [1,2]:
board = random_place(board, player)
winner = evaluate(board)
if winner != 0:
break
return winner
print(play_game())
```
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