Linked List
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Programming and Data Structure
Introduction
A linked list is a data structure which can change during execution.
Successive elements are connected by pointers. Last element points to NULL. It can grow or shrink in size during execution of a program. It can be made just as long as required. It does not waste memory space. A
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Keeping track of a linked list:
Must know the pointer to the first element of the list (called start, head, etc.).
Linked lists provide flexibility in allowing the items to be rearranged efficiently.
Insert an element. Delete an element.
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Programming and Data Structure
Illustration: Insertion
A B C
Item to be inserted
X
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Illustration: Deletion
Item to be deleted
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In essence ...
For insertion:
A record is created holding the new item. The next pointer of the new record is set to link it to the item which is to follow it in the list. The next pointer of the item which is to precede it must be modified to point to the new item.
For deletion:
The next pointer of the item immediately preceding the one to be deleted is altered, and made to point to the item following the deleted item.
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Array versus Linked Lists
Arrays are suitable for:
Inserting/deleting an element at the end. Randomly accessing any element. Searching the list for a particular value.
Linked lists are suitable for:
Inserting an element. Deleting an element. Applications where sequential access is required. In situations where the number of elements cannot be predicted beforehand.
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Types of Lists
Depending on the way in which the links are used to maintain adjacency, several different types of linked lists are possible.
Linear singly-linked list (or simply linear list)
One we have discussed so far.
head
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Circular linked list
The pointer from the last element in the list points back to the first element.
head
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Doubly linked list
Pointers exist between adjacent nodes in both directions. The list can be traversed either forward or backward. Usually two pointers are maintained to keep track of the list, head and tail.
head tail
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Basic Operations on a List
Creating a list Traversing the list Inserting an item in the list Deleting an item from the list Concatenating two lists into one
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List is an Abstract Data Type
What is an abstract data type?
It is a data type defined by the user. Typically more complex than simple data types like int, float, etc.
Why abstract?
Because details of the implementation are hidden. When you do some operation on the list, say insert an element, you just call a function. Details of how the list is implemented or how the insert function is written is no longer required.
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Conceptual Idea
Insert Delete Traverse List implementation and the related functions
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Example: Working with linked list
Consider the structure of a node as follows:
struct stud { int roll; char name[25]; int age; struct stud *next; }; /* A user-defined data type called node */ typedef struct stud node; node *head;
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Creating a List
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How to begin?
To start with, we have to create a node (the first node), and make head point to it.
head = (node *) malloc(sizeof(node));
head
roll name age next
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Contd.
If there are n number of nodes in the initial linked list:
Allocate n records, one by one. Read in the fields of the records. Modify the links of the records so that the chain is formed.
head
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node *create_list() { int k, n; node *p, *head; printf ("\n How many elements to enter?"); scanf ("%d", &n); for { (k=0; k<n; k++) if (k == 0) { head = (node *) malloc(sizeof(node)); p = head; } else { p->next = (node *) malloc(sizeof(node)); p = p->next; } scanf ("%d %s %d", &p->roll, p->name, &p->age); } p->next = NULL; return (head); }
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To be called from main() function as:
node *head; head = create_list();
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Traversing the List
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What is to be done?
Once the linked list has been constructed and head points to the first node of the list,
Follow the pointers. Display the contents of the nodes as they are traversed. Stop when the next pointer points to NULL.
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void display (node *head) { int count = 1; node *p; p = head; while (p != NULL) { printf ("\nNode %d: %d %s %d", count, p->roll, p->name, p->age); count++; p = p->next; } printf ("\n"); }
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To be called from main() function as:
node *head; display (head);
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Inserting a Node in a List
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How to do?
The problem is to insert a node before a specified node.
Specified means some value is given for the node (called key). In this example, we consider it to be roll.
Convention followed:
If the value of roll is given as negative, the node will be inserted at the end of the list.
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Contd.
When a node is added at the beginning,
Only one next pointer needs to be modified.
head is made to point to the new node. New node points to the previously first element.
When a node is added at the end,
Two next pointers need to be modified.
Last node now points to the new node. New node points to NULL.
