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Hands-On Robotics with JavaScript

You're reading from   Hands-On Robotics with JavaScript Build robotic projects using Johnny-Five and control hardware with JavaScript and Raspberry Pi

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789342055
Length 214 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Kassandra Perch Kassandra Perch
Author Profile Icon Kassandra Perch
Kassandra Perch
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Toc

Table of Contents (14) Chapters Close

Preface 1. Setting Up Your Development Environment FREE CHAPTER 2. Creating Your First Johnny-Five Project 3. Building Interactive Projects with RGB LED 4. Bringing in Input with Buttons 5. Using a Light Sensor to Create a Night-Light 6. Using Motors to Move Your Project 7. Using Servos for Measured Movement 8. The Animation Library 9. Getting the Information You Need 10. Using MQTT to Talk to Things on the Internet 11. Building a NodeBots Swarm 12. Assessments 13. Other Books You May Enjoy

Project – cat toy


In this project, we'll add a piece of paper to our motor, and then code some randomness to make it spin back and forth at varying speeds (cats get bored with a predictable toy, after all).

The wiring for this project is the same as the motor test; no need to change anything there.

Putting a piece of paper on the motor shaft

Either roll the sticky end of a long sticky note around the motor shaft, or tape a long strip of paper to it. It should look something like this:

After the relatively simple construction of our toy, let's code some randomness!

Coding the randomness to start/stop the motor

We want the motor to start at a random speed for anywhere from 1-10 seconds, then stop for 1-10 seconds, and repeat. We also want whether it goes forward or backward to be random. I limited the speed to 75—anything faster was too much for my cats!

In your cat-toy.js file, get rid of the board.repl.inject statement and add the following:

startMovement()

functionstartMovement(){
  letdirection...
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