Badmephisto's Speedcubing Guide First 2 Layers: Arranged by Andy Klise
The document provides a speedcubing guide for solving the Rubik's Cube, beginning with an overview of the first two layers (cross and F2L). It then details algorithms for orienting and permuting the last layer, including two-look OLL and PLL. The guide includes 42 F2L cases, 8 OLL algorithms to orient edges, 2 algorithms for flipped edges, 4 PLL edge permutation algorithms, 2 PLL corner permutation algorithms, and 2 PLL algorithms involving both corners and edges. It also provides notation and color coding.
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Badmephisto's Speedcubing Guide First 2 Layers: Arranged by Andy Klise
The document provides a speedcubing guide for solving the Rubik's Cube, beginning with an overview of the first two layers (cross and F2L). It then details algorithms for orienting and permuting the last layer, including two-look OLL and PLL. The guide includes 42 F2L cases, 8 OLL algorithms to orient edges, 2 algorithms for flipped edges, 4 PLL edge permutation algorithms, 2 PLL corner permutation algorithms, and 2 PLL algorithms involving both corners and edges. It also provides notation and color coding.
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badmephisto's Speedcubing Guide
Arranged by Andy Klise of kungfoomanchu.com
First 2 Layers You must solve the cross first. It can be done in 6 moves or less ~82% of the time and 7 moves 99.95% of the time These are just optimal example solves; F2L should be solved intuitively. Easy Cases (1-4)
U (R U' R') Use (R' F R F') if no U face edges are oriented properly on final slot y' U' (R' U R) Use (F R' F' R) if no U face edges are oriented properly on final slot
y' (R' U' R) Note this image is blue and red because a cube rotation is required (R U R') Note this image is green and red because no cube rotation is required
Reposition Edge (5-8)
(U' R U R') U 2 (R U' R') d (R' U' R) U 2 ' (R' U R) y' (U R' U' R) U 2 (R' U R)
U' (R U 2 ' R') U 2 (R U' R') d (R' U 2 R) U 2 ' (R' U R) y' U (R' U 2 R) U 2 (R' U R)
Reposition Edge and Flip Corner (9-14)
d (R' U' R U')(R' U' R) y 2 U' (L U') d' (L' U' L) U' (R U R' U)(R U R')
U' (R U 2 ' R') d (R' U' R) d (R' U 2 R) d' (R U R')
d (R' U R U')(R' U' R) y' U (R' U R U')(R' U' R) U' (R U' R' U)(R U R')
Split Pair by Going Over (15-18)
y' (R' U R U') d' (R U R') y (L' U L) U 2 y (R U R') (R U' R' U) d (R' U' R) (R U' R') U 2 (F' U' F)
(R U 2 R') U' (R U R') y' (R' U 2 R) U (R' U' R)
Pair Made on Side (19-22)
U (R U 2 R') U (R U' R') y' U' (R' U 2 R) U' (R' U R)
U 2 (R U R' U)(R U' R') y' U 2 (R' U' R U')(R' U R)
Weird (23-24)
(R U R' U') U' (R U R' U')(R U R') U 2 R 2 U 2 (R' U' R U') R 2
y' (R' U' R U) U (R' U' R U)(R' U' R) y' U 2 R 2 U 2 (R U R' U) R 2
Corner in Place, Edge in U Face (25-30)
d' (L' U L) d (R U' R') y U' (L' U' L) U (F U F') U' (F' U F) U (R U' R') U (R U' R') d' (L' U L) U (R U' R') U' (F' U F)