When a node is added in the middle,
Two next pointers need to be modified.
Previous node now points to the new node. New node points to the next node.
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void insert (node **head) { int k = 0, rno; node *p, *q, *new; new = (node *) malloc(sizeof(node)); printf ("\nData to be inserted: "); scanf ("%d %s %d", &new->roll, new->name, &new->age); printf ("\nInsert before roll (-ve for end):"); scanf ("%d", &rno); p = *head; if (p->roll == rno) { new->next = p; *head = new; } /* At the beginning */
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else { while ((p != NULL) && (p->roll != rno)) { q = p; p = p->next; } if { (p == NULL) q->next = new; new->next = NULL; } else if (p->roll { q->next = new; new->next = p; } } }
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/* At the end */
The pointers q and p always point to consecutive nodes.
== rno) /* In the middle */
To be called from main() function as:
node *head; insert (&head);
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Deleting a node from the list
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What is to be done?
Here also we are required to delete a specified node.
Say, the node whose roll field is given.
Here also three conditions arise:
Deleting the first node. Deleting the last node. Deleting an intermediate node.
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void delete (node **head) { int rno; node *p, *q; printf ("\nDelete for roll :"); scanf ("%d", &rno); p = *head; if (p->roll == rno) /* Delete the first element */ { *head = p->next; free (p); }
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else { while ((p != NULL) && (p->roll != rno)) { q = p; p = p->next; } if (p == NULL) /* Element not found */ printf ("\nNo match :: deletion failed");
else if (p->roll == rno) /* Delete any other element */ { q->next = p->next; free (p); } } }
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Few Exercises to Try Out
Write a function to:
Concatenate two given list into one big list.
node *concatenate (node *head1, node *head2);
Insert an element in a linked list in sorted order. The function will be called for every element to be inserted.
void insert_sorted (node **head, node *element);
Always insert elements at one end, and delete elements from the other end (first-in first-out QUEUE).
void insert_q (node **head, node *element) node *delete_q (node **head) /* Return the deleted node */
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A First-in First-out (FIFO) List
Out
In
Also called a QUEUE
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A Last-in First-out (LIFO) List
In C B A Out B C
Also called a STACK
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Abstract Data Types
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Example 1 :: Complex numbers
struct cplx { float float re; im;
} typedef struct cplx complex; complex *add (complex a, complex *sub (complex a, complex *mul (complex a, complex *div (complex a, complex *read(); void print (complex a); complex complex complex complex b); b); b); b);
Structure definition
Function prototypes
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add
sub mul div read
Complex Number
print
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Example 2 :: Set manipulation
struct node { int element; struct node *next; } typedef struct node set; set *union (set a, set b); set *intersect (set a, set b); set *minus (set a, set b); void insert (set a, int x); void delete (set a, int x); int size (set a);
Structure definition
Function prototypes
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union
intersect minus insert delete
Set
size
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Example 3 :: Last-In-First-Out STACK
Assume:: stack contains integer elements
void push (stack *s, int element);
/* Insert an element in the stack */
int pop (stack *s);
/* Remove and return the top element */
void create (stack
*s);
/* Create a new stack */
int isempty (stack *s);
/* Check if stack is empty */
int isfull (stack *s);
/* Check if stack is full */
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push
pop create isempty isfull
STACK
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Contd.
We shall look into two different ways of implementing stack:
Using arrays Using linked list
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Example 4 :: First-In-First-Out QUEUE
Assume:: queue contains integer elements
void enqueue (queue *q, int element);
/* Insert an element in the queue */
int dequeue (queue *q);
/* Remove an element from the queue */
queue *create();
/* Create a new queue */
int isempty (queue *q);
/* Check if queue is empty */
int size (queue *q);
/* Return the no. of elements in queue */
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enqueue
dequeue create isempty size
QUEUE
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Stack Implementations: Using Array and Linked List
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STACK USING ARRAY
PUSH
top top
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STACK USING ARRAY
POP
top top
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Stack: Linked List Structure
PUSH OPERATION
top
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Stack: Linked List Structure
POP OPERATION
top
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Basic Idea
In the array implementation, we would:
Declare an array of fixed size (which determines the maximum size of the stack). Keep a variable which always points to the top of the stack. Contains the array index of the top element.
