Modern Compiler Design Java Tutorial
Modern Compiler Design Java Tutorial
Java Tutorial
Object-Oriented Programming
Object-oriented programming
program is composed of a collection objects that communicate with each other
Main Concepts
Object Class Inheritance Encapsulation
Objects
identity unique identification of an object attributes data/state services methods/operations
supported by the object within objects responsibility to provide these services to other clients
Class
type object is an instance of class class groups similar objects
same (structure of) attributes same services
Inheritance
Class hierarchy Generalization and Specialization
subclass inherits attributes and services from its superclass subclass may add new attributes and services subclass may reuse the code in the superclass subclasses provide specialized behaviors (overriding and dynamic binding) partially define and implement common behaviors (abstract)
Encapsulation
Separation between internal state of the object and its external aspects
How ?
control access to members of the class interface type
Information hiding
other objects can ignore implementation details security (object has control over its internal state)
but
shared data need special design patterns (e.g., DB) performance overhead
Why Java ?
Portable
Easy to learn [ Designed to be used on the Internet ]
JVM
JVM stands for
Platform Dependent
myprog.c C source code myprog.exe
gcc
machine code
OS/Hardware
Platform Independent
myprog.java Java source code myprog.class
javac
bytecode
JVM
OS/Hardware
Primitive types
int 4 bytes short 2 bytes Behaviors is long 8 bytes exactly as in byte 1 byte C++ float 4 bytes double 8 bytes char Unicode encoding (2 bytes) boolean {true,false}
Wrappers
Java provides Objects which wrap primitive types and supply methods.
Example: Integer n = new Integer(4); int m = n.intValue();
Hello World
Hello.java
class Hello { public static void main(String[] args) { System.out.println(Hello World !!!); } }
C:\javac Hello.java
C:\java Hello
More sophisticated
class Kyle { private boolean kennyIsAlive_; Default public Kyle() { kennyIsAlive_ = true; } public Kyle(Kyle aKyle) { Ctor kennyIsAlive_ = aKyle.kennyIsAlive_; } public String theyKilledKenny() { if (kennyIsAlive_) { Copy kennyIsAlive_ = false; Ctor return You bastards !!!; } else { return ?; } } public static void main(String[] args) { Kyle k = new Kyle(); String s = k.theyKilledKenny(); System.out.println(Kyle: + s); } }
Results
javac Kyle.java ( to compile )
java Kyle
( to execute )
Arrays
Array is an object
Array size is fixed
Animal[] arr; // nothing yet arr = new Animal[4]; // only array of pointers
Arrays - Multidimensional
In C++
Animal arr[2][2]
Is: In Java
Animal[][] arr= new Animal[2][2]
Static - [1/4]
Member data - Same data is used for all the instances (objects) of some Class.
Class A { public int y = 0; public static int x_ = 1; }; A a = new A(); A b = new A(); System.out.println(b.x_); a.x_ = 5; System.out.println(b.x_); A.x_ = 10; System.out.println(b.x_);
Assignment performed on the first access to the Class. Only one instance of x exists in memory
a Output: 0 y
b 0 y 1 A.x_
1 5 10
Static - [2/4]
Member function
Static member function can access only static members Static member function can be called without an instance. Class TeaPot {
private static int numOfTP = 0; private Color myColor_; public TeaPot(Color c) { myColor_ = c; numOfTP++; } public static int howManyTeaPots() { return numOfTP; } // error : public static Color getColor() { return myColor_; } }
Static - [3/4]
Block
Code that is executed in the first reference to the class. Several static blocks can exist in the same class ( Execution order is by the appearance order in the class definition ). Only static members can be accessed.
class RandomGenerator { private static int seed_; static { int t = System.getTime() % 100; seed_ = System.getTime(); while(t-- > 0) seed_ = getNextNumber(seed_); } } }
String is an Object
Constant strings as in C, does not exist The function call foo(Hello) creates a String object, containing Hello, and passes reference to it to foo. There is no point in writing :
String s = new String(Hello);
Flow control
Basically, it is exactly like c/c++.
do/while if/else
If(x==4) { // act1 } else { // act2 }
int i=5; do { // act1 i--; } while(i!=0);
switch
char c=IN.getChar(); switch(c) { case a: case b: // act1 break; default: // act2 }
for
int j; for(int i=0;i<=9;i++) { j+=i; }
Packages
Java code has hierarchical structure. The environment variable CLASSPATH contains the directory names of the roots. Every Object belongs to a package ( package keyword) Object full name contains the name full name of the package containing it.
