Accessing game components
This section introduces the core concepts of Unity’s API, essential for manipulating game components. We’ll start with interacting with and modifying GameObjects and their transforms. Through examples, you’ll learn to adjust position, rotation, and scale, animating your game world dynamically. We emphasize best practices to ensure your API interactions are efficient, safe, and modular. This foundational guide equips you with the skills to confidently manipulate game elements and create engaging experiences.
Note
In C#, a null check is a crucial practice used to determine whether a variable or object reference is null (i.e., it has no value assigned). Performing a null check helps prevent runtime errors, such as NullReferenceException
, which occur when attempting to access members of a null object. This can be done using the if
statement, such as if (obj != null
), to ensure the object is not null before accessing its properties or...