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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles FREE CHAPTER
2. Chapter 1: Understanding Object-Oriented Design 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

To get the most out of this book

In order to fully engage with the exercises and examples provided in this book, you will need to download and install Godot Engine 4.3. This version of the engine introduces key features and updates that are essential for understanding and implementing the techniques we cover. Whether you’re new to Godot or have experience with earlier versions, it’s important to work with version 4.3 to ensure compatibility with the projects and concepts discussed throughout the book.

You can easily download Godot Engine 4.3 from the official website at godotengine.org. The installation process is straightforward, and the engine is available for Windows, macOS, and Linux. Be sure to follow the instructions for your operating system, and once it is installed, familiarize yourself with the interface. By using the same tools and environment that we explore in this book, you will have the best learning experience and will be able to follow along with the code examples smoothly.

Software/hardware covered in the book

Operating system requirements

Godot Engine 4.3

Windows, macOS, or Linux

If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

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