
raspberrypi.org/magpi
17
May 2016
News
stu. “So, in my (neverending!)
quest to support the Pi, I went to
some of the best indie developers
out there and, with the promise
of much cake, got them to let me
use their games. These games
are amazing in lots of ways, and
each one pretty dierent from
the next.”
It comes a long time after the
original Raspberry Pi launch, but
apparently this belated release
is not because YoYo Games
started on the ports recently,
as Mike explains:
“I’ve been trying to get
something released on the Pi for
years, but as I could only do it in
my spare time, it’s taken a long
time. The GameMaker Linux port
came about because I rst had to
port GameMaker to Linux before
porting it to the Pi!” The Linux
port was a big enough task on
its own, according to Mike, and
then he had to nd the time to
port it to the Pi. “But while it’s
taken a long time, I’m overjoyed
I’ve nally got something the Pi
community can enjoy. If nothing
else comes from this, there
are now three amazing games
on the Pi – and that’s worth it
right there.”
GAMEMAKER GAMES ON RASPBERRY PI
Getting to this point may have
taken a while, but it’s now a simple
case of just exporting GameMaker:
Studio projects to the Raspberry Pi,
like the developers would for any
other platform. There’s been a lot
of interest from other GameMaker
devs who want to port, whether
themselves or straight through
Studio, and a poll that Mike put
on Twitter proved there was much
wider interest in it.
Why the Pi, though? Why has
Mike put so much hard work
into it?
“Because it’s an awesome little
machine that reminds me of the
freedom I used to have by having a
ZX81 or Spectrum in my bedroom
when I was growing up,” Mike
recalls fondly. “The Pi has the
chance to bring back this unique
learning experience, and I for one
will do all I can to help support the
amazing work they’re doing!”
Now Mike wants to get the
export option fully added into
GameMaker: Studio. To do this,
he needs people to download
the games and check them out,
which you can do by going to
yoyogames.com/pi. Maybe one
day you can create a game that
works on the Raspberry Pi.
These games are amazing
in lots of ways, and each one
pretty different from the next
Above Indie darling Hotline Miami was made in GameMaker: Studio, showing the power
of the dev tool
Here are the three games you can enjoy now on your
Raspberry Pi – yoyogames.com/pi
LET’S PLAY
THEY NEED TO BE FED By: Jesse Venbrux
Run and jump through 11 crazy worlds to feed the
monsters in this 360° gravity platformer. It doesn’t
matter which way you go – up or down, left or right
- you can’t fall o because of the 360° gravity! Jump
from rotating planes to moving platforms, avoiding
dangers and collecting diamonds.
SUPER CRATE BOX By: Vlambeer
From the folks behind Luftrausers, grab your
baseball cap and loosen your pants: it’s time to
ght endless hordes of enemies and collect every
weapon crate you can. Prepare for an arcade delight
with tight controls, refreshing game mechanics,
cracking retro art, and a hip chiptune soundtrack.
MALDITA CASTILLA By: Locomalito
Maldita Castilla (‘cursed/damned Castile’) is an
action arcade game full of myths from Spain and
the rest of Europe. The graphical style is raw, made
pixel by pixel with a limited colour palette like in
the old days, and displayed through a dirty old
monitor eect.
17
May 2016