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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Hardcover
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How it works...

Although a small number of elements, the core of a game has been created. We have a goal – to collect the crystal and add it to our inventory. We have a challenge – to get through the door. Interactables, such as the pressure pad, which we added to the Scene, send a message to a GameCommandReceiver component in the GameKit. The door can receive commands, so we were able to link the pressure pad to our door.

The inventory system works by having inventory items, such as our crystal, have a Key text inventory – this is like a tag for a GameObject. Characters can have an Inventory Controller component, which has a maximum size, which we set to 1 for our crystal. They also have a list of the text keys permitted for the character's inventory (so we added the Crystal text key to Ellen's Inventory Controller.

We have dipped our toes into the wide range of features of the 3D Game Kit. Hopefully, this recipe...

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