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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D 2. Finishing the Perky Penguin 2D Game FREE CHAPTER 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Saving game stats


Saving game information is actually very easy. This method works on all devices. The PlayerPrefs function can save and load player information on the system. All you have to pass in is a key that you will save and retrieve the data and a value that you want to store.

So in your gameScript, when you increment the value of gameplayCount variable and add the following code after it:

    PlayerPrefs.SetInt("GameplayCount", gameplayCount); 

Now the value of gameplayCount will be stored in the GameplayCount key.

To retrieve information, you will use the GetInt function of PlayerPrefs to get the value stored in the key. So, before you increment the gameplayCount variable, add the following code:

    int gameplayCount = PlayerPrefs.GetInt("GameplayCount"); 

Now the value stored in the key in the system for GameplayCount is retrieved and stored in a local variable called gameplayCount.

You are now incrementing this value and then saving the new value in the system. Now the system will...

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