About this ebook
C in 30 Pages is a brief e-booklet, designed to get you into the C programming language as fast as possible, as easily as possible. There is no bull in this Micro-Manual by popular online teacher U.Q. Magnusson. From the very first page you will learn the basic concepts of programming,
including data, code, and control, and how they are expressed through C. Simple yet comprehensive examples follow as you zip through, and each is explained in pithy detail.
U.Q. Magnusson
U.Q. Magnusson is the popular online author of the Ebook classics "SQL in 30 Pages", "HTML in 30 Pages", and "C in 30 Pages". He brings his 22 years of experience in teaching complex software systems, full development lifecycles, and a variety of languages, packages, and environments to the fore.
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Reviews for C in 30 Pages
2 ratings1 review
- Rating: 4 out of 5 stars4/5
Aug 31, 2018
Good book. Touches the essentials and answers the why questions the inquisitive will have.
Book preview
C in 30 Pages - U.Q. Magnusson
C in 30 Pages
A Micro-Manual
by U.Q. Magnusson
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Copyright 2013 U.Q.Magnusson
Smashwords Edition
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Table of Contents
Introduction
Data and Code
Hello World
Weigh Station
Word Count
Conclusion
Introduction
Control the machine.
A simple statement, to be sure, but one that is maddeningly deceptive. If you’ve ever been flummoxed by programming your VCR, you know how dependent we’ve all become on digital technology. At the same time, we've become frustrated by our inability to control it. This is appalling, not the least because programming itself is so easy to understand.
Happily, learning to program is quite easy. It is one of those activities that, once you get past the initial setup, proceeds of its own course. A clear software program will make its progress evident, failing with every mistake, but letting you work it repeatedly until it completes, all the while learning what you need to do. Riding a bike could not be easier.
I believe that children as young as four are capable of learning programming. It requires only 1) an ability to take instruction, 2) an understanding of referential symbols (for instance, words), and 3) a willingness to consider an abstract series of logical steps to achieve a certain outcome. I admit that last one sounds a bit far-fetched for children. On the other hand, if a child can learn by doing anything, he can learn by doing this.
First, a few concepts.
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Data and Code
The most basic property in programming, the atomic particle of computers, if you will, is the datum. What is a datum? A datum