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Badmephisto's Speedcubing Guide First 2 Layers: Arranged by Andy Klise

The document provides a speedcubing guide for solving the Rubik's Cube, beginning with an overview of the first two layers (cross and F2L). It then details algorithms for orienting and permuting the last layer, including two-look OLL and PLL. The guide includes 42 F2L cases, 8 OLL algorithms to orient edges, 2 algorithms for flipped edges, 4 PLL edge permutation algorithms, 2 PLL corner permutation algorithms, and 2 PLL algorithms involving both corners and edges. It also provides notation and color coding.

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0% found this document useful (0 votes)
209 views

Badmephisto's Speedcubing Guide First 2 Layers: Arranged by Andy Klise

The document provides a speedcubing guide for solving the Rubik's Cube, beginning with an overview of the first two layers (cross and F2L). It then details algorithms for orienting and permuting the last layer, including two-look OLL and PLL. The guide includes 42 F2L cases, 8 OLL algorithms to orient edges, 2 algorithms for flipped edges, 4 PLL edge permutation algorithms, 2 PLL corner permutation algorithms, and 2 PLL algorithms involving both corners and edges. It also provides notation and color coding.

Uploaded by

Sam Myung
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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badmephisto's Speedcubing Guide

Arranged by Andy Klise of kungfoomanchu.com



First 2 Layers
You must solve the cross first. It can be done in 6 moves or less ~82% of the time and 7 moves 99.95% of the time
These are just optimal example solves; F2L should be solved intuitively.
Easy Cases (1-4)

U (R U' R')
Use (R' F R F') if no U face edges are
oriented properly on final slot
y' U' (R' U R)
Use (F R' F' R) if no U face edges are
oriented properly on final slot


y' (R' U' R)
Note this image is blue and red
because a cube rotation is required
(R U R')
Note this image is green and red
because no cube rotation is required


Reposition Edge (5-8)

(U' R U R') U
2
(R U' R')
d (R' U' R) U
2
' (R' U R)
y' (U R' U' R) U
2
(R' U R)


U' (R U
2
' R') U
2
(R U' R')
d (R' U
2
R) U
2
' (R' U R)
y' U (R' U
2
R) U
2
(R' U R)


Reposition Edge and Flip Corner (9-14)

d (R' U' R U')(R' U' R)
y
2
U' (L U') d' (L' U' L)
U' (R U R' U)(R U R')


U' (R U
2
' R') d (R' U' R) d (R' U
2
R) d' (R U R')


d (R' U R U')(R' U' R)
y' U (R' U R U')(R' U' R)
U' (R U' R' U)(R U R')


Split Pair by Going Over (15-18)

y' (R' U R U') d' (R U R')
y (L' U L) U
2
y (R U R')
(R U' R' U) d (R' U' R)
(R U' R') U
2
(F' U' F)


(R U
2
R') U' (R U R') y' (R' U
2
R) U (R' U' R)


Pair Made on Side (19-22)

U (R U
2
R') U (R U' R') y' U' (R' U
2
R) U' (R' U R)


U
2
(R U R' U)(R U' R') y' U
2
(R' U' R U')(R' U R)


Weird (23-24)

(R U R' U') U' (R U R' U')(R U R')
U
2
R
2
U
2
(R' U' R U') R
2

y' (R' U' R U) U (R' U' R U)(R' U' R)
y' U
2
R
2
U
2
(R U R' U) R
2



Corner in Place, Edge in U Face (25-30)

d' (L' U L) d (R U' R')
y U' (L' U' L) U (F U F')
U' (F' U F) U (R U' R')
U (R U' R') d' (L' U L)
U (R U' R') U' (F' U F)


(R U' R' U)(R U' R')
y' (R' U R U')(R' U R)
(R U' R') U
2
(F' U F)


y' (R' U' R U)(R' U' R) (R U R' U')(R U R')


Edge in Place, Corner in U face (31-36)

(R U' R') d (R' U R)
(R U' R' U)(F' U F)
(R U R' U')(R U R' U')(R U R')


(U' R U' R') U
2
(R U' R')
y U' (L U' L') U
2
(L U' L)
U' (R U
2
' R') U (R U R')
U (R U R') U
2
(R U R')
d (R' U R) U
2
(R' U R)


