PYGLET – Loading 3-D Model
Last Updated :
06 Sep, 2021
In this article, we will see how we can load a 3-D model in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia, etc. A window is a "heavyweight" object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. A 3D file format is used for storing information about 3D models. You may have heard of the most popular formats STL, OBJ, FBX, COLLADA, etc. They are widely used in 3D printing, video games, movies, architecture, academia, medicine, engineering, and earth sciences.
We can create a window object with the help of command given below
# creating a window
window = pyglet.window.Window(width, height, title)
In order to do this we use model method with the pyglet.resource
Syntax : resource.model(file_name)
Argument : It takes string i.e file name as argument
Return : It returns Model object
Below is the implementation
Python3
# importing pyglet module
import pyglet
import pyglet.window.key as key
# width of window
width = 500
# height of window
height = 500
# caption i.e title of the window
title = "Geeksforgeeks"
# creating a window
window = pyglet.window.Window(width, height, title)
# text
text = "Welcome to GeeksforGeeks"
# creating label with following properties
# font = cooper
# position = 250, 150
# anchor position = center
label = pyglet.text.Label(text,
font_name ='Cooper',
font_size = 16,
x = 250,
y = 150,
anchor_x ='center',
anchor_y ='center')
# creating a batch
batch = pyglet.graphics.Batch()
# loading geeksforgeeks image
image = pyglet.image.load('gfg.png')
# creating sprite object
# it is instance of an image displayed on-screen
sprite = pyglet.sprite.Sprite(image, x = 200, y = 230)
# on draw event
@window.event
def on_draw():
# clear the window
window.clear()
# draw the label
label.draw()
# draw the image on screen
sprite.draw()
# key press event
@window.event
def on_key_press(symbol, modifier):
# key "C" get press
if symbol == key.C:
# printing the message
print("Key : C is pressed")
# image for icon
img = image = pyglet.resource.image("gfg.png")
# setting image as icon
window.set_icon(img)
# loading3-model file
value = pyglet.resource.model("model.stl")
# setting text of label
label.text = str(value)
# start running the application
pyglet.app.run()
Output :
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