{ "firstchar": "S", "partnerid": null, "partnername": null, "id": 73, "areaid": 73, "countryid": 24, "areaname": "测试的", "areanamelocal": null, "englishname": "uuu", "abbreviationname": "ss", "arealogopath": " ", "isactive": 1, "url": null, "provincename": "dd", "provincenamelocal": null, "longitude": 33.0000000000, "latitude": 33.0000000000, "timezone": "2", "countryname": "俄罗斯", "countryenname": "Russia", "mapjson": null, "doorcount": 0 },这些是返回结果,获得java数据结果,unity webgl中代码怎么写
时间: 2023-07-12 12:01:58 浏览: 95
你可以使用Unity的WebRequest类来向服务器发送请求并获取数据。以下是一个示例代码:
```csharp
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
public class GetData : MonoBehaviour
{
void Start()
{
StartCoroutine(GetDataFromServer());
}
IEnumerator GetDataFromServer()
{
UnityWebRequest www = UnityWebRequest.Get("http://yourserverurl.com/api/getdata");
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.Success)
{
string data = www.downloadHandler.text;
// 使用JsonUtility将JSON数据解析为对象
YourObject obj = JsonUtility.FromJson<YourObject>(data);
Debug.Log("Received data: " + obj.areaname);
}
else
{
Debug.Log("Error getting data: " + www.error);
}
}
}
```
请将http://yourserverurl.com/api/getdata替换为您的服务器API URL。您还需要创建一个名为YourObject的类来匹配您的JSON数据结构。 例如:
```csharp
[System.Serializable]
public class YourObject
{
public string firstchar;
public int partnerid;
public string partnername;
public int id;
public int areaid;
public int countryid;
public string areaname;
public string areanamelocal;
public string englishname;
public string abbreviationname;
public string arealogopath;
public int isactive;
public string url;
public string provincename;
public string provincenamelocal;
public float longitude;
public float latitude;
public string timezone;
public string countryname;
public string countryenname;
public string mapjson;
public int doorcount;
}
```
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