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Program to calculate Double Integration

Last Updated : 18 Nov, 2022
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Write a program to calculate double integral numerically.

Example:

Input: Given the following integral.
\int _{3.7}^{4.3}\int _{2.3}^{2.5}\sqrt{x^4+y^5}\:dxdywheref(x, y)=\sqrt{x^4+y^5}\Output: 3.915905

Explanation and Approach:

  1. We need to decide what method we are going to use to solve the integral. In this example, we are going to use Simpson 1/3 method for both x and y integration. To do so, first, we need to decide the step size. Let h be the step size for integration with respect to x and k be the step size for integration with respect to y. We are taking h=0.1 and k=0.15 in this example. Refer for Simpson 1/3 rule
  2. We need to create a table which consists of the value of function f(x, y) for all possible combination of all x and y points.
x\yy0y1y2....ym
x0f(x0, y0)f(x0, y1)f(x0, y2)....f(x0, ym)
x1f(x1, y0)f(x1, y1)f(x1, y2)....f(x1, ym)
x2f(x2, y0)f(x2, y1)f(x2, y2)....f(x2, ym)
x3f(x3, y0)f(x3, y1)f(x3, y2)....f(x3, ym)
........................
........................
xnf(xn, y0)f(xn, y1)f(xn, y2)....f(xn, ym)
  1. In the given problem, 
x0=2.3
x2=2.4
x3=3.5

y0=3.7
y1=3.85
y2=4
y3=4.15
y4=4.3
  1. After generating the table, we apply Simpson 1/3 rule (or whatever rule is asked in the problem) on each row of the table to find integral wrt y at each x and store the values in an array ax[].
  2. We again apply Simpson 1/3 rule(or whatever rule asked) on the values of array ax[] to calculate the integral wrt x.

Below is the implementation of the above code: 

C++
// C++ program to calculate
// double integral value

#include <bits/stdc++.h>
using namespace std;

// Change the function according to your need
float givenFunction(float x, float y)
{
    return pow(pow(x, 4) + pow(y, 5), 0.5);
}

// Function to find the double integral value
float doubleIntegral(float h, float k,
                     float lx, float ux,
                     float ly, float uy)
{
    int nx, ny;

    // z stores the table
    // ax[] stores the integral wrt y
    // for all x points considered
    float z[50][50], ax[50], answer;

    // Calculating the number of points
    // in x and y integral
    nx = (ux - lx) / h + 1;
    ny = (uy - ly) / k + 1;

    // Calculating the values of the table
    for (int i = 0; i < nx; ++i) {
        for (int j = 0; j < ny; ++j) {
            z[i][j] = givenFunction(lx + i * h,
                                    ly + j * k);
        }
    }

    // Calculating the integral value
    // wrt y at each point for x
    for (int i = 0; i < nx; ++i) {
        ax[i] = 0;
        for (int j = 0; j < ny; ++j) {
            if (j == 0 || j == ny - 1)
                ax[i] += z[i][j];
            else if (j % 2 == 0)
                ax[i] += 2 * z[i][j];
            else
                ax[i] += 4 * z[i][j];
        }
        ax[i] *= (k / 3);
    }

    answer = 0;

    // Calculating the final integral value
    // using the integral obtained in the above step
    for (int i = 0; i < nx; ++i) {
        if (i == 0 || i == nx - 1)
            answer += ax[i];
        else if (i % 2 == 0)
            answer += 2 * ax[i];
        else
            answer += 4 * ax[i];
    }
    answer *= (h / 3);

    return answer;
}

// Driver Code
int main()
{
    // lx and ux are upper and lower limit of x integral
    // ly and uy are upper and lower limit of y integral
    // h is the step size for integration wrt x
    // k is the step size for integration wrt y
    float h, k, lx, ux, ly, uy;

    lx = 2.3, ux = 2.5, ly = 3.7,
    uy = 4.3, h = 0.1, k = 0.15;

    printf("%f", doubleIntegral(h, k, lx, ux, ly, uy));
    return 0;
}
Java
// Java program to calculate
// double integral value
class GFG{


// Change the function according to your need
static float givenFunction(float x, float y)
{
    return (float) Math.pow(Math.pow(x, 4) + 
                        Math.pow(y, 5), 0.5);
}

// Function to find the double integral value
static float doubleIntegral(float h, float k,
                    float lx, float ux,
                    float ly, float uy)
{
    int nx, ny;

