Introduction | Flutter is an open-source toolkit for creating high-performance, cross-platform applications with a single codebase. It supports mobile, web, and desktop platforms, all using one programming language. | Xamarin is an open-source mobile development platform for building cross-platform applications on iOS, Android, and Windows. It allows developers to write code once and reuse it across multiple platforms. |
Backed By | Supported by Google Inc. | Supported by Microsoft (since 2016). |
Initial Release | Launched in May 2017 | Launched in December 2012 |
Language | Utilizes Dart, a programming language introduced by Google in 2011, for building mobile applications. | Utilizes C# and XAML for application development, primarily focusing on web development. |
Installation | Flutter can be installed by downloading the binaries for the desired platform from GitHub. For macOS, it requires downloading the flutter.zip file and adding it to the PATH variable. | Xamarin apps can be created using the Visual Studio IDE and Xamarin SDK. |
App Size | Flutter applications tend to be larger due to the size of the binaries used. | Xamarin produces smaller app binaries, resulting in a more compact application size. |
Performance | Offers impressive performance, powered by the Dart engine and its hot reload feature. | Performance can be slower, as the included profiler has identified performance challenges. |
Testing Support | Flutter includes a broad range of testing features, such as widget testing, along with unit and integration testing support. | Xamarin supports various testing methods in Visual Studio, including Unit tests and UI tests, and also supports third-party frameworks like Appium, XCUITest, or Espresso. It additionally offers cloud testing through its own environment. |
Technical Architecture | Flutter is built on the Dart language, encompassing all necessary mobile app technologies, such as Material Design and Cupertino. It also uses the Skia C++ engine to handle protocols, compositions, and channels. | Xamarin employs the Mono execution environment for cross-platform development, working alongside the Objective-C runtime and Unix kernel for iOS, and the Android Runtime for Android. |
Documentation | Provides well-structured, comprehensive documentation, offering all needed resources in a single location. | Xamarin has extensive documentation and development APIs available to developers. Compared to Flutter, it supports a broader range of platforms. |
Community Support | Being a newer technology, Flutter’s community support is not yet as extensive. However, with Google's backing, it is expected to grow significantly. | Xamarin enjoys strong community support and a vast marketplace, largely due to Microsoft's backing of C#. |
Hot Reload | Supports Hot Reload, enabling real-time updates. | Does not include a Hot Reload feature, but offers a wide array of modules and powerful development APIs integrated with Visual Studio IDE. |
User Interface | Flutter provides a superior user interface compared to Ionic. | The user interface in Xamarin is less polished as it relies on rendering through HTML and CSS. |
UI Elements | Uses widgets for UI components. | Relies on native components for the user interface. |
Code Reusability | Allows for up to 80% code reuse across platforms. | Achieves up to 96% code reuse across different platforms. |
Compilation | Uses Ahead-of-Time (AOT) compilation and Dart VM. | Utilizes iOS-AOT/Android-JIT & AOT for compilation. |
IDE Support | Supported by Android Studio, Visual Studio, and IntelliJ IDEA. | Supported by Visual Studio and Xcode. |
Platform Support | Capable of deployment on Android and iOS. | Supports deployment on Android, iOS, and UWP. |
Popular Apps | Used in popular apps like Hamilton, Google Ads, Alibaba, and Cryptograph. | Employed by major companies like Microsoft, UPS, World Bank, and BBC. |