HAL库stm32手柄遥控小车
时间: 2024-12-27 16:24:20 浏览: 60
### 使用 HAL 库与 STM32 实现手柄遥控小车
#### 初始化 PS2 手柄接口
为了使能 PS2 接口,需配置 GPIO 和 SPI 外设。PS2 协议通常涉及四个信号线:CLK、CMD、DATA 和 ATTENTION (ATN),这些都可通过 GPIO 配置。
```c
// 定义 PS2 引脚
#define PS2_CLK_PIN GPIO_PIN_10
#define PS2_CMD_PIN GPIO_PIN_9
#define PS2_DAT_PIN GPIO_PIN_8
#define PS2_ATN_PIN GPIO_PIN_7
#define PS2_GPIO_PORT GPIOC
```
初始化函数设置上述引脚模式为输入或输出,并启用内部上拉电阻:
```c
static void MX_PS2_Init(void)
{
__HAL_RCC_GPIOC_CLK_ENABLE();
GPIO_InitTypeDef GPIO_InitStruct = {0};
// CLK, CMD and ATN as output with pull-up resistors enabled.
GPIO_InitStruct.Pin = PS2_CLK_PIN | PS2_CMD_PIN | PS2_ATN_PIN;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_PULLUP;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_HIGH;
HAL_GPIO_Init(PS2_GPIO_PORT, &GPIO_InitStruct);
// DATA pin as input with pull-up resistor enabled.
GPIO_InitStruct.Pin = PS2_DAT_PIN;
GPIO_InitStruct.Mode = GPIO_MODE_INPUT;
GPIO_InitStruct.Pull = GPIO_PULLUP;
HAL_GPIO_Init(PS2_GPIO_PORT, &GPIO_InitStruct);
}
```
#### 数据读取机制
当从 PS2 设备接收数据时,遵循特定协议发送命令字节并解析返回的数据包。对于大多数游戏控制器来说,这涉及到发送 `0x42` 命令获取当前状态[^4]。
```c
uint8_t ReadPS2Data(uint8_t cmd)
{
uint8_t data = 0;
// Set command line low to start communication
HAL_GPIO_WritePin(PS2_CMD_PORT, PS2_CMD_PIN, GPIO_PIN_RESET);
// Send the command byte according to PS2 protocol...
for(int i=0;i<8;i++) {
if(cmd & 0x80){
HAL_GPIO_WritePin(PS2_DATA_PORT, PS2_DATA_PIN, GPIO_PIN_SET);
}else{
HAL_GPIO_WritePin(PS2_DATA_PORT, PS2_DATA_PIN, GPIO_PIN_RESET);
}
cmd <<= 1;
// Toggle clock after setting data bit
HAL_GPIO_TogglePin(PS2_CLK_PORT, PS2_CLK_PIN);
while(HAL_GPIO_ReadPin(PS2_CLK_PORT, PS2_CLK_PIN));
HAL_DelayMicroseconds(5);
}
// Wait until device pulls down ACKnowledge signal on DAT line
while(!HAL_GPIO_ReadPin(PS2_DAT_PORT, PS2_DAT_PIN));
// Now read back response from controller...
for(int i=0;i<8;i++){
HAL_GPIO_TogglePin(PS2_CLK_PORT, PS2_CLK_PIN);
while(HAL_GPIO_ReadPin(PS2_CLK_PORT, PS2_CLK_PIN));
data <<= 1;
if(HAL_GPIO_ReadPin(PS2_DAT_PORT, PS2_DAT_PIN)){
data |= 0x01;
}
HAL_DelayMicroseconds(5);
}
return data;
}
```
#### 控制逻辑设计
一旦成功接收到摇杆位置信息,则可将其映射到实际运动指令。考虑到摇杆中心偏移修正(-128至127)[^2],可以创建如下转换关系用于计算速度百分比或角度变化量。
```c
int16_t AD_LX, AD_LY; // 已经经过调整后的坐标值 [-128,+127]
void ProcessJoystickInput()
{
int speedFactor_X = mapValue(AD_LX, -128, 127, MIN_SPEED, MAX_SPEED);
int speedFactor_Y = mapValue(AD_LY, -128, 127, MIN_SPEED, MAX_SPEED);
MoveCar(speedFactor_X, speedFactor_Y);
}
/**
* @brief Maps a value from one range to another.
*/
inline static int mapValue(int x, int in_min, int in_max, int out_min, int out_max)
{
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
```
最后,在主循环里持续轮询 PS2 输入设备的状态更新,并据此执行相应的动作响应。
```c
while (true)
{
UpdatePS2State();
ProcessJoystickInput();
Delay_ms(LOOP_DELAY_MS);
}
```
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