(R U' R' U)(R U' R') y' (R' U R U')(R' U R) (R U' R') U 2 (F' U F)
y' (R' U' R U)(R' U' R) (R U R' U')(R U R')
Edge in Place, Corner in U face (31-36)
(R U' R') d (R' U R) (R U' R' U)(F' U F) (R U R' U')(R U R' U')(R U R')
(U' R U' R') U 2 (R U' R') y U' (L U' L') U 2 (L U' L) U' (R U 2 ' R') U (R U R') U (R U R') U 2 (R U R') d (R' U R) U 2 (R' U R)
(U' R U R') d (R' U' R) U 2 (R U' R') U' (F' U' F) d (R' U' R) d' (R U R') y U 2 (L' U L) U (F U F')
Edge and Corner in Place (37-42)
Solved Pair (R U' R') d (R' U 2 R) U 2 ' (R' U R) (R U R') U 2 (R U 2 R') d (R' U' R)
(R U' R') U' (R U R') U 2 (R U' R') y (L' U' L) U 2 (L' U L U')(L' U' L) (R U' R' U)(R U 2 ' R') U (R U' R') (R U R') U 2 (R U' R' U)(R U R')
(R U' R') d (R' U' R U')(R' U' R) y (L' U' L U)(L' U L) U 2 (F U F') (R U' R') d 2 y (R' U' R U')(R' U R) (R U R' U')(R U' R') U 2 (F' U' F)
Credits badmephisto - http://www.badmephisto.com Andy Klise - http://www.kungfoomanchu.com Josef Jelinek - http://software.rubikscube.info/icube/ And everyone else
For great speedsolving video tutorials, visit - http://www.youtube.com/user/badmephisto
For more printable guides just like this, visit - http://www.kungfoomanchu.com/
Color Coding Red = R U R' U' Family Green = R U R' U Family Blue = R F' R' F Family Orient Last Layer (Two Look) Step 1
f (R U R' U') f'
Probability = Bonus F (R U R' U') F'
Probability =
[F (R U R' U' ) F'][f (R U R' U' ) f']
Probability = 1/8
Move to Second Look
Probability = 1/8
Orient Last Layer (Two Look) Step 2
All Edges Oriented Correctly
(R U R' U) R U 2 R'
Probability =4/27 R U 2 R' U' R U' R'
Probability =4/27
[f (R U R' U') f'][F (R U R' U') F'] R U 2 ' R 2 ' U' R 2 U' R 2 ' U 2 R
Probability =4/27 F (R U R' U')(R U R' U')(R U R' U') F' y (R' U' R) U' (R' U R) U' (R' U 2 R)
Probability = 2/27
(r U R' U')(r' F R F')
Probability =4/27 F' (r U R' U')(r' F R )
Probability =4/27
R 2 [D (R' U 2 ) R][D' (R' U 2 ) R']
Probability =4/27 Solved
Probability = 1/27
Notation
R R' R 2 r/Rw r'/Rw' x y
U U' U 2 u/Uw u'/Uw' z M
F F' L L' B B' D D'
Permute Last Layer
Permutations of Edges or Corners Only
R 2 U (R U R' U')(R' U')(R' U R')
Ub - Probability = 1/18 (R U')(R U)(R U)(R U') R' U' R 2
Ua - Probability = 1/18
M 2 U M 2 U M' U 2 M 2 U 2 M' U 2 U 2 (R U R' U)(R' U' R' U)(R U' R' U') R 2 U R
Z - Probability = 1/36 M 2 U M 2 U 2 M 2 U M 2
H - Probability = 1/72
x [(R' U R') D 2 ][(R U' R') D 2 ] R 2
Aa - Probability = 1/18 x' [(R U' R) D 2 ][(R' U R) D 2 ] R 2
Ab - Probability = 1/18
x'[(R U' R') D (R U R')] D' [(R U R') D (R U' R')] D' x'[(R U' R') D (R U R')] u 2 [(R' U R) D (R' U' R)]
E -Probability = 1/36 Solved
Probability = 1/72
Swap One Set of Adjacent Corners
(L U 2 ' L' U 2 ')(L F')(L' U' L U)(L F) L 2 ' U
Ra - Probability = 1/18 (R' U 2 R U 2 )(R' F)(R U R' U')(R' F') R 2 U'
Rb - Probability = 1/18
(R' U L')(U 2 R U' R' U 2 )(R L U')