In the linked list implementation, we would:
Maintain the stack as a linked list. A pointer variable top points to the start of the list. The first element of the linked list is considered as the stack top.
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Declaration
#define MAXSIZE 100 struct lifo { int st[MAXSIZE]; int top; }; typedef struct lifo stack; stack s; struct lifo { int value; struct lifo *next; }; typedef struct lifo stack; stack *top;
ARRAY
LINKED LIST
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Stack Creation
void create (stack *s) { s->top = -1; /* s->top points to last element pushed in; initially -1 */ } void create (stack **top) { *top = NULL; /* top points to NULL, indicating empty stack */ }
LINKED LIST ARRAY
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Pushing an element into the stack
void push (stack *s, int element) { if (s->top == (MAXSIZE-1)) { printf (\n Stack overflow); exit(-1); } else { s->top ++; s->st[s->top] = element; } }
ARRAY
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void push (stack **top, int element) { stack *new; new = (stack *) malloc(sizeof(stack)); if (new == NULL) { printf (\n Stack is full); exit(-1); } new->value = element; new->next = *top; *top = new; }
LINKED LIST
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Popping an element from the stack
int pop (stack *s) { if (s->top == -1) { printf (\n Stack underflow); exit(-1); } else { return (s->st[s->top--]); } }
ARRAY
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int pop (stack **top) { int t; stack *p; if (*top == NULL) { printf (\n Stack is empty); exit(-1); } else { t = (*top)->value; p = *top; *top = (*top)->next; free (p); return t; } }
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LINKED LIST
Checking for stack empty
int isempty (stack *s) { if (s->top == -1) return 1; else return (0); } int isempty (stack *top) { if (top == NULL) return (1); else return (0); }
ARRAY
LINKED LIST
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Checking for stack full
int isfull (stack *s) { if (s->top == (MAXSIZE1)) return 1; else return (0); } Not required for linked list implementation. In the push() function, we can check the return value of malloc().
If -1, then memory cannot be allocated.
ARRAY
LINKED LIST
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Example main function :: array
#include <stdio.h> #define MAXSIZE 100 struct lifo { int st[MAXSIZE]; int top; }; typedef struct lifo stack; main() { stack A, B; create(&A); create(&B); push(&A,10); push(&A,20);
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push(&A,30); push(&B,100);
push(&B,5);
printf (%d %d, pop(&A), pop(&B)); push (&A, pop(&B)); if (isempty(&B)) printf (\n B is empty); }
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Example main function :: linked list
#include <stdio.h> struct lifo { int value; struct lifo *next; }; typedef struct lifo stack; main() { stack *A, *B; create(&A); create(&B); push(&A,10); push(&A,20);
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push(&A,30); push(&B,100); push(&B,5); printf (%d %d, pop(&A), pop(&B)); push (&A, pop(&B)); if (isempty(B)) printf (\n B is empty); }
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Queue Implementation using Linked List
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Basic Idea
Basic idea:
Create a linked list to which items would be added to one end and deleted from the other end. Two pointers will be maintained:
One pointing to the beginning of the list (point from where elements will be deleted). Another pointing to the end of the list (point where new elements will be inserted).