    // z stores the table
    // ax[] stores the integral wrt y
    // for all x points considered
    float z[][] = new float[50][50], ax[] = new float[50], answer;

    // Calculating the number of points
    // in x and y integral
    nx = (int) ((ux - lx) / h + 1);
    ny = (int) ((uy - ly) / k + 1);

    // Calculating the values of the table
    for (int i = 0; i < nx; ++i)
    {
        for (int j = 0; j < ny; ++j) 
        {
            z[i][j] = givenFunction(lx + i * h,
                                    ly + j * k);
        }
    }

    // Calculating the integral value
    // wrt y at each point for x
    for (int i = 0; i < nx; ++i) 
    {
        ax[i] = 0;
        for (int j = 0; j < ny; ++j)
        {
            if (j == 0 || j == ny - 1)
                ax[i] += z[i][j];
            else if (j % 2 == 0)
                ax[i] += 2 * z[i][j];
            else
                ax[i] += 4 * z[i][j];
        }
        ax[i] *= (k / 3);
    }

    answer = 0;

    // Calculating the final integral value
    // using the integral obtained in the above step
    for (int i = 0; i < nx; ++i)
    {
        if (i == 0 || i == nx - 1)
            answer += ax[i];
        else if (i % 2 == 0)
            answer += 2 * ax[i];
        else
            answer += 4 * ax[i];
    }
    answer *= (h / 3);

    return answer;
}

// Driver Code
public static void main(String[] args)
{
    // lx and ux are upper and lower limit of x integral
    // ly and uy are upper and lower limit of y integral
    // h is the step size for integration wrt x
    // k is the step size for integration wrt y
    float h, k, lx, ux, ly, uy;

    lx = (float) 2.3; ux = (float) 2.5; ly = (float) 3.7;
    uy = (float) 4.3; h = (float) 0.1; k = (float) 0.15;

    System.out.printf("%f", doubleIntegral(h, k, lx, ux, ly, uy));
}
}

/* This code contributed by PrinciRaj1992 */
Python3
# Python3 program to calculate 
# double integral value 

# Change the function according
# to your need 
def givenFunction(x, y): 

    return pow(pow(x, 4) + pow(y, 5), 0.5) 

# Function to find the double integral value 
def doubleIntegral(h, k, lx, ux, ly, uy): 

    # z stores the table 
    # ax[] stores the integral wrt y 
    # for all x points considered 
    z = [[None for i in range(50)]
               for j in range(50)]
    ax = [None] * 50

    # Calculating the number of points 
    # in x and y integral 
    nx = round((ux - lx) / h + 1) 
    ny = round((uy - ly) / k + 1)

    # Calculating the values of the table 
    for i in range(0, nx): 
        for j in range(0, ny): 
            z[i][j] = givenFunction(lx + i * h, 
                                    ly + j * k) 
        
    # Calculating the integral value 
    # wrt y at each point for x 
    for i in range(0, nx): 
        ax[i] = 0
        for j in range(0, ny): 
            
            if j == 0 or j == ny - 1: 
                ax[i] += z[i][j] 
            elif j % 2 == 0:
                ax[i] += 2 * z[i][j] 
            else:
                ax[i] += 4 * z[i][j] 
        
        ax[i] *= (k / 3) 
    
    answer = 0

    # Calculating the final integral 
    # value using the integral 
    # obtained in the above step 
    for i in range(0, nx): 
        if i == 0 or i == nx - 1: 
            answer += ax[i] 
        elif i % 2 == 0:
            answer += 2 * ax[i] 
        else:
            answer += 4 * ax[i] 
    
    answer *= (h / 3) 

    return answer 

# Driver Code 
if __name__ == "__main__":

    # lx and ux are upper and lower limit of x integral 
    # ly and uy are upper and lower limit of y integral 
    # h is the step size for integration wrt x 
    # k is the step size for integration wrt y 
    lx, ux, ly = 2.3, 2.5, 3.7
    uy, h, k = 4.3, 0.1, 0.15

    print(round(doubleIntegral(h, k, lx, ux, ly, uy), 6)) 
    
# This code is contributed 
# by Rituraj Jain
C#
// C# program to calculate
// double integral value
using System;

class GFG
{

// Change the function according to your need
static float givenFunction(float x, float y)
{
        return (float) Math.Pow(Math.Pow(x, 4) + 
                            Math.Pow(y, 5), 0.5);
    }
    
    // Function to find the double integral value
    static float doubleIntegral(float h, float k,
                        float lx, float ux,
                        float ly, float uy)
    {
        int nx, ny;
    
