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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Creating C++ classes in UE4

To create our first C++ class, right-click in the asset panel of the Content Browser (or click Add New at the top left of it) and click New C++ Class...:

Unlike the usual UE4 assets, our C++ code will reside in a folder outside Content, so it won't matter which asset folder you're currently in when you add a New C++ Class.

Now, we need to decide what to extend from. Most of the time, we'll be working with Actor classes (including Pawn, PlayerController, and GameMode), and the most commonly extended classes will appear in the list that pops up:

While scrolling down the list, you will find that there are also other useful classes to extend from, including the heads-up display (HUD) and slate widgets (both discussed in Chapter 4, Creating HUDs and Menus Using UMG) and Blueprint function libraries.

If we need to extend from a class that...

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