Ja - Probability = 1/18 (R U R' F')[(R U R' U')(R' F)(R 2 U' R') U']
Jb - Probability = 1/18
(R U R' U')(R' F)(R 2 U' R') U' (R U R' F')
T - Probability = 1/18 (R' U 2 R' d')(R' F')(R 2 U' R' U)(R' F R U' F)
F - Probability = 1/18
Swap One Set of Corners Diagonally
(R' U R' d')(R' F')(R 2 U' R' U)(R' F R F)
V - Probability = 1/18 F R U' R' U' (R U R' F')[(R U R' U')(R' F R F')] Y - Probability = 1/18
[(L U' R) U 2 (L' U R')][(L U' R) U 2 (L' U R')] U y (R U' R' U)(l U)(F U' R' F')(R U' R U)(l' U R') Na - Probability = 1/72 [(R' U L') U 2 (R U' L)][(R' U L') U 2 (R U' L)] U' Nb - Probability = 1/72
Double Spins
R 2 u R' U R' U' R u' R 2 (y' R' U R)
Ga - Probability = 1/18 R 2 u' R U' R U R' u R 2 (y R U' R')
Gc - Probability = 1/18
(R U R') y' R 2 u' R U' R' U R' u R 2
Gd - Probability = 1/18 (R' U' R) y R 2 u R' U R U' R u' R 2
Gb - Probability = 1/18
For more printable guides just like this, visit - http://www.kungfoomanchu.com For great speedsolving video tutorials, visit - http://www.badmephisto.com or http://www.youtube.com/user/badmephisto Orient Last Layer Red = R U R' U' Family, Green = R U R' U Family, Blue = R F' R' F Family = inverse, = mi rror, = reverse rotation, ~ = mi nimal difference, ** = this algorithm may be faster Try to recognize each pattern by viewing the fewest number of faces All Edges Oriented Correctly (OCLL1-OCLL8) (second part of three look last layer)
(R U R' U) R U 2 R'
OCLL1 - 27 - Probability = 1/54 " "
R U 2 R' U' R U' R'
OCLL2 - 26 - Probability = 1/54
[f (R U R' U') f'] [F (R U R' U') F'] R U 2 ' R 2 ' U' R 2 U' R 2 ' U 2 R
OCLL3 - 22 - Probability = 1/54 F (R U R' U') (R U R' U') (R U R' U') F' y (R' U' R) U' (R' U R) U' (R' U 2 R)
OCLL4 - 21 - Probability = 1/108
(r U R' U') (r' F R F')
OCLL5 - 24 - Probability = 1/54 F' (r U R' U') (r' F R )
OCLL6 - 25 - Probability = 1/54
R 2 [D (R' U 2 ) R] [D' (R' U 2 ) R']
OCLL7 - 23 - Probability = 1/54 Solved
OCLL8 - 58 - Probability = 1/216
Corners Correct, Edges Flipped (E1-E2)
(R U R' U') M' (U R U' r')
E1 - 57 - Probability = 1/108 "
M' U M U 2 M' U M
E2 - 28 - Probability = 1/54
P-Shapes (P1-P4)
f (R U R' U') f'
P1 - 44 - Probability = 1/54 " "
f ' (L' U' L U) f
P2 - 43 - Probability = 1/54
R U B' U' R' U R B R' R d L' d' R' U R B R'
P3 - 32 - Probability = 1/54 "
R' U' F U R U' R' F' R y 2 L' d' R d L U' L' B' L
P4 - 31 - Probability = 1/54
W-Shapes (W1-W2)
(R U R' U) (R U' R' U') (R' F R F')
W1 - 38 - Probability = 1/54 "
(L' U' L U') (L' U L U) (L F' L' F)
W2 - 36 - Probability = 1/54
Squares (S1-S2)
r U 2 R' U' R U' r'
S1 - 6 - Probability = 1/54 "
r' U 2 (R U R' U) r
S2 - 5 - Probability = 1/54
L Shapes (L1-L6)
F (R U R' U') (R U R' U') F'
L1 - 48 - Probability = 1/54 "
F' (L' U' L U) (L' U' L U) F
L2 - 47 - Probability = 1/54
l' U' L U' L' U L U' L' U 2 l y 2 r' U' R U' R' U R U' R' U 2 r
L3 - 53 - Probability = 1/54 " "
(r U R' U) R U' R' U R U 2 ' r'
