Solutions for Structural Hazards Last Updated : 15 Nov, 2025 Comments Improve Suggest changes Like Article Like Report Structural hazards happen in a pipelined processor when two instructions need the same hardware at the same time. Because the hardware cannot be shared in that moment, the pipeline may slow down or stop. To avoid this problem, computer architects use several simple techniques. 1. Add More Hardware (Resource Duplication)The easiest way to remove a structural hazard is to add another copy of the hardware unit that is causing the conflict.Example:Use separate instruction memory and data memory, so instruction fetch and data access can happen together.Add extra ALUs or functional units.Benefit: No waiting; faster performance.2. Instruction SchedulingInstructions can be reordered so that they do not use the same hardware in the same cycle.Types:Compiler Scheduling: The compiler arranges instructions to avoid conflicts.Dynamic Scheduling: Hardware reorders instructions during execution.Benefit: No extra hardware needed.3. Use Separate Units for Different TasksSometimes a single unit (like ALU or memory) is used by different pipeline stages. The solution is to split the hardware into different units.Example:Separate integer unit and floating-point unitSeparate address calculation unit and execution unitThis reduces competition for the same resource.4. Pipeline the Functional UnitsMulti-cycle units (like multipliers) can be made pipelined internally.This allows a new operation to start every cycle, even if the previous one is not yet finished.5. Insert Stalls (Hardware Interlocks)If no other solution works, the hardware can pause the pipeline for one or more cycles.Effect:Slows down the pipelineBut ensures correct executionUsed only when necessary. Create Quiz Comment V vijaylcqkp Follow 0 Improve V vijaylcqkp Follow 0 Improve Article Tags : Computer Organization & Architecture Explore Basic Computer InstructionsWhat is a Computer? 6 min read Issues in Computer Design 1 min read Difference between assembly language and high level language 2 min read Addressing Modes in 8086 7 min read Difference between Memory based and Register based Addressing Modes 4 min read Von Neumann Architecture 5 min read Harvard Architecture 3 min read Interaction of a Program with Hardware 3 min read Simplified Instructional Computer (SIC) 4 min read Instruction Set used in simplified instructional Computer (SIC) 1 min read Instruction Set used in SIC/XE 2 min read RISC vs CISC 3 min read Vector processor classification 5 min read Essential Registers for Instruction Execution 3 min read Single Accumulator Based CPU Organization 3 min read Stack based CPU Organization 3 min read Machine Control Instructions in Microprocessor 4 min read Very Long Instruction Word (VLIW) Architecture 3 min read Input and Output SystemsPrimary Instruction Cycles 4 min read Machine Instructions 5 min read Instruction Formats 6 min read Difference between 2-address instruction and 1-address instructions 4 min read Difference between 3-address instruction and 0-address instruction 4 min read Register content and Flag status after Instructions 3 min read Debugging a machine level program 3 min read Vector Instruction Format in Vector Processors 7 min read Vector Instruction Types 4 min read Instruction Design and FormatALU Functions and Bus Organization 5 min read Computer Arithmetic | Set - 1 5 min read Computer Arithmetic | Set - 2 4 min read 1's Complement Representation vs 2's Complement Representation 4 min read Restoring Division Algorithm For Unsigned Integer 4 min read Non-Restoring Division For Unsigned Integer 3 min read Booth's Algorithm 4 min read How the Negative Numbers are Stored in Memory? 2 min read Microprogrammed ControlMicro-Operation 3 min read Instruction Set Architecture and Microarchitecture 3 min read Program Control Instructions 4 min read Difference between CALL and JUMP instructions 5 min read Hardwired and Micro-programmed Control Unit 3 min read Implementation of Micro Instructions Sequencer 4 min read Performance of Computer in Computer Organization 5 min read Introduction to Control Unit and its Design 5 min read Computer Organization | Amdahl's law and its proof 2 min read Subroutine: Nesting and Stack memory 3 min read Different Types of RAM (Random Access Memory ) 8 min read Random Access Memory (RAM) and Read Only Memory (ROM) 8 min read 2D and 2.5D Memory organization 4 min read Input and Output OrganizationPriority Interrupts 5 min read I/O Interface (Interrupt and DMA Mode) 4 min read DMA Controller 8257/8237 2 min read Computer Organization | Asynchronous input output synchronization 7 min read Programmable peripheral interface 8255 4 min read Synchronous Data Transfer in Computer Organization 4 min read Introduction of Input-Output Processor 5 min read MPU Communication in Computer Organization 4 min read Memory Mapped I/O and Isolated I/O 5 min read Memory OrganizationIntroduction to memory and memory units 2 min read Memory Hierarchy Design and its Characteristics 6 min read Register Allocations in Code Generation 6 min read Cache Memory 4 min read Cache Organization | Set 1 (Introduction) 3 min read Multilevel Cache Organisation 6 min read Difference between RAM and ROM 7 min read Difference Between CPU Cache and TLB 4 min read Introduction to Solid-State Drive (SSD) 4 min read Read and Write operations in Memory 3 min read PipeliningInstruction Level Parallelism 5 min read Execution and Throughput 5 min read Pipelining Types and Stalling 3 min read Computer Organization and Architecture | Pipelining | Set 2 (Dependencies and Data Hazard) 6 min read Last Minute Notes Computer Organization 15+ min read Like