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jsnell at networkninja dot com
24 years ago
Here are some handy routines for rotation and translation of polygons. Scaling could be added easily as well.

<?php
function translate_point(&$x,&$y,$angle,$about_x,$about_y,$shift_x,$shift_y)
{
$x -= $about_x;
$y -= $about_y;
$angle = ($angle / 180) * M_PI;
/* math:
[x2,y2] = [x, * [[cos(a),-sin(a)],
y] [sin(a),cos(a)]]
==>
x = x * cos(a) + y*sin(a)
y = x*-sin(a) + y*cos(a)
*/

$new_x = $x * cos($angle) - $y * sin($angle);
$new_y = $x * sin($angle) + $y * cos($angle);
$x = $new_x+ $about_x + $shift_x ;
$y = $new_y + $about_y + $shift_y;
}

function
translate_poly($point_array, $angle, $about_x, $about_y,$shift_x,$shift_y)
{
$translated_poly = Array();
while(
count($point_array) > 1)
{
$temp_x = array_shift($point_array);
$temp_y = array_shift($point_array);
translate_point($temp_x, $temp_y, $angle, $about_x, $about_y,$shift_x, $shift_y);
array_push($translated_poly, $temp_x);
array_push($translated_poly, $temp_y);
}
return
$translated_poly;
}
?>

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