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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles FREE CHAPTER
2. Chapter 1: Understanding Object-Oriented Design 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

Understanding the Service Locator pattern

The Service Locator pattern is a creational design pattern, similar to the Singleton pattern. It provides a centralized point of access where user classes can obtain services without being tightly coupled to the specific classes that implement those services. This allows for more flexibility and decoupling in the system’s architecture.

For instance, instead of instancing AudioStreamPlayer2D nodes to play sound effects, a node could rely on a SoundEffectService class that would instantiate, play, and handle the life cycle of the AudioStreamPlayer2D node that would play the requested sound effect. This adds a layer of indirection between the user class and the concrete service class, effectively decoupling them.

By providing a centralized registry where any class can retrieve a given service, the Service Locator pattern allows for loose coupling between different components in the system. It’s especially useful if you think...

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