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Rhinoceros (typically abbreviated Rhino or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software that was developed by TLM, Inc.
Title Excerpt Metadata Color
TreeSoil – Robotic 3D-printed earthen microclimate shelter for saplings
TreeSoil is a 3D-printed earthen structure that shields young trees in degraded areas, creating microclimates for early growth. It revives ancient soil-shaping practices through computational design and robotic fabrication.
Discerning the Silent Presence – Authenticity and Artifice
Carefully staged collision of archaeology, surveillance, and speculative fiction, Discerning the Silent Presence is a hybrid media installation that commandeers LIDAR to question whether objective scans can ever be trusted.
Improvisational Machines: Live Coding Industrial Robots
Organised and led by Madeline Gannon, Improvisational Machines is a workshop that brings live coding, dynamic interfaces, and flexible workflows into industrial robotics.
Otto – Robotic choreographies
Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team built to allow them to explore surface tensions of ...
I/Another – Bodily presence in human-machine communication
Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing ...
Returning the Gaze – Perpetual (male)surveillance
Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the...
SFPC Fall 2019 Student Showcase
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
Artificial Arboretum – Preservation of “photogrammetrees” found in Google Earth
‘Artificial Arboretum‘ by Jacqueline Wu is a project exploring the preservation, study, and public display of “photogrammetrees” found in Google Earth. The collection includes a range of diverse species harvested from their rendered world using th...
Sonic Playground – Playful acoustics by Yuri Suzuki Design
Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.
Proteus – Analog digital display that allows for interacting with matter
Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field ...
Spheres of Influence – Drawing lifelines of the city
Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and par...
Assembly Language – Jesse Colin Jackson’s Marching Cubes
The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
Golem – Morphology and Material in Kinetic Structures
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
Smaller & Upside Down – 3D printed lenses that distort views of faces
Created by Robb Godshaw and Max Hawkins, Smaller & Upside Down is a collection of custom designed 3D-printed lenses, each custom-designed and fabricated using a new rapid prototyping process.
The Air Above – An irregular polyhedron of reflection
The Air Above is a new project by environmental designer Michael Pecirno that explores how public sculpture can find form and purpose entirely from its context.
A levitating sound sculpture made of 300 wires – David Letellier’s Caten
Suspended from two ropes, each connected to slowly rotating arms at both ends, the ghostly structure comes alive, performing gentle, organic movements and a sacral real-time composition.
Valse Automatique – Symbiosis Between Humans and Technology [Processing, Rhino]
Valse Automatique is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot. Invited to the project by Hermann Weizenegger - Stephan Thiel was respon...
TreeSoil – Robotic 3D-printed earthen microclimate shelter for saplings
TreeSoil is a 3D-printed earthen structure that shields young trees in degraded areas, creating microclimates for early growth. It revives ancient soil-shaping practices through computational design and robotic fabrication.
Discerning the Silent Presence – Authenticity and Artifice
Carefully staged collision of archaeology, surveillance, and speculative fiction, Discerning the Silent Presence is a hybrid media installation that commandeers LIDAR to question whether objective scans can ever be trusted.
Improvisational Machines: Live Coding Industrial Robots
Organised and led by Madeline Gannon, Improvisational Machines is a workshop that brings live coding, dynamic interfaces, and flexible workflows into industrial robotics.
Otto – Robotic choreographies
Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team built to allow them to explore surface tensions of soap bubbles.
I/Another – Bodily presence in human-machine communication
Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing bodily presence in human-machine communication.
Returning the Gaze – Perpetual (male)surveillance
Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.
SFPC Fall 2019 Student Showcase
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
Artificial Arboretum – Preservation of “photogrammetrees” found in Google Earth
‘Artificial Arboretum‘ by Jacqueline Wu is a project exploring the preservation, study, and public display of “photogrammetrees” found in Google Earth. The collection includes a range of diverse species harvested from their rendered world using the same tools and techniques that created them.
Sonic Playground – Playful acoustics by Yuri Suzuki Design
Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.
Proteus – Analog digital display that allows for interacting with matter
Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field and robotic interface.
Spheres of Influence – Drawing lifelines of the city
Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance,  it uses a robotic system from Staubli to paint layers of graphics (abstracted f...
Assembly Language – Jesse Colin Jackson’s Marching Cubes
The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
Golem – Morphology and Material in Kinetic Structures
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
Smaller & Upside Down – 3D printed lenses that distort views of faces
Created by Robb Godshaw and Max Hawkins, Smaller & Upside Down is a collection of custom designed 3D-printed lenses, each custom-designed and fabricated using a new rapid prototyping process.
The Air Above – An irregular polyhedron of reflection
The Air Above is a new project by environmental designer Michael Pecirno that explores how public sculpture can find form and purpose entirely from its context.
A levitating sound sculpture made of 300 wires – David Letellier’s Caten
Suspended from two ropes, each connected to slowly rotating arms at both ends, the ghostly structure comes alive, performing gentle, organic movements and a sacral real-time composition.