Rear
Front
DELETION
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INSERTION
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QUEUE: LINKED LIST STRUCTURE
ENQUEUE
front
rear
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QUEUE: LINKED LIST STRUCTURE
DEQUEUE
front
rear
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QUEUE using Linked List
#include <stdio.h> #include <stdlib.h> #include <string.h> struct node{ char name[30]; struct node *next; }; typedef struct node _QNODE; typedef struct { _QNODE *queue_front, *queue_rear; } _QUEUE;
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_QNODE *enqueue (_QUEUE *q, char x[]) { if(q->queue_rear==NULL) _QNODE *temp; { temp= (_QNODE *) q->queue_rear=temp; malloc (sizeof(_QNODE)); q->queue_front= if (temp==NULL){ q->queue_rear; printf(Bad allocation \n"); } return NULL; else } { strcpy(temp->name,x); q->queue_rear->next=temp; temp->next=NULL; q->queue_rear=temp; } return(q->queue_rear); } July 21, 2009 Programming and Data Structure 68
char *dequeue(_QUEUE *q,char x[]) { else{ _QNODE *temp_pnt; strcpy(x,q->queue_front->name); if(q->queue_front==NULL){ q->queue_rear=NULL; printf("Queue is empty \n"); return(NULL); } temp_pnt=q->queue_front; q->queue_front= q->queue_front->next; free(temp_pnt); if(q->queue_front==NULL) q->queue_rear=NULL; return(x); } }
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void init_queue(_QUEUE *q) { q->queue_front= q->queue_rear=NULL; } int isEmpty(_QUEUE *q) { if(q==NULL) return 1; else return 0; }
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main() { int i,j; char command[5],val[30]; _QUEUE q; init_queue(&q); command[0]='\0'; printf("For entering a name use 'enter <name>'\n"); printf("For deleting use 'delete' \n"); printf("To end the session use 'bye' \n"); while(strcmp(command,"bye")){ scanf("%s",command);
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if(!strcmp(command,"enter")) { scanf("%s",val); if((enqueue(&q,val)==NULL)) printf("No more pushing please \n"); else printf("Name entered %s \n",val); } if(!strcmp(command,"delete")) { if(!isEmpty(&q)) printf("%s \n",dequeue(&q,val)); else printf("Name deleted %s \n",val); } } /* while */ printf("End session \n"); } July 21, 2009 Programming and Data Structure 72
Problem With Array Implementation
ENQUEUE
DEQUEUE
Effective queuing storage area of array gets reduced. 0 N
front front
rear rear Use of circular array indexing
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Queue: Example with Array Implementation
#define MAX_SIZE 100 typedef struct { char name[30]; } _ELEMENT; typedef struct { _ELEMENT q_elem[MAX_SIZE]; int rear; int front; int full,empty; } _QUEUE;
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Queue Example: Contd.
void init_queue(_QUEUE *q) {q->rear= q->front= 0; q->full=0; q->empty=1; } int IsFull(_QUEUE *q) {return(q->full);} int IsEmpty(_QUEUE *q) {return(q->empty);}
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Queue Example: Contd.
void AddQ(_QUEUE *q, _ELEMENT ob) { if(IsFull(q)) {printf("Queue is Full \n"); return;} q->rear=(q->rear+1)%(MAX_SIZE); q->q_elem[q->rear]=ob; if(q->front==q->rear) q->full=1; else q->full=0; q->empty=0; return; }
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Queue Example: Contd.
_ELEMENT DeleteQ(_QUEUE *q) { _ELEMENT temp; temp.name[0]='\0'; if(IsEmpty(q)) {printf("Queue is EMPTY\n");return(temp);} q->front=(q->front+1)%(MAX_SIZE); temp=q->q_elem[q->front]; if(q->rear==q->front) q->empty=1; else q->empty=0; q->full=0; return(temp);
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Queue Example: Contd.
main() { int i,j; char command[5]; _ELEMENT ob; _QUEUE A; init_queue(&A); command[0]='\0'; printf("For adding a name use 'add [name]'\n"); printf("For deleting use 'delete' \n"); printf("To end the session use 'bye' \n");
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#include <stdio.h> #include <stdlib.h> #include <string.h>
Queue Example: Contd.
while (strcmp(command,"bye")!=0){ scanf("%s",command); if(strcmp(command,"add")==0) { scanf("%s",ob.name); if (IsFull(&A)) printf("No more insertion please \n"); else { AddQ(&A,ob); printf("Name inserted %s \n",ob.name); } }
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Queue Example: Contd.
if (strcmp(command,"delete")==0) { if (IsEmpty(&A)) printf("Queue is empty \n"); else { ob=DeleteQ(&A); printf("Name deleted %s \n",ob.name); } } } /* End of while */ printf("End session \n"); }
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