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Android OpenGL ES进阶教程 - 地球效果实现与反射处理

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【标题】: Pro OpenGL ES for Android Part2.zip 【描述】: 此标题和描述表明文件是一个电子书的压缩包,名为"Pro OpenGL ES for Android Part2.zip",这本书是关于OpenGL ES技术在Android平台上的应用。OpenGL ES是用于嵌入式系统的一种图形API,它是OpenGL三维图形API的一个子集,专为移动和嵌入式设备优化。本书的第二部分可能侧重于更高级的主题,如3D图形编程、渲染技术、性能优化等。 【标签】: Pro OpenGL ES 【压缩包子文件的文件名称列表】: - Chapter 10-Earth ES2-Specular Reflection - Chapter 10-Earth ES2-Nightside - Chapter 10-Earth ES2-Clouds 【知识点详细说明】: 1. OpenGL ES基础概念 OpenGL ES(Open Graphics Library for Embedded Systems)是一种用于嵌入式系统(如智能手机、平板电脑、游戏控制台等)的图形API。它基于OpenGL(开放图形库)标准,但移除了OpenGL中不常用或对于嵌入式系统来说过时的特性,以适应有限的处理能力和内存资源。OpenGL ES分为几个版本,当前广泛使用的是OpenGL ES 2.0和OpenGL ES 3.0。OpenGL ES 2.0引入了基于着色器的图形管线,允许开发者使用GLSL ES编写自己的顶点和片段着色器,以实现高度定制的渲染效果。 2. Android图形系统与OpenGL ES Android操作系统支持OpenGL ES作为其3D图形API。在Android平台上,OpenGL ES可以通过Android的图形框架和工具集(如SurfaceView、GLSurfaceView、EGL等)与Java层进行交互。开发者可以使用这些工具来管理图形上下文、交换缓冲区以及处理输入事件。 3. 高级OpenGL ES特性 第二部分的标题涉及高级主题,如"Specular Reflection"、"Nightside"和"Clouds"。这表明本书深入探讨了OpenGL ES中用于创建更加逼真和复杂图形的技术。 - Specular Reflection(镜面反射):在3D图形中,镜面反射是指模拟光滑物体表面反射光线的效果。它是一种视觉上重要的效果,使对象看起来更加真实。OpenGL ES中实现镜面反射通常涉及到光照模型的计算以及适当的着色器编程来模拟高光的产生和变化。 - Nightside(夜景):夜景效果可能涉及使用OpenGL ES对环境光照进行模拟,如使用着色器技术实现月光、星星以及远处光点的渲染。此外,夜景可能还会涉及到对颜色和对比度的调整,使得在光照较低的条件下仍然能保持良好的视觉效果。 - Clouds(云朵):在OpenGL ES中渲染云朵涉及到使用纹理、几何生成和着色器编程的高级技术。为了达到逼真的视觉效果,云朵的渲染可能会结合噪声生成算法(如Perlin噪声),用来生成云朵的自然外观,并应用适当的技术来模拟动态变化的效果。 4. 着色器编程 使用OpenGL ES 2.0,开发者必须编写自己的着色器程序,包括顶点着色器(Vertex Shader)和片段着色器(Fragment Shader)。着色器程序使用GLSL ES(OpenGL Shading Language for Embedded Systems)编写,这是一种基于C语言的专门用于着色器的编程语言。开发者通过编写着色器代码来控制图形管线中顶点和片段的处理,从而实现各种视觉效果。 5. 实时图形渲染技术 本书的章节标题暗示了对实时图形渲染技术的探讨。实时图形渲染是指在有限的时间内完成图形的渲染过程,并实时地显示到屏幕上,是游戏和交互式应用中不可缺少的一部分。在移动设备上进行实时渲染需要考虑到性能优化,比如减少绘制调用、使用纹理压缩、剔除不可见对象、使用批处理技术等。 6. 整合OpenGL ES与其他Android技术 在Android平台上开发涉及OpenGL ES的应用时,开发者需要将OpenGL ES与Android的其他技术进行整合,例如使用Activity来管理应用的生命周期、利用Intent进行应用间通信、以及通过传感器和硬件抽象层访问设备的硬件特性等。了解如何在Android应用的上下文中使用OpenGL ES,以及如何处理生命周期事件对渲染效果的控制至关重要。 通过以上知识点的介绍,可以看出《Pro OpenGL ES for Android Part2.zip》这本书深入探讨了OpenGL ES技术在Android平台上的高级应用,覆盖了从基础概念到高级图形效果实现的多个方面,是开发者深入学习Android下OpenGL ES编程的宝贵资源。

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In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator! After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts. By the time you finish Pro OpenGL ES for Android, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you'll learn * The basics of 3D mathematics, and how they are applied in the OpenGL library * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D movement * How to implement 3D shading, coloring, and texturing * The differences between OpenGL and other 3D toolkits * To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced Android programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents * Introduction to OpenGL ES and Our 3D Solar System Project * Generating a Basic OpenGL Program * Getting Past the 3D Math * Shading, Lighting and Colors * Materials and Textures * Animation * Creating a User Interface * Blending Modes, Buffer Objects, and Other Cool Stuff * Latest Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs
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In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator! After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts. By the time you finish Pro OpenGL ES for Android, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you'll learn * The basics of 3D mathematics, and how they are applied in the OpenGL library * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D movement * How to implement 3D shading, coloring, and texturing * The differences between OpenGL and other 3D toolkits * To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced Android programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents * Introduction to OpenGL ES and Our 3D Solar System Project * Generating a Basic OpenGL Program * Getting Past the 3D Math * Shading, Lighting and Colors * Materials and Textures * Animation * Creating a User Interface * Blending Modes, Buffer Objects, and Other Cool Stuff * Latest Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs
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