Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

Arrow left icon
Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 10. Other Books You May Enjoy

Preface

Unreal Engine 4 Shaders and Effects Cookbook aims to take you on a journey of creation and discovery within the Unreal Engine 4 game engine. As the title of the book implies, we'll travel hand in hand to every corner of the engine, performing actions that affect the visuals of our games and apps. We'll do so in an orderly way, starting from the very beginning by covering fundamental topics that will stay with us throughout the rest of the book. Each chapter that follows will expand upon that base, allowing for a gentle progression curve that will allow almost any user to follow along. In spite of that, each entry – or recipe – has been also conceived as an independent unit, letting you tackle it separately from the others in case you are already proficient with the other topics.

We'll start by covering the core concepts behind Unreal Engine's rendering pipeline, such as its physically based rendering approach and post-processing effects. With solid foundational knowledge about those two topics, we'll expand upon them and study different types of materials: opaque ones, translucent ones, and more, such as the different subsurface materials and other shading models. We'll also explore several advanced material creation techniques and tricks that the engine lets us use to create multiple different effects—from mixing materials and blueprints, to instancing and material optimization. There's a whole lot we are going to be covering!

Upon finishing this book, you will have a thorough knowledge about many different material concepts and techniques, both from a practical and a theoretical point of view. You'll be able to use these newly learned concepts in any games, apps, or personal projects that you tackle, with the absolute confidence that you are doing it right. With that said, let's get to it!

lock icon The rest of the chapter is locked
Next Section arrow right
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime