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C++ 游戏音频编程入门教程:使用FMOD进行音频开发

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标题中提到的"[C++] C++ 游戏音频开发 入门教程 (英文版)",指出了这份材料的主题是关于C++语言在游戏音频开发方面的入门教学。C++作为一种高效、灵活的编程语言,在游戏开发中扮演着重要角色。音频编程是游戏开发的一个重要分支,负责游戏中的音乐、声效、语音等多个声音元素的编程处理。 描述部分提供了这份教程的具体内容和出版信息。教程主要使用FMOD音频库和工具包,FMOD是一个广受欢迎的游戏音频中间件解决方案,允许开发者在游戏项目中嵌入高质量的音频处理功能。教程的核心内容包括如何使用FMOD添加音频到游戏、理解音频编程的核心概念以及在不同抽象级别上处理音频。这本教程被视作带领初学者入门游戏音频开发的实用指南,特别强调了FMOD工具包的使用方法。由David Gouveia编写,Packt Publishing出版,于2013年8月26日发布,全书共116页,为英文PDF格式。 由于没有提供标签信息和具体的文件列表,我们无法从这两个维度提取知识点。以下是根据标题和描述提取的详细知识点: ### C++ 游戏音频开发 1. **C++ 在游戏开发中的应用**:C++被广泛应用于游戏开发领域,因为它提供了良好的性能,尤其是在实时音频处理和复杂系统模拟方面。 2. **游戏音频的重要性**:游戏音频对于增强玩家的沉浸感和游戏体验至关重要。它包括背景音乐、游戏效果音、角色对话和环境音效等。 3. **音频编程基础**:音频编程涉及音频信号处理的基础知识,如数字化音频、采样率、位深、立体声和环绕声等概念。 4. **FMOD 音频库与工具包**: - **介绍**:FMOD(FMOD Ex)是一个专业的音频引擎,支持多平台和多格式,广泛用于游戏音频设计。 - **核心功能**:FMOD支持2D和3D音效、声音合成、环境效果、声音银行管理等。 - **使用场景**:它常被用于游戏音效的触发、混音、音频管理等。 5. **音频编程的抽象层次**: - **底层处理**:涉及波形编辑、数字信号处理(DSP)等。 - **中层处理**:包括声音素材的组织、编辑和加载。 - **高层次接口**:提供简化的API,使开发者能够快速集成和使用音频资源。 6. **音频中间件**:音频中间件是游戏开发中使用的一种软件,它位于游戏引擎和音频硬件之间,简化了音频的编程和播放过程。 7. **音频资源管理**:在游戏开发中,需要管理大量的音频文件,这包括音频文件的加载、存储、解压缩和播放等。 8. **跨平台音频开发**:一个游戏项目可能需要支持多种设备和平台,音频编程需要考虑平台间的兼容性和优化。 9. **实时音频处理**:在游戏运行时,音频处理需要实时完成,确保音效与游戏画面同步。 10. **音频编程的挑战和最佳实践**:包括内存和CPU的优化,以及如何保证音频质量在不同设备上的表现。 从以上内容可以看出,该教程是针对游戏开发人员的音频编程入门指南。虽然教程内容具体到FMOD音频库,但所涉及的音频编程基础和中间件知识具有普遍适用性,可以为初学者提供游戏音频编程的基础框架和实践技能。

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Paperback: 116 pages Publisher: Packt Publishing; 1st New edition edition (August 26, 2013) Language: English ISBN-10: 1849699097 ISBN-13: 978-1849699099 Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit. Overview Add audio to your game using FMOD and wrap it in your own code Understand the core concepts of audio programming and work with audio at different levels of abstraction Work with a technology that is widely considered to be the industry standard in audio middleware In Detail Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games. Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs. Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game. The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly. This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence. What you will learn from this book Design complex generative /interactive sounds Simulate an environment with 3D audio and effects Load and play audio files in several formats Control audio playback and many sound parameters Adapt an audio API to fit the needs of a game Approach This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience. Who this book is written for This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
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