Valse Automatique – Symbiosis Between Humans and Technology [Processing, Rhino]
Valse Automatique is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot. Invited to the project by Hermann Weizenegger - Stephan Thiel was responsible for designing the overall interface between the music by composer and violinist miki and the p...

1-27 of 27

Titles TreeSoil – Robotic 3D-printed earthen...
TreeSoil is a 3D-printed earthen structure that shields young trees in degraded areas, creating microclimates for early growth. It revives ancient soil-shaping practices through computational design and robotic fabrication.
, Discerning the Silent Presence – Auth...
Carefully staged collision of archaeology, surveillance, and speculative fiction, Discerning the Silent Presence is a hybrid media installation that commandeers LIDAR to question whether objective scans can ever be trusted.
, Improvisational Machines: Live Coding...
Organised and led by Madeline Gannon, Improvisational Machines is a workshop that brings live coding, dynamic interfaces, and flexible workflows into industrial robotics.
, Otto – Robotic choreographies
Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team built to allow them to explore surface tensions of ...
, I/Another – Bodily presence in human-...
Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing ...
, Returning the Gaze – Perpetual (male)...
Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the...
, SFPC Fall 2019 Student Showcase
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
, Artificial Arboretum – Preservation o...
‘Artificial Arboretum‘ by Jacqueline Wu is a project exploring the preservation, study, and public display of “photogrammetrees” found in Google Earth. The collection includes a range of diverse species harvested from their rendered world using th...
, Sonic Playground – Playful acoustics ...
Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.
, Proteus – Analog digital display that...
Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field ...
, Spheres of Influence – Drawing lifeli...
Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and par...
, Assembly Language – Jesse Colin Jacks...
The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
, Golem – Morphology and Material in Ki...
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
, Smaller & Upside Down – 3D...
Created by Robb Godshaw and Max Hawkins, Smaller & Upside Down is a collection of custom designed 3D-printed lenses, each custom-designed and fabricated using a new rapid prototyping process.
, The Air Above – An irregular po...
The Air Above is a new project by environmental designer Michael Pecirno that explores how public sculpture can find form and purpose entirely from its context.
, Sketching Dynamic Geometry on the iPad
Work in progress by Daniel Belcher is this app for iPad at the intersection of sketching, coding, and parametric modeling. Here is how he describes it: I’ve been working on an app for the iPad that relies on some interactions that will hopef...
, emoto – Data sculpture by Studi...
Back in July, Studio NAND with Moritz Stefaner and Drew Hemment created emoto, an online web application that captured and visualised the excitement around the Olympic Games in London. The project moved from real-time (see our post) to ”Archive” d...
, Bloom – Urban toy invites parti...
Commissioned by the Greater London Authority as part of Wonder series that are celebrating Olympics and Paralympics, Bloom is designed and developed by Alisa Andrasek and Jose Sanchez from The Bartlett School of Architecture at UCL. Designed in ne...
, A levitating sound sculpture made of ...
Suspended from two ropes, each connected to slowly rotating arms at both ends, the ghostly structure comes alive, performing gentle, organic movements and a sacral real-time composition.
, Approxymotion and MisPortraits –...
Approxymotion and MisPortraits are two projects by Peter A Vikar currently an ESTm post-graduate studies at Sci-Arc, Los Angeles, designing material interactions with six-axis robot arms. Approxymotion is research project focusing on motion based ...
, Hydro-Fold by Christophe Guberan R...
Created by Christophe Guberan, student at Ecole Cantonale d’art de Lausanne (ECAL), this inkjet printer prints patterns that contort pieces of paper into specific 3D forms. Dezeen reports that the modified printer uses a mixture of water and ink i...
, Mesh Grammars: Studies for a Dome by ...
Mesh Grammars: Studies for a Dome is a project by Benjamin Dillenburger & Michael Hansmeyer trying to create “highly articulated architecture using a novel method of folding”. The duo designed a series of domes by folding a surface...
, Valse Automatique – Symbiosis B...
Valse Automatique is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot. Invited to the project by Hermann Weizenegger - Stephan Thiel was respon...
, Three Cubes Colliding [Objects]
Experimental kite designed by Sash Reading with Ivan Morison from the Studio 10 Arch at the University of Westminster. The kite was fabricated and engineered by Queen and Crawford. The kite features 1700 3d printed connectors, carbon fibre rods an...
, Jelly Swarm [Air]
Created by Tangible Intervention (the public art arm of Tangible Interaction) in collaboration with origami artist, Joseph Wu, Jelly Swarm is a public artwork for the Vancouver Aquarium in BC, Canada.  The installation features 94 folded origami j...
, Dromolux [Processing, Objects]
The Dromolux MA Design Interactions project at the RCA by Ludwig Zeller addresses the possible increase in cognitive performance of future generations. This device is a speed reading trainer that flashes words at a high pace using a strobe light a...
, Kinetic Pavilion [iPad, Processing, S...
This is a preliminary test model of a kinetic pavilion by Yannick Bontinckx and Elise Vanden Elsacker. The final model will contain 28 servo motors controlled by an Arduino Mega and a Duemilanove board all connected to Rhino & Grasshopper via ...
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