Understanding coroutines in Unity
In this section, we will delve into Unity’s coroutines—a powerful feature that offers an alternative to traditional multithreading and is essential for asynchronous programming within Unity’s ecosystem. Coroutines allow developers to manage time-consuming tasks without halting game execution, enhancing gameplay interactivity and smoothness.
A coroutine is a powerful construct that allows you to perform tasks over time, ensuring that the game continues to run smoothly while the coroutine is operating. This is achieved using the IEnumeratoror
interface, which coroutines implement to yield control back to Unity while waiting for the next frame or until a specified condition is met. When a coroutine is started with StartCoroutine()
, Unity begins executing the coroutine’s code until it hits a yield
statement. At this point, the coroutine suspends, allowing other game processes to continue. The coroutine then automatically...