基于鸿蒙DevEco Studio,开发一个播放音乐的APP,要完整源代码
时间: 2025-01-21 09:31:57 浏览: 157
开发一个基于鸿蒙DevEco Studio的音乐播放APP需要以下几个步骤。以下是一个简单的示例代码,展示如何实现基本的音乐播放功能。
### 1. 创建新项目
在DevEco Studio中创建一个新的鸿蒙项目,选择“Empty Ability”作为模板。
### 2. 配置权限
在`config.json`文件中添加音频播放的权限:
```json
{
"app": {
"bundleName": "com.example.musicplayer",
"version": {
"code": 1,
"name": "1.0"
},
"apiVersion": {
"compatible": 3,
"target": 3
}
},
"deviceTypes": [
"phone"
],
"abilities": [
{
"name": "com.example.musicplayer.MainAbility",
"label": "Music Player",
"icon": "$media:icon",
"type": "page",
"permissions": [
"ohos.permission.INTERNET",
"ohos.permission.READ_EXTERNAL_STORAGE"
],
"uri": "pages/index"
}
]
}
```
### 3. 设计界面
在`resources/base/layout`目录下创建`ability_main.xml`文件,设计简单的用户界面:
```xml
<?xml version="1.0" encoding="utf-8"?>
<DirectionalLayout
xmlns:ohos="http://schemas.huawei.com/res/ohos"
ohos:orientation="vertical"
ohos:width="match_parent"
ohos:height="match_parent"
ohos:padding="16vp">
<Button
ohos:id="$+id/play_button"
ohos:text="Play"
ohos:width="match_content"
ohos:height="match_content"/>
<Button
ohos:id="$+id/stop_button"
ohos:text="Stop"
ohos:width="match_content"
ohos:height="match_content"/>
</DirectionalLayout>
```
### 4. 实现音乐播放逻辑
在`MainAbilitySlice.java`中实现音乐播放逻辑:
```java
package com.example.musicplayer;
import ohos.aafwk.ability.AbilitySlice;
import ohos.aafwk.content.Intent;
import ohos.agp.components.Button;
import ohos.media.player.Player;
public class MainAbilitySlice extends AbilitySlice {
private Player player;
private Button playButton;
private Button stopButton;
@Override
public void onStart(Intent intent) {
super.onStart(intent);
super.setUIContent(ResourceTable.Layout_ability_main);
player = new Player(this);
playButton = (Button) findComponentById(ResourceTable.Id_play_button);
stopButton = (Button) findComponentById(ResourceTable.Id_stop_button);
playButton.setClickedListener(component -> playMusic());
stopButton.setClickedListener(component -> stopMusic());
}
private void playMusic() {
try {
player.setSource(ResourceTable.Media_your_music_file);
player.prepare();
player.play();
} catch (Exception e) {
e.printStackTrace();
}
}
private void stopMusic() {
if (player != null) {
player.stop();
}
}
@Override
public void onStop() {
super.onStop();
if (player != null) {
player.release();
}
}
}
```
### 5. 添加音乐文件
在`resources/base/media`目录下添加你的音乐文件,并在代码中引用该文件。
### 6. 运行项目
连接鸿蒙设备或使用模拟器运行项目,点击“Play”按钮即可播放音乐,点击“Stop”按钮停止播放。
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