For this project, we're going to begin by simply taking the previous chapter's project and making a new copy. In previous chapters, we've explored a few ways of creating new projects using material from other projects. Simply duplicating and renaming a project can often be the simplest way to do this, and is appropriate if you're taking the work you've done in a previous project and expanding on it, as we are here. (It's also perfectly reasonable for this chapter's work to keep working from the previous project, if you'd like to.)
Getting started
Creating a new Unreal project from an existing project
When creating a new project by copying, there really isn't a lot that needs to...