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Unity 6 Game Development with C# Scripting

You're reading from   Unity 6 Game Development with C# Scripting Leverage C# scripting in Unity to create immersive games and VR experiences

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781835880401
Length 488 pages
Edition 1st Edition
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Author (1):
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Lem Apperson Lem Apperson
Author Profile Icon Lem Apperson
Lem Apperson
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Foundational Concepts FREE CHAPTER
2. Chapter 1: Getting Started with Unity and C# – Game Objects and Components 3. Chapter 2: Creating Your First Unity Project – Mastering Scenes and Assets 4. Chapter 3: C# Fundamentals in Unity – Variables, Loops, and Troubleshooting Techniques 5. Chapter 4: Exploring Unity’s Scripting Anatomy 6. Part 2: Intermediate Concepts
7. Chapter 5: Mastering Unity’s API – Physics, Collisions, and Environment Interaction Techniques 8. Chapter 6: Data Structures in Unity – Arrays, Lists, Dictionaries, HashSets, and Game Logic 9. Chapter 7: Designing Interactive UI Elements – Menus and Player Interactions in Unity 10. Chapter 8: Mastering Physics and Animation in Unity Game Development 11. Part 3: Advanced Game Development
12. Chapter 9: Advanced Scripting Techniques in Unity – Async, Cloud Integration, Events, and Optimizing 13. Chapter 10: Implementing Artificial Intelligence in Unity 14. Chapter 11: Multiplayer and Networking – Matchmaking, Security, and Interactive Gameplay 15. Chapter 12: Optimizing Game Performance in Unity – Profiling and Analysis Techniques 16. Part 4: Real World Applications and Case Studies
17. Chapter 13: Building a Complete Game in Unity – Core Mechanics, Testing, and Enhancing the Player Experience 18. Chapter 14: Exploring XR in Unity – Developing Virtual and Augmented Reality Experiences 19. Chapter 15: Cross-Platform Game Development in Unity – Mobile, Desktop, and Console 20. Chapter 16: Publishing, Monetizing, and Marketing Your Game in Unity – Strategies for Advertising and Community Building 21. Addendum Unlocking Unity 6 – Advanced Features and Performance Boosts 22. Index 23. Other Books You May Enjoy

Adapting games for mobile devices

Mobile platforms present unique constraints and opportunities that require careful consideration during game development. This section delves into the specific challenges of optimizing game performance on mobile devices, including managing assets, handling different resolutions, and conserving battery life. Additionally, it explores the adaptation of control schemes from desktops and consoles to touch and gyroscopic inputs. Through practical examples, we will illustrate effective strategies to ensure that your game not only runs smoothly but also provides an engaging and intuitive experience for mobile users.

Optimizing performance for mobile devices

Performance optimization is crucial for mobile game development due to the inherent constraints of mobile platforms, such as limited processing power, memory, and graphics capabilities. Ensuring that your game runs efficiently on a variety of mobile devices requires strategic asset management, resolution...

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