(U' R U R') d (R' U' R)
U
2
(R U' R') U' (F' U' F)
d (R' U' R) d' (R U R')
y U
2
(L' U L) U (F U F')


Edge and Corner in Place (37-42)

Solved Pair
(R U' R') d (R' U
2
R) U
2
' (R' U R)
(R U R') U
2
(R U
2
R') d (R' U' R)


(R U' R') U' (R U R') U
2
(R U' R')
y (L' U' L) U
2
(L' U L U')(L' U' L)
(R U' R' U)(R U
2
' R') U (R U' R')
(R U R') U
2
(R U' R' U)(R U R')


(R U' R') d (R' U' R U')(R' U' R)
y (L' U' L U)(L' U L) U
2
(F U F')
(R U' R') d
2
y (R' U' R U')(R' U R)
(R U R' U')(R U' R') U
2
(F' U' F)




Credits
badmephisto - http://www.badmephisto.com
Andy Klise - http://www.kungfoomanchu.com
Josef Jelinek - http://software.rubikscube.info/icube/
And everyone else

For great speedsolving video tutorials, visit -
http://www.youtube.com/user/badmephisto

For more printable guides just like this, visit -
http://www.kungfoomanchu.com/


Color Coding
Red = R U R' U' Family
Green = R U R' U Family
Blue = R F' R' F Family
Orient Last Layer (Two Look)
Step 1


f (R U R' U') f'

Probability =
Bonus
F (R U R' U') F'

Probability =



[F (R U R' U' ) F'][f (R U R' U' ) f']

Probability = 1/8

Move to Second Look

Probability = 1/8



Orient Last Layer (Two Look)
Step 2

All Edges Oriented Correctly

(R U R' U) R U
2
R'

Probability =4/27
R U
2
R' U' R U' R'

Probability =4/27


[f (R U R' U') f'][F (R U R' U') F']
R U
2
' R
2
' U' R
2
U' R
2
' U
2
R

Probability =4/27
F (R U R' U')(R U R' U')(R U R' U') F'
y (R' U' R) U' (R' U R) U' (R' U
2
R)

Probability = 2/27


(r U R' U')(r' F R F')

Probability =4/27
F' (r U R' U')(r' F R )

Probability =4/27


R
2
[D (R' U
2
) R][D' (R' U
2
) R']

Probability =4/27
Solved

Probability = 1/27



Notation

R R' R
2
r/Rw r'/Rw' x y


U U' U
2
u/Uw u'/Uw' z M


F F' L L' B B' D D'


Permute Last Layer

Permutations of Edges or Corners Only

R
2
U (R U R' U')(R' U')(R' U R')

Ub - Probability = 1/18
(R U')(R U)(R U)(R U') R' U' R
2


Ua - Probability = 1/18


M
2
U M
2
U M' U
2
M
2
U
2
M' U
2
U
2
(R U R' U)(R' U' R' U)(R U' R' U') R
2
U R

Z - Probability = 1/36
M
2
U M
2
U
2
M
2
U M
2


H - Probability = 1/72


x [(R' U R') D
2
][(R U' R') D
2
] R
2


Aa - Probability = 1/18
x' [(R U' R) D
2
][(R' U R) D
2
] R
2


Ab - Probability = 1/18


x'[(R U' R') D (R U R')] D' [(R U R') D (R U' R')] D'
x'[(R U' R') D (R U R')] u
2
[(R' U R) D (R' U' R)]

E -Probability = 1/36
Solved

Probability = 1/72


Swap One Set of Adjacent Corners

(L U
2
' L' U
2
')(L F')(L' U' L U)(L F) L
2
' U

Ra - Probability = 1/18
(R' U
2
R U
2
)(R' F)(R U R' U')(R' F') R
2
U'

Rb - Probability = 1/18


(R' U L')(U
2
R U' R' U
2
)(R L U')

Ja - Probability = 1/18
(R U R' F')[(R U R' U')(R' F)(R
2
U' R') U']

Jb - Probability = 1/18


(R U R' U')(R' F)(R
2
U' R') U' (R U R' F')

T - Probability = 1/18
(R' U
2
R' d')(R' F')(R
2
U' R' U)(R' F R U' F)

F - Probability = 1/18


Swap One Set of Corners Diagonally

(R' U R' d')(R' F')(R
2
U' R' U)(R' F R F)

