// C program to draw the moving boat
// using c graphics
#include <conio.h>
#include <dos.h>
#include <graphics.h>
#include <stdio.h>
// Driver Code
int main()
{
// Initialize graphic driver
int gdriver = DETECT, gmode, err;
int i = 0, j, x, y, x1, y1, x2, y2;
// Start graphics mode by passing
// three arguments to initgraph()
// &gdriver is the address of the
// gdriver variable.
// &gmode is the address of gmode
// "C:Turboc3BGI" is the directory
// path where BGI files are stored
initgraph(&gdriver, &gmode,
"C:\\Turboc3\\BGI");
err = graphresult();
if (err != grOk) {
printf("Graphics Error: %s\n",
grapherrormsg(err));
return 0;
}
j = 0;
// Initialize position for boat
x = 50, y = getmaxy() / 2 + 140;
while (x + 60 < getmaxx()
&& (!kbhit())) {
// Set the positions for rain
x1 = 10, i = y1 = 0;
x2 = 0, y2 = 50;
// Clears graphic screen
cleardevice();
// Set the color of river/sea
setcolor(LIGHTBLUE);
setlinestyle(SOLID_LINE, 1, 1);
setfillstyle(SOLID_FILL,
LIGHTBLUE);
// Draw the river/sea
rectangle(0, getmaxy() / 2 + 150,
getmaxx(), getmaxy());
floodfill(getmaxx() - 10,
getmaxy() - 10,
LIGHTBLUE);
// Rain drops
setlinestyle(DASHED_LINE, 1, 2);
while (i < 700) {
line(x1, y1, x2, y2);
x1 = x1 + 20;
y2 = y2 + 50;
i++;
}
// Drawing the boat
setlinestyle(SOLID_LINE, 1, 2);
setcolor(BROWN);
setfillstyle(SOLID_FILL, BROWN);
sector(x, y, 180, 360, 50, 10);
setcolor(DARKGRAY);
setlinestyle(SOLID_LINE, 1, 3);
// Leg and body of stick man
line(x + 40, y - 15, x + 40, y - 40);
line(x + 40, y - 15, x + 45, y - 10);
line(x + 45, y - 10, x + 45, y);
line(x + 40, y - 15, x + 37, y);
// Head and hand of stick man
circle(x + 40, y - 45, 5);
line(x + 40, y - 35, x + 50, y - 30);
line(x + 40, y - 35, x + 35, y - 32);
line(x + 35, y - 32, x + 45, y - 25);
line(x + 60, y - 45, x + 27, y + 10);
// Moving the position of
// boat and stick man
x++;
setcolor(LIGHTBLUE);
delay(250);
// Clears the graphic device
cleardevice();
// Drawing sea/river
setlinestyle(SOLID_LINE, 1, 1);
setfillstyle(SOLID_FILL,
LIGHTBLUE);
rectangle(0, getmaxy() / 2 + 150,
getmaxx(), getmaxy());
floodfill(getmaxx() - 10,
getmaxy() - 10,
LIGHTBLUE);
// Rain drops
setlinestyle(DASHED_LINE, 1, 2);
x1 = 10, i = y1 = 0;
x2 = 0, y2 = 70;
while (i < 700) {
line(x1, y1, x2, y2);
x1 = x1 + 30;
y2 = y2 + 60;
i++;
}
// Drawing the boat
setlinestyle(SOLID_LINE, 1, 1);
setcolor(BROWN);
setfillstyle(SOLID_FILL, BROWN);
sector(x, y, 180, 360, 50, 10);
// Body and leg of stick man
setcolor(DARKGRAY);
setlinestyle(SOLID_LINE, 1, 3);
line(x + 40, y - 15, x + 40, y - 40);
line(x + 40, y - 15, x + 45, y - 10);
line(x + 45, y - 10, x + 45, y);
line(x + 40, y - 15, x + 37, y);
// Head hands of stick man
circle(x + 40, y - 45, 5);
line(x + 40, y - 35, x + 52, y - 30);
line(x + 40, y - 35, x + 37, y - 32);
line(x + 37, y - 32, x + 49, y - 25);
line(x + 60, y - 45, x + 27, y + 10);
// Forwarding the position of
// the boat
x++;
// Sleep for 250 milliseconds
delay(250);
// Clears the graphic device
cleardevice();
j++;
}
getch();
// Deallocate memory allocated
// for graphic screen
closegraph();
return 0;
}