H3C东哥单臂路由配置
时间: 2023-09-25 14:15:22 浏览: 132
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相关问题
Pygame数字华容道 东哥
### 使用 Pygame 实现数字华容道游戏
#### 项目概述
数字华容道是一种经典的益智类小游戏,玩家通过移动方块来使特定编号的方块到达指定位置。该游戏可以利用 Pygame 库开发图形界面并处理用户交互。
#### 准备工作
安装所需的库可以通过 pip 完成:
```bash
pip install pygame
```
#### 主要功能模块设计
1. **初始化设置**
- 设置窗口大小、颜色等基本参数。
2. **创建棋盘布局**
- 构建初始状态下的空白格子以及各个数字的位置分布。
3. **事件监听器**
- 处理鼠标点击事件以判断是否能够交换相邻两格的内容。
4. **胜利条件检测**
- 当所有数字按照顺序排列完成时提示获胜信息。
#### 示例代码片段
下面是一个简化版的实现框架:
```python
import sys
import random
import pygame as pg
class SlidePuzzle:
def __init__(self, size=4):
self.size = size
self.board = [[None]*size for _ in range(size)]
nums = list(range(1, size*size)) + [None]
random.shuffle(nums)
idx = iter(nums)
for row in range(self.size):
for col in range(self.size):
self.board[row][col] = next(idx)
self.empty_pos = (size-1, size-1)
def draw_board(self, screen):
block_size = min(screen.get_width(), screen.get_height()) // self.size
font = pg.font.Font(None, int(block_size * .7))
for r in range(self.size):
for c in range(self.size):
rect = pg.Rect(c*block_size, r*block_size,
block_size, block_size)
if num := self.board[r][c]:
color = 'lightblue'
text_surf = font.render(str(num), True, "black")
screen.fill(color, rect.inflate(-8, -8))
screen.blit(text_surf, text_surf.get_rect(center=rect.center))
def move_tile(self, pos):
erow, ecol = self.empty_pos
trow, tcol = pos
dr, dc = abs(erow-trow), abs(ecol-tcol)
if not ((dr == 1 and dc == 0) or (dc == 1 and dr == 0)):
return False
self.board[erow][ecol], self.board[trow][tcol] \
= self.board[trow][tcol], None
self.empty_pos = trow, tcol
return True
def main():
pg.init()
clock = pg.time.Clock()
puzzle = SlidePuzzle()
win_widht = 600
win_height = 600
window_surface = pg.display.set_mode((win_widht, win_height))
pg.display.set_caption('Slide Puzzle')
running = True
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
elif event.type == pg.MOUSEBUTTONDOWN:
mouse_x, mouse_y = event.pos
block_side_len = min(win_widht, win_height)//puzzle.size
clicked_row = mouse_y//block_side_len
clicked_col = mouse_x//block_side_len
moved_successfully = puzzle.move_tile(
(clicked_row, clicked_col))
window_surface.fill("white")
puzzle.draw_board(window_surface)
pg.display.flip()
clock.tick(30)
if __name__ == '__main__':
try:
main()
finally:
pg.quit()
```
该程序展示了如何构建一个简单的滑动拼图游戏,并允许玩家通过单击屏幕上的不同部分来进行游戏操作[^2]。
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