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C++ in Embedded Systems

You're reading from   C++ in Embedded Systems A practical transition from C to modern C++

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Product type Paperback
Published in Jul 2025
Publisher Packt
ISBN-13 9781835881149
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Amar Mahmutbegović Amar Mahmutbegović
Author Profile Icon Amar Mahmutbegović
Amar Mahmutbegović
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Table of Contents (25) Chapters Close

Preface
1. Part I: Introduction to C++ in Embedded Development
2. Debunking Common Myths about C++ FREE CHAPTER 3. Challenges in Embedded Systems with Limited Resources 4. Embedded C++ Ecosystem 5. Setting Up the Development Environment for a C++ Embedded Project 6. Part II: C++ Fundamentals
7. Classes – Building Blocks of C++ Applications 8. Beyond Classes – Fundamental C++ Concepts 9. Strengthening Firmware – Practical C++ Error Handling Methods 10. Part III: C++ Advanced Concepts
11. Building Generic and Reusable Code with Templates 12. Improving Type-Safety with Strong Types 13. Writing Expressive Code with Lambdas 14. Compile-Time Computation 15. Part IV: Applying C++ to Solving Embedded Domain Problems
16. Writing C++ HAL 17. Working with C Libraries 18. Enhancing Super-Loop with Sequencer 19. Practical Patterns – Building a Temperature Publisher 20. Designing Scalable Finite State Machines 21. Libraries and Frameworks 22. Cross-Platform Development 23. Other Books You May Enjoy
24. Index

Bloat and runtime overhead

The term bloatware describes unwanted software that is preinstalled with an OS on a device. Unwanted software in the world of programming describes code inserted in a binary by a framework, a library, or a language construct itself. Language constructs in C++ that are blamed for causing code bloat are constructors, destructors, and templates. We will analyze these misconceptions by examining assembly output generated from C++ code.

Constructors and destructors

The first thing that comes to mind to non-C++ developers when you mention C++ is that it is an object-oriented language and that you are bound to instantiate objects. Objects are instances of classes. They are variables that occupy memory. Special functions, called constructors, are used to construct or instantiate objects.

Constructors are used to initialize objects, including the initialization of class members, and destructors are used to clean up resources. They are tightly tied to...

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C++ in Embedded Systems
Published in: Jul 2025
Publisher: Packt
ISBN-13: 9781835881149
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