        // z stores the table
        // ax[] stores the integral wrt y
        // for all x points considered
        float [, ] z = new float[50, 50];
        float [] ax = new float[50];
        float answer;
    
        // Calculating the number of points
        // in x and y integral
        nx = (int) ((ux - lx) / h + 1);
        ny = (int) ((uy - ly) / k + 1);
    
        // Calculating the values of the table
        for (int i = 0; i < nx; ++i)
        {
            for (int j = 0; j < ny; ++j) 
            {
                z[i, j] = givenFunction(lx + i * h,
                                        ly + j * k);
            }
        }
    
        // Calculating the integral value
        // wrt y at each point for x
        for (int i = 0; i < nx; ++i) 
        {
            ax[i] = 0;
            for (int j = 0; j < ny; ++j)
            {
                if (j == 0 || j == ny - 1)
                    ax[i] += z[i, j];
                else if (j % 2 == 0)
                    ax[i] += 2 * z[i, j];
                else
                    ax[i] += 4 * z[i, j];
            }
            ax[i] *= (k / 3);
        }
    
        answer = 0;
    
        // Calculating the final integral value
        // using the integral obtained in the above step
        for (int i = 0; i < nx; ++i)
        {
            if (i == 0 || i == nx - 1)
                answer += ax[i];
            else if (i % 2 == 0)
                answer += 2 * ax[i];
            else
                answer += 4 * ax[i];
        }
        answer *= (h / 3);
    
        return answer;
    }
    
    // Driver Code
    public static void Main()
    {
        // lx and ux are upper and lower limit of x integral
        // ly and uy are upper and lower limit of y integral
        // h is the step size for integration wrt x
        // k is the step size for integration wrt y
        float h, k, lx, ux, ly, uy;
    
        lx = (float) 2.3; ux = (float) 2.5; ly = (float) 3.7;
        uy = (float) 4.3; h = (float) 0.1; k = (float) 0.15;
    
        Console.WriteLine(doubleIntegral(h, k, lx, ux, ly, uy));
    }
}

// This code contributed by ihritik 
JavaScript
    // JavaScript program to calculate
    // double integral value

    // Change the function according to your need
    function givenFunction(x, y){
        return Math.pow(Math.pow(x, 4) + Math.pow(y, 5), 0.5);
    }
    
    // Function to find the double integral value
    function doubleIntegral(h, k, lx, ux, ly, uy){
        
        // z stores the table
        // ax[] stores the integral wrt y
        // for all x points considered
        var z = new Array(50);
        for(var i = 0; i < z.length; i++){
            z[i] = new Array(50);
        }
        var ax = new Array(50);
        let answer;
        
        // Calculating the number of points
        // in x and y integral
        let nx = Math.round((ux - lx) / h + 1);
        let ny = Math.round((uy - ly) / k + 1);
        
        // Calculating the values of the table
        for(let i = 0; i < nx; i++){
            for(let j = 0; j < ny; ++j){
                z[i][j] = givenFunction(lx + i * h, ly + j * k);
            }
        }
        
        // Calculating the integral value
        // wrt y at each point for x
        for (let i = 0; i < nx; ++i) 
        {
            ax[i] = 0;
            for (let j = 0; j < ny; ++j)
            {
                if (j == 0 || j == ny - 1)
                    ax[i] += z[i][j];
                else if (j % 2 == 0)
                    ax[i] += 2 * z[i][j];
                else
                    ax[i] += 4 * z[i][j];
            }
            ax[i] *= (k / 3);
        }
        
        answer = 0;
  
        // Calculating the final integral value
        // using the integral obtained in the above step
        for (let i = 0; i < nx; ++i)
        {
            if (i == 0 || i == nx - 1)
                answer += ax[i];
            else if (i % 2 == 0)
                answer += 2 * ax[i];
            else
                answer += 4 * ax[i];
        }
        answer *= (h / 3);

        return answer;
    }
    
    // lx and ux are upper and lower limit of x integral
    // ly and uy are upper and lower limit of y integral
    // h is the step size for integration wrt x
    // k is the step size for integration wrt y
    let lx = 2.3, ux = 2.5, ly = 3.7; 
    let uy = 4.3, h = 0.1, k = 0.15;
    
    console.log(doubleIntegral(h, k, lx, ux, ly, uy).toFixed(6));
    
    // This code is contributed by lokeshmvs21.
Output:
3.915905

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