V - Probability = 1/18
F R U' R' U' (R U R' F')[(R U R' U')(R' F R F')]
Y - Probability = 1/18


[(L U' R) U
2
(L' U R')][(L U' R) U
2
(L' U R')] U
y (R U' R' U)(l U)(F U' R' F')(R U' R U)(l' U R')
Na - Probability = 1/72
[(R' U L') U
2
(R U' L)][(R' U L') U
2
(R U' L)] U'
Nb - Probability = 1/72


Double Spins

R
2
u R' U R' U' R u' R
2
(y' R' U R)

Ga - Probability = 1/18
R
2
u' R U' R U R' u R
2
(y R U' R')

Gc - Probability = 1/18


(R U R') y' R
2
u' R U' R' U R' u R
2


Gd - Probability = 1/18
(R' U' R) y R
2
u R' U R U' R u' R
2


Gb - Probability = 1/18


For more printable guides just like this,
visit - http://www.kungfoomanchu.com
For great speedsolving video tutorials, visit -
http://www.badmephisto.com or
http://www.youtube.com/user/badmephisto
Orient Last Layer
Red = R U R' U' Family, Green = R U R' U Family, Blue = R F' R' F Family
= inverse, = mi rror, = reverse rotation, ~ = mi nimal difference, ** = this algorithm may be faster
Try to recognize each pattern by viewing the fewest number of faces
All Edges Oriented Correctly (OCLL1-OCLL8) (second part of three look last layer)

(R U R' U) R U
2
R'

OCLL1 - 27 - Probability = 1/54
"
"


R U
2
R' U' R U' R'

OCLL2 - 26 - Probability = 1/54


[f (R U R' U') f'] [F (R U R' U') F']
R U
2
' R
2
' U' R
2
U' R
2
' U
2
R

OCLL3 - 22 - Probability = 1/54
F (R U R' U') (R U R' U') (R U R' U') F'
y (R' U' R) U' (R' U R) U' (R' U
2
R)

OCLL4 - 21 - Probability = 1/108


(r U R' U') (r' F R F')

OCLL5 - 24 - Probability = 1/54
F' (r U R' U') (r' F R )

OCLL6 - 25 - Probability = 1/54


R
2
[D (R' U
2
) R] [D' (R' U
2
) R']

OCLL7 - 23 - Probability = 1/54
Solved

OCLL8 - 58 - Probability = 1/216

Corners Correct, Edges Flipped (E1-E2)

(R U R' U') M' (U R U' r')

E1 - 57 - Probability = 1/108
"



M' U M U
2
M' U M

E2 - 28 - Probability = 1/54

P-Shapes (P1-P4)

f (R U R' U') f'

P1 - 44 - Probability = 1/54
"
"



f ' (L' U' L U) f

P2 - 43 - Probability = 1/54


R U B' U' R' U R B R'
R d L' d' R' U R B R'

P3 - 32 - Probability = 1/54
"




R' U' F U R U' R' F' R
y
2
L' d' R d L U' L' B' L

P4 - 31 - Probability = 1/54

W-Shapes (W1-W2)

(R U R' U) (R U' R' U') (R' F R F')

W1 - 38 - Probability = 1/54
"


(L' U' L U') (L' U L U) (L F' L' F)

W2 - 36 - Probability = 1/54

Squares (S1-S2)

r U
2
R' U' R U' r'

S1 - 6 - Probability = 1/54
"


r' U
2
(R U R' U) r

S2 - 5 - Probability = 1/54

L Shapes (L1-L6)

F (R U R' U') (R U R' U') F'

L1 - 48 - Probability = 1/54
"


F' (L' U' L U) (L' U' L U) F

L2 - 47 - Probability = 1/54


l' U' L U' L' U L U' L' U
2
l
y
2
r' U' R U' R' U R U' R' U
2
r

L3 - 53 - Probability = 1/54
"
"


(r U R' U) R U' R' U R U
2
' r'

L4 - 54 - Probability = 1/54


(R' F R' F') R
2
U
2
y (R' F R F')

L5 - 49 - Probability = 1/54
"


R' F R
2
B' R
2
' F' R
2
B R'

L6 - 50 - Probability = 1/54

Fish Shapes (F1-F4)

