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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles FREE CHAPTER
2. Chapter 1: Understanding Object-Oriented Design 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

Maintaining compatibility with polymorphism

As we saw in the previous section, we need to design subclasses such that they maintain the superclass’ contract with its clients. For that, the subclasses must maintain the superclass interface, not only explicitly through the function signature and other technical details but also conceptually. A subclass must specialize its superclass. This means that it should do the same behavior as its superclass but for more specific contexts.

Polymorphism, in that sense, comes as a way to extend and even change superclass behavior while maintaining its interface. We usually do that through method overriding. Method overriding is a trademark of polymorphism. It simply means that the subclass can change the implementation details of its superclass methods. To do that, the subclass just needs to declare the method again, of course, maintaining the method’s signature. After that, it needs to change the implementation completely.

We...

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