L4 - 54 - Probability = 1/54
(R' F R' F') R 2 U 2 y (R' F R F')
L5 - 49 - Probability = 1/54 "
R' F R 2 B' R 2 ' F' R 2 B R'
L6 - 50 - Probability = 1/54
Fish Shapes (F1-F4)
(R' U' R) y' x' (R U') (R' F) (R U R') (R U R' U') R' F R 2 U R' U' F'
F1 - 9 - Probability = 1/54 R U R' y R' F R U' R' F' R (R U R' U) (R' F R F') R U 2 R'
F2 - 10 - Probability = 1/54
(R U 2 R') (R' F R F') (R U 2 R')
F3 - 35 - Probability = 1/54 F R U' R' U' R U R' F'
F4 - 37 - Probability = 1/54
Awkward Shapes (A1-A4)
R 2 U R' B' R U' R 2 U R B R'
A1 - 30 - Probability = 1/54 (R U R' U') R U' R' F' U' F R U R' [F (R U R' U') F'] U 2 [(R U R' U') (R' F R F')]
A2 - 29 - Probability = 1/54
[(R U R' U) R U 2 R'] [F (R U R' U') F']
A3 - 41 - Probability = 1/54 "
[R' U 2 (R U R' U) R] y [F (R U R' U') F'] (R' F R F') (R' F R F') (R U R' U') (R U R')
A4 - 42 - Probability = 1/54
Lightning Bolts (L1-L6)
(r U R' U) R U 2 r'
L1 - 7 - Probability = 1/54 "
r' U' R U' R' U 2 r
L2 - 8 - Probability = 1/54
[F' (L' U' L U) F] y [F (R U R' U') F'] y (r U R' U) (R' F R F') R U 2 r'
L3 - 11 - Probability = 1/54 "
[F (R U R' U') F'] U [F (R U R' U') F' ]
L4 - 12 - Probability = 1/54
R B' R' U' R U B U' R' y 2 L F' (L' U' L U) F U' L'
L5 - 39 - Probability = 1/54 "
R' [F (R U R' U') F'] U R
L6 - 40 - Probability = 1/54
T-Shapes (T1-T2)
F (R U R' U') F'
T1 - 45 - Probability = 1/54 (R U R' U') (R' F R F')
T2 - 33 - Probability = 1/54
C-Shapes (C1-C2)
R' U' (R' F R F') U R
C1 - 46 - Probability = 1/54 (R U R' 2 U') (R' F) (R U) (R U') F' (R U R' U') x D' R' U R U' D x'
C2 - 34 - Probability = 1/54
I Shapes (I1-I4)
R' U 2 R 2 U R' U R U 2 x' U' R' U
I1 - 55 - Probability = 1/108 (R U R' U) R d' R U' R' F' R' U' R U' R' d R' U R B
I2 - 52 - Probability = 1/54
F (R U R' U') R F' (r U R' U') r'
I3 - 56 - Probability = 1/108 f (R U R' U') (R U R' U') f'
I4 - 51 - Probability = 1/54
Knight Move Shapes (K1-K4)
(r U r') (R U R' U') (r U' r')
K1 - 16 - Probability = 1/54 " "
(l' U' l) (L' U' L U) (l' U l)
K2 - 15 - Probability = 1/54
F U R U' R 2 F' R (U R U' R')
K3 - 13 - Probability = 1/54 R' F R U R' F' R y' R U' R'
K4 - 14 - Probability = 1/54
No Edges Flipped Correctly (O1-O8)
R U 2 R' (R' F R F') U 2 (R' F R F')
O1 - 1 - Probability = 1/108 [F (R U R' U') F' ] [f (R U R' U') f']
O2 - 2 - Probability = 1/54
[f (R U R' U') f'] U' [F (R U R' U') F' ]
O3 - 3 - Probability = 1/54 "
[f (R U R' U') f'] U [F (R U R' U') F' ]
O4 - 4 - Probability = 1/54
[F (R U R' U) F'] y' U 2 (R' F R F')
O5 - 18 - Probability = 1/54 M U (R U R' U') M' (R' F R F')
O6 - 19 - Probability = 1/54
(R U R' U) (R' F R F') U 2 (R' F R F')
O7 - 17 - Probability = 1/54 M U (R U R' U') M 2 (U R U' r')
O8 - 20 - Probability = 1/216
For great speedsolving video tutorials, visit - http://www.badmephisto.com or http://www.youtube.com/user/badmephisto For more printable guides just like this, visit - http://www.kungfoomanchu.com