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Charts.js Graph Not Scaling To Canvas Size

Last Updated : 08 Sep, 2024
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Chart.js is a popular open-source library for creating interactive and responsive charts on web pages. However, users often encounter an issue where the graph does not scale correctly to the canvas size, resulting in distorted or improperly sized charts.

This problem can be frustrating, especially when precise data visualization is important for your project. This guide will walk you through the common causes of this scaling issue.

Common Causes of Scaling Issues in Chart.js

  • Canvas Dimensions Not Set Correctly: If the canvas element does not have explicit width and height, the chart may not render correctly.
  • Responsive Configuration Misuse: Chart.js has responsive settings that can sometimes conflict with the desired canvas size if not configured correctly.
  • CSS Interference: External CSS can override the canvas size, affecting the scaling of your charts.
  • Device Pixel Ratio: High DPI screens (e.g., Retina displays) can cause the canvas to render differently, leading to scaling issues.
  • Aspect Ratio Settings: The maintainAspectRatio setting can also affect how the chart scales relative to the canvas.

Steps To Fix The Scaling Issue

Step 1: Explicitly Set Canvas Dimensions

Ensure the canvas has specific dimensions set in HTML or CSS. This is crucial because Chart.js uses the canvas dimensions to scale the chart.

<canvas id="myChart" width="400" height="400"></canvas>

Setting the width and height directly in the canvas tag ensures that the browser knows the exact dimensions needed, allowing Chart.js to render the chart accordingly.

Step 2: Configure Chart.js Responsively

Chart.js has built-in responsiveness which, when enabled, scales the chart according to the size of the parent container.

const ctx = document.getElementById('myChart').getContext('2d');
new Chart(ctx, {
type: 'bar',
data: { /* data object */ },
options: {
responsive: true,
maintainAspectRatio: false, // Disable this to allow for a custom aspect ratio
scales: {
x: { beginAtZero: true },
y: { beginAtZero: true }
}
}
});

Setting maintainAspectRatio to false allows the chart to scale according to the canvas size, rather than maintaining a predefined aspect ratio that might not match your canvas dimensions.

Step 3: Check for CSS Conflicts

Ensure there are no CSS rules that might affect the size of the canvas. Look out for properties like max-width, max-height, or any flexbox/grid layout settings that might influence the canvas size indirectly.

#myChart {
width: 100% !important;
height: 100% !important;
}

Applying the above CSS ensures that the canvas will fill the container as expected without additional constraints.

Step 4: Adjust for Device Pixel Ratio

High-DPI screens can render the canvas differently due to the device pixel ratio. Use JavaScript to adjust the canvas size based on the device pixel ratio.

function adjustCanvasForDPR(canvas) {
const dpr = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
canvas.width = rect.width * dpr;
canvas.height = rect.height * dpr;
const ctx = canvas.getContext('2d');
ctx.scale(dpr, dpr);
}

adjustCanvasForDPR(document.getElementById('myChart'));

This function scales the canvas according to the device’s pixel ratio, ensuring the chart appears sharp and correctly scaled across all devices.

Step 5: Disable Automatic Resizing (If Necessary)

If the chart needs to stay at a specific size despite the parent container’s changes, disable automatic resizing:

const chart = new Chart(ctx, {
type: 'line',
data: { /* data object */ },
options: {
responsive: false, // Prevents Chart.js from automatically resizing the chart
scales: {
x: { beginAtZero: true },
y: { beginAtZero: true }
}
}
});

This approach keeps the chart fixed to the canvas dimensions, bypassing any scaling issues caused by parent container changes.

Example: To provide a hands-on solution for the Chart.js graph scaling issue, let’s walk through a complete example with all necessary steps, including setting up a project folder, creating the required files, and writing the code. This guide assumes you have basic knowledge of HTML, CSS, and JavaScript.

HTML
<!--index.html-->

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Chart.js Scaling Issue</title>
    <link rel="stylesheet" href="index.css">
</head>

<body>
    <div class="container">Charts.js graph not scaling to canvas size
        <canvas id="myChart"></canvas>
    </div>
    <script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
    <script src="index.js" defer></script>
</body>

</html>
CSS
/*index.css*/

body,
html {
    margin: 0;
    padding: 0;
    height: 100%;
    display: flex;
    justify-content: center;
    align-items: center;
    background-color: #f4f4f4;
}

.container {
    width: 80%;
    height: 80vh;
}

canvas {
    display: block;
    /* Ensures no extra space at the bottom */
    width: 100% !important;
    height: 100% !important;
}
JavaScript
//index.js

document.addEventListener('DOMContentLoaded', () => {
    // Get the canvas element and its context
    const canvas = document.getElementById('myChart');
    const ctx = canvas.getContext('2d');

    // Function to adjust canvas size for high DPI screens
    function adjustCanvasForDPR(canvas) {
        const dpr = window.devicePixelRatio || 1;
        const rect = canvas.getBoundingClientRect();
        canvas.width = rect.width * dpr;
        canvas.height = rect.height * dpr;
        const ctx = canvas.getContext('2d');
        ctx.scale(dpr, dpr);
    }

    adjustCanvasForDPR(canvas);

    // Create a responsive chart
    new Chart(ctx, {
        type: 'bar',
        data: {
            labels: ['Red', 'Blue', 'Yellow', 'Green', 'Purple', 'Orange'],
            datasets: [{
                label: '# of Votes',
                data: [12, 19, 3, 5, 2, 3],
                backgroundColor: [
                    'rgba(255, 99, 132, 0.2)',
                    'rgba(54, 162, 235, 0.2)',
                    'rgba(255, 206, 86, 0.2)',
                    'rgba(75, 192, 192, 0.2)',
                    'rgba(153, 102, 255, 0.2)',
                    'rgba(255, 159, 64, 0.2)'
                ],
                borderColor: [
                    'rgba(255, 99, 132, 1)',
                    'rgba(54, 162, 235, 1)',
                    'rgba(255, 206, 86, 1)',
                    'rgba(75, 192, 192, 1)',
                    'rgba(153, 102, 255, 1)',
                    'rgba(255, 159, 64, 1)'
                ],
                borderWidth: 1
            }]
        },
        options: {
            responsive: true,
            maintainAspectRatio: false,
            scales: {
                y: {
                    beginAtZero: true
                }
            }
        }
    });
});


Output:

wcev
Charts.js Graph Not Scaling To Canvas Size

Additional Tips

  • Inspect the Canvas Size: Use browser developer tools to inspect the canvas element’s size. This helps verify if the dimensions set in HTML or CSS are being correctly applied.
  • Utilize Event Listeners: Listen for window resize events and adjust the chart dimensions dynamically if the canvas is meant to be responsive but behaves incorrectly.
  • Use update() Method: When making changes to the canvas size or chart configuration, use the chart.update() method to re-render the chart with the new settings.

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