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Inclusive Design for Accessibility

You're reading from   Inclusive Design for Accessibility A practical guide to digital accessibility, UX, and inclusive web and app design

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Product type Paperback
Published in Aug 2025
Publisher Packt
ISBN-13 9781835888223
Length 322 pages
Edition 1st Edition
Concepts
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Authors (2):
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Dale Cruse Dale Cruse
Author Profile Icon Dale Cruse
Dale Cruse
Denis Boudreau Denis Boudreau
Author Profile Icon Denis Boudreau
Denis Boudreau
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Table of Contents (18) Chapters Close

Preface 1. Foundations of Inclusive Design FREE CHAPTER
2. Defining Inclusive Design in the Digital Age 3. Understanding Diverse User Needs: Types of Disabilities and Assistive Technologies 4. Legal and Ethical Considerations in Accessible Design 5. User Research and Testing for Inclusive Products 6. Designing for Accessibility
7. Designing Accessible User Interfaces: Visual and Interaction Design 8. Creating Accessible Content: Writing, Images, and Multimedia 9. Developing Accessible Websites: HTML, CSS, and ARIA Best Practices 10. Mobile Accessibility: Designing for Touch and Voice Interfaces 11. Advanced Strategies and Implementation
12. Accessibility in Emerging Technologies: VR, AR, and AI 13. Foundations of Accessible Design System Patterns 14. Tools and Techniques for Accessibility Evaluation and Prioritization 15. Building an Inclusive Design Culture: Strategies for Organizations 16. Other Books You May Enjoy 17. Index

Adapting VR experiences for various sensory abilities

Virtual Reality (VR) is a technology that simulates three-dimensional, computer-generated environments and immerses users through specialized headsets or devices. By tracking head movements, and often with hand controllers, VR allows people to view content, navigate landscapes, and even manipulate virtual objects in real time.

VR has been embraced across industries: from gaming and entertainment to education and professional training, where immersive simulations of environments in fields include, but are not limited to, medicine, aviation, and industrial safety.

Yet, the very elements that make VR so engaging – things like fully 3D environments, dynamic motion, and realistic audio – can also introduce barriers for disabled users. Users with visual impairments, for example, may struggle to identify in-game elements if not provided with robust audio cues or haptic feedback. Deaf or hard-of-hearing users might...

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