To get the most out of this book
To get the most out of this book, it’s important to have a basic understanding of programming concepts and some familiarity with C#. While prior experience with Unity is beneficial, it is not strictly necessary, as this book will guide you through both the fundamental and advanced features of the engine. A willingness to learn and experiment with code will help you fully grasp the concepts and techniques presented. Having a computer capable of running Unity and the necessary development tools installed will also ensure you can follow along with the hands-on examples and exercises.
Software/hardware covered in the book |
Operating system requirements |
Unity Hub |
Windows, macOS, or Linux |
Unity Editor |
|
An IDE such as Microsoft’s Visual Studio or JetBrains’ Rider |
For detailed instructions on setting up your development environment, including installing Unity, configuring your project, and setting up necessary tools, please refer to Chapter 1. This chapter provides comprehensive guidance to ensure you have everything you need to start your game development journey with Unity.
If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.
For the XR section, it is recommended to have access to an AR-ready device such as an iPhone or an Android phone. For VR development, having VR goggles such as the Oculus Quest will enhance your learning experience. Additionally, for cross-platform projects, access to various devices such as an iPhone, Android phone, tablet, Xbox, or other platforms will be beneficial to fully explore and test the concepts and techniques covered in this book.