(R' U' R) y' x' (R U') (R' F) (R U R')
(R U R' U') R' F R
2
U R' U' F'

F1 - 9 - Probability = 1/54
R U R' y R' F R U' R' F' R
(R U R' U) (R' F R F') R U
2
R'

F2 - 10 - Probability = 1/54


(R U
2
R') (R' F R F') (R U
2
R')

F3 - 35 - Probability = 1/54
F R U' R' U' R U R' F'

F4 - 37 - Probability = 1/54



Awkward Shapes (A1-A4)

R
2
U R' B' R U' R
2
U R B R'

A1 - 30 - Probability = 1/54
(R U R' U') R U' R' F' U' F R U R'
[F (R U R' U') F'] U
2
[(R U R' U') (R' F R F')]

A2 - 29 - Probability = 1/54


[(R U R' U) R U
2
R'] [F (R U R' U') F']

A3 - 41 - Probability = 1/54
"



[R' U
2
(R U R' U) R] y [F (R U R' U') F']
(R' F R F') (R' F R F') (R U R' U') (R U R')

A4 - 42 - Probability = 1/54

Lightning Bolts (L1-L6)

(r U R' U) R U
2
r'

L1 - 7 - Probability = 1/54
"


r' U' R U' R' U
2
r

L2 - 8 - Probability = 1/54


[F' (L' U' L U) F] y [F (R U R' U') F']
y (r U R' U) (R' F R F') R U
2
r'

L3 - 11 - Probability = 1/54
"


[F (R U R' U') F'] U [F (R U R' U') F' ]

L4 - 12 - Probability = 1/54


R B' R' U' R U B U' R'
y
2
L F' (L' U' L U) F U' L'

L5 - 39 - Probability = 1/54
"



R' [F (R U R' U') F'] U R


L6 - 40 - Probability = 1/54

T-Shapes (T1-T2)

F (R U R' U') F'

T1 - 45 - Probability = 1/54
(R U R' U') (R' F R F')

T2 - 33 - Probability = 1/54

C-Shapes (C1-C2)

R' U' (R' F R F') U R

C1 - 46 - Probability = 1/54
(R U R'
2
U') (R' F) (R U) (R U') F'
(R U R' U') x D' R' U R U' D x'

C2 - 34 - Probability = 1/54

I Shapes (I1-I4)

R' U
2
R
2
U R' U R U
2
x' U' R' U

I1 - 55 - Probability = 1/108
(R U R' U) R d' R U' R' F'
R' U' R U' R' d R' U R B

I2 - 52 - Probability = 1/54


F (R U R' U') R F' (r U R' U') r'

I3 - 56 - Probability = 1/108
f (R U R' U') (R U R' U') f'

I4 - 51 - Probability = 1/54

Knight Move Shapes (K1-K4)

(r U r') (R U R' U') (r U' r')


K1 - 16 - Probability = 1/54
"
"



(l' U' l) (L' U' L U) (l' U l)

K2 - 15 - Probability = 1/54


F U R U' R
2
F' R (U R U' R')

K3 - 13 - Probability = 1/54
R' F R U R' F' R y' R U' R'

K4 - 14 - Probability = 1/54

No Edges Flipped Correctly (O1-O8)

R U
2
R' (R' F R F') U
2
(R' F R F')

O1 - 1 - Probability = 1/108
[F (R U R' U') F' ] [f (R U R' U') f']

O2 - 2 - Probability = 1/54


[f (R U R' U') f'] U' [F (R U R' U') F' ]

O3 - 3 - Probability = 1/54
"



[f (R U R' U') f'] U [F (R U R' U') F' ]

O4 - 4 - Probability = 1/54


[F (R U R' U) F'] y' U
2
(R' F R F')

O5 - 18 - Probability = 1/54
M U (R U R' U') M' (R' F R F')

O6 - 19 - Probability = 1/54


(R U R' U) (R' F R F') U
2
(R' F R F')

O7 - 17 - Probability = 1/54
M U (R U R' U') M
2
(U R U' r')

O8 - 20 - Probability = 1/216

For great speedsolving video tutorials, visit -
http://www.badmephisto.com or
http://www.youtube.com/user/badmephisto
For more printable guides just like this,
visit - http://www.kungfoomanchu.com

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