There are no graphs in the scene UnityEngine.Debug:LogError (object) AstarPath:StartPath (Pathfinding.Path,bool) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1952) Pathfinding.Seeker:StartPathInternal (Pathfinding.Path,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:469) Pathfinding.Seeker:StartPath (Pathfinding.Path,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:419) Pathfinding.Seeker:StartPath (UnityEngine.Vector3,UnityEngine.Vector3,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:382) Pathfinding.Seeker:StartPath (UnityEngine.Vector3,UnityEngine.Vector3) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:369) PathGetter:BeginFindPath (UnityEngine.Vector3) (at Assets/Scripts/PathGetter.cs:54) PathGetter:OnButton2Clicked () (at Assets/Scripts/PathGetter.cs:43) UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/[email protected]/Runtime/EventSystem/EventSystem.cs:514)
时间: 2024-04-10 09:30:20 浏览: 127
It looks like there is an error in the Unity engine related to pathfinding. The error message suggests that there are no graphs in the scene, which might be causing the issue. It seems to be a problem with the A* Pathfinding Project plugin. You can try checking if the necessary graphs are properly set up in your scene, and make sure that the A* Pathfinding component is attached to the correct GameObject. Additionally, you can check the A* Pathfinding Project documentation or seek help from the plugin's support community for further assistance in resolving this error.
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