Access Control
public member (function/data)
Can be called/modified from outside.
protected
Can be called/modified from derived classes
private
Can be called/modified only from the current class
Inheritance
Base
class Base { Base(){} Base(int i) {} protected void foo() {} } class Derived extends Base { Derived() {} protected void foo() {} Derived(int i) { super(i); super.foo(); } }
Derived
As opposed to C++, it is possible to inherit only from ONE class. Pros avoids many potential problems and bugs. Cons might cause code replication
Polymorphism
Inheritance creates an is a relation: For example, if B inherits from A, than we say that B is also an A. Implications are:
access rights (Java forbids reducing access rights) derived class can receive all the messages that the base class can. behavior precondition and postcondition
Inheritance (2)
In Java, all methods are virtual :
class Base { void foo() { System.out.println(Base); } } class Derived extends Base { void foo() { System.out.println(Derived); } } public class Test { public static void main(String[] args) { Base b = new Derived(); b.foo(); // Derived.foo() will be activated } }
Abstract
abstract member function, means that the function does not have an implementation. abstract class, is class that can not be instantiated.
AbstractTest.java:6: class AbstractTest is an abstract class. It can't be instantiated. new AbstractTest(); ^ 1 error
NOTE: An abstract class is not required to have an abstract method in it. But any class that has an abstract method in it or that does not provide an implementation for any abstract methods declared in its superclasses must be declared as an abstract class.
Example
Abstract - Example
package java.lang; public abstract class Shape { public abstract void draw(); public void move(int x, int y) { setColor(BackGroundColor); draw(); setCenter(x,y); setColor(ForeGroundColor); draw(); } } package java.lang; public class Circle extends Shape { public void draw() { // draw the circle ... } }
Interface
Interfaces are useful for the following: Capturing similarities among unrelated classes without artificially forcing a class relationship.
Interface
abstract class
Example
Interface
interface IChef { void cook(Food food); }
class Chef implements IChef, // overridden methods // can you tell why ? public void curse() { public void cook(Food }
} f) { }
Collections
Collection/container
object that groups multiple elements used to store, retrieve, manipulate, communicate aggregate data
Iterator - object used for traversing a collection and selectively remove elements
Collection interfaces - manipulate collections independently of representation details Collection implementations - reusable data structures
List<String> list = new ArrayList<String>(c);
Collection Interfaces
Collection
Set SortedSet List Queue
Map
Sorted Map
Collection Interface
Basic Operations
int size(); boolean isEmpty(); boolean contains(Object element); boolean add(E element); boolean remove(Object element); Iterator iterator(); boolean containsAll(Collection<?> c); boolean addAll(Collection<? extends E> c); boolean removeAll(Collection<?> c); boolean retainAll(Collection<?> c); void clear();
Bulk Operations
Array Operations
Object[] toArray(); <T> T[] toArray(T[] a); }
Map
Sorted Map
HashSet
TreeSet
ArrayList LinkedList
TreeMap HashMap
final
final member data Constant member final member function The method cant be overridden.
final class Base { final int i=5; final void foo() { i=10; //what will the compiler say about this? } } class Derived extends Base { // Error // another foo ... void foo() { }
final
Derived.java:6: Can't subclass final classes: class Base class class Derived extends Base { ^ 1 error
final class Base { final int i=5; final void foo() { i=10; } } class Derived extends Base { // Error // another foo ... void foo() { } }
IO - Introduction
Definition
Stream is a flow of data
characters read from a file bytes written to the network
Philosophy
All streams in the world are basically the same. Streams can be divided (as the name IO suggests) to Input and Output streams. Implementation
Incoming flow of data (characters) implements Reader (InputStream for
bytes)
1: Separating Error Handling Code from "Regular" Code 2: Propagating Errors Up the Call Stack 3: Grouping Error Types and Error Differentiation
readFile { open the file; determine its size; allocate that much memory; read the